Player Matchup

Khepri
Khepri
Darren_Borg
Khepri
Level 118
God Stats
7W - 2L
1,722 SR
Queue Stats
99W - 99L
1,484 Elo+
Party 1
Da Ji
Da Ji
RomarioG619
Da Ji
Level 99
God Stats
14W - 8L
1,672 SR
Queue Stats
122W - 117L
1,481 Elo+
Party 1
Olorun
Olorun
Youraccsmall
Olorun
Level 33
God Stats
1W - 1L
1,752 SR
Queue Stats
10W - 10L
1,588 Elo+
Solo
King Arthur
King Arthur
kelinu9
King Arthur
Level 109
God Stats
9W - 7L
1,693 SR
Queue Stats
73W - 82L
1,489 Elo+
Party 1
Agni
Agni
luckybd11
Agni
Level 109
God Stats
16W - 14L
1,722 SR
Queue Stats
116W - 117L
1,497 Elo+
Party 1
Team Averages
Level 94
1,712 SR
1,508 Elo+

VS

Team Averages
Level 80
1,565 SR
1,549 Elo+
Chang'e
Chang'e
 
Chang'e
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
AceSatyre9434
Neith
Level 50
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 6L
1,556 Elo+
Party 2
Sylvanus
Sylvanus
Foulegeek71
Sylvanus
Level 85
God Stats
4W - 4L
1,534 SR
Queue Stats
34W - 30L
1,617 Elo+
Party 2
Da Ji
Da Ji
Just_Butters
Da Ji
Level 97
God Stats
2W - 2L
1,477 SR
Queue Stats
79W - 76L
1,462 Elo+
Party 3
Rama
Rama
Viixar
Rama
Level 69
God Stats
10W - 4L
1,812 SR
Queue Stats
38W - 34L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
1 / 2 / 1
6,817
454
3,876
10,914
8,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 3 / 1
7,168
478
5,427
10,462
3,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
11
0 / 3 / 2
6,905
460
8,014
10,624
2,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
kelinu9
King Arthur
13
0 / 2 / 0
7,409
494
5,719
10,104
6,342
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
13
1 / 4 / 2
7,262
484
4,479
7,514
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
4 / 2 / 3
8,747
583
9,754
11,077
3,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 1
7,116
474
7,201
7,251
3,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Foulegeek71
Sylvanus
13
2 / 1 / 5
8,030
535
5,823
12,259
10,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 0 / 5
7,831
522
5,747
11,213
4,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rama
Viixar
Rama
16
4 / 0 / 0
9,357
624
7,163
9,073
2,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
14
14
Deaths
3
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
2
3
2.75
W
1
0
1
1.5
L
Khepri
1
2
1
0.75
W
Sylvanus
Foulegeek71
Sylvanus
2
1
5
4.5
W
3
0
5
5.5
L
1
3
1
0.5
W
Rama
Viixar
Rama
4
0
0
4
L
Olorun
0
3
2
0.33
L
King Arthur
kelinu9
King Arthur
0
2
0
0
L
Agni
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,515
Damage
35,688
49,618
Taken
50,873
23,658
Mitigated
24,796
14,823
Healing
26,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
9,754
1,121
550
5,942
11,077
3,845
699
5,018
6,059
65,302
0
W
7,201
3,414
0
2,728
7,251
3,394
0
676
6,575
0
38,919
L
Khepri
3,876
254
0
1,357
10,914
8,758
0
5,007
5,637
22,100
0
W
Sylvanus
Foulegeek71
Sylvanus
5,823
1,833
1,259
4,936
12,259
10,029
158
5,616
6,643
21,752
0
W
5,747
824
0
4,331
11,213
4,578
0
1,852
9,361
0
51,760
L
5,427
500
0
4,093
10,462
3,523
0
1,374
8,984
0
42,924
W
Rama
Viixar
Rama
7,163
5,493
0
6,527
9,073
2,950
440
3,888
5,185
0
70,588
L
Olorun
8,014
5,233
281
4,612
10,624
2,906
0
3,265
7,223
41,383
1,175
L
King Arthur
kelinu9
King Arthur
5,719
320
0
2,710
10,104
6,342
0
2,436
7,668
4,700
41,319
L
Agni
4,479
348
0
1,770
7,514
2,129
0
2,787
4,529
45,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,561
Gold Earned
41,081
366
Minions Killed
463
0
Camps Cleared
0
1,426,674
Distance Traveled
1,399,419
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,747
583
118
8
0
251,249
2
W
Neith
7,116
474
72
5
0
278,545
1
L
Khepri
6,817
454
25
2
0
297,878
3
W
Sylvanus
8,030
535
41
3
0
268,823
3
W
Da Ji
7,831
522
81
5
0
315,360
3
L
Da Ji
7,168
478
81
5
0
309,711
3
W
Rama
9,357
624
151
10
0
285,442
2
L
Olorun
6,905
460
79
5
0
239,290
6
L
King Arthur
7,409
494
91
6
0
300,963
0
L
Agni
7,262
484
90
6
0
278,832
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role