Player Matchup

Baron Samedi
Baron Samedi
elexgamer
Baron Samedi
Level 147
God Stats
1W - 1L
1,529 SR
Queue Stats
51W - 49L
1,602 Elo+
Party 2
Ymir
Ymir
haroldthecopter
Ymir
Level 82
God Stats
12W - 7L
1,841 SR
Queue Stats
82W - 77L
1,660 Elo+
Party 2
Sun Wukong
Sun Wukong
xCris_420
Sun Wukong
Level 131
God Stats
6W - 7L
1,683 SR
Queue Stats
35W - 55L
1,580 Elo+
Solo
Team Averages
Level 120
1,684 SR
1,614 Elo+

VS

Team Averages
Level 125
1,827 SR
1,566 Elo+
Artemis
Artemis
BlackRoses_XD
Artemis
Level 88
God Stats
1W - 4L
1,734 SR
Queue Stats
152W - 212L
1,524 Elo+
Solo
Mulan
Mulan
MarshDaddy8
Mulan
Level 128
God Stats
3W - 2L
1,868 SR
Queue Stats
10W - 10L
1,569 Elo+
Party 1
Scylla
Scylla
STO1CC
Scylla
Level 159
God Stats
1W - 1L
1,881 SR
Queue Stats
113W - 58L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
elexgamer
Baron Samedi
16
4 / 2 / 9
10,569
705
14,259
14,070
8,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 0 / 7
11,195
746
7,516
22,504
25,275
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
xCris_420
Sun Wukong
15
3 / 0 / 8
10,140
676
10,203
11,746
11,568
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
0 / 4 / 2
8,692
579
10,355
13,015
3,735
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 6 / 1
8,449
563
6,889
15,370
11,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
STO1CC
Scylla
13
1 / 3 / 1
8,547
570
14,619
9,198
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
13
Kills
2
2
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
4
2
0.25
L
1
6
1
0.25
L
Scylla
STO1CC
Scylla
1
3
1
0.5
W
Baron Samedi
elexgamer
Baron Samedi
4
2
9
4.25
W
6
0
7
9.5
W
Sun Wukong
xCris_420
Sun Wukong
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,978
Damage
31,863
48,320
Taken
37,583
44,862
Mitigated
17,626
19,501
Healing
6,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
10,355
4,031
42
1,604
13,015
3,735
0
7,419
5,282
0
33,321
L
6,889
510
126
2,694
15,370
11,205
0
9,053
5,945
1,016
19,493
L
Scylla
STO1CC
Scylla
14,619
1,392
0
1,744
9,198
2,686
0
4,823
4,249
42,889
0
W
Baron Samedi
elexgamer
Baron Samedi
14,259
775
3,240
5,767
14,070
8,019
572
4,751
9,143
53,437
0
W
7,516
1,191
1,033
6,420
22,504
25,275
314
6,497
15,477
27,973
0
W
Sun Wukong
xCris_420
Sun Wukong
10,203
857
0
3,041
11,746
11,568
1,375
3,817
7,804
0
42,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,904
Gold Earned
25,688
185
Minions Killed
136
9
Camps Cleared
3
813,590
Distance Traveled
688,266
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,692
579
43
3
0
229,280
3
L
Mulan
8,449
563
26
2
2
224,025
0
L
Scylla
8,547
570
67
4
1
234,961
2
W
Baron Samedi
10,569
705
81
5
4
260,555
5
W
Ymir
11,195
746
46
3
3
252,495
4
W
Sun Wukong
10,140
676
58
4
2
300,540
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role