Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
AK-47_haceBRRRRR
Poseidon
Level 83
God Stats
9W - 13L
1,515 SR
Queue Stats
104W - 118L
1,496 Elo+
Solo
Athena
Athena
Aerius AG
Athena
Level 105
God Stats
127W - 128L
1,526 SR
Queue Stats
542W - 531L
1,477 Elo+
Party 1
Medusa
Medusa
Tomjh0533
Medusa
Level 109
God Stats
7W - 4L
1,820 SR
Queue Stats
382W - 410L
1,550 Elo+
Party 1
Artio
Artio
dischargedwyn
Artio
Level 89
God Stats
3W - 11L
1,380 SR
Queue Stats
63W - 58L
1,566 Elo+
Solo
Team Averages
Level 99
1,548 SR
1,518 Elo+

VS

Team Averages
Level 133
1,563 SR
1,567 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Deinhardesrohr
Xing Tian
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,546 Elo+
Solo
Zhong Kui
Zhong Kui
lewisdoughty
Zhong Kui
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
116W - 101L
1,571 Elo+
Solo
Horus
Horus
tato23Ramirez
Horus
Level 144
God Stats
6W - 1L
1,834 SR
Queue Stats
129W - 120L
1,605 Elo+
Party 2
Sol
Sol
thethunder456
Sol
Level 113
God Stats
3W - 2L
1,482 SR
Queue Stats
96W - 70L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 2 / 0
7,246
518
4,621
8,975
4,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
0 / 2 / 0
6,911
494
3,545
5,564
1,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Aerius AG
Athena
9
0 / 4 / 0
5,750
411
1,482
10,409
5,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Tomjh0533
Medusa
12
0 / 3 / 0
6,591
471
4,085
7,194
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 1 / 0
7,533
538
6,170
9,980
6,898
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
4 / 0 / 3
8,097
578
4,297
7,255
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Deinhardesrohr
Xing Tian
13
0 / 0 / 1
7,068
505
5,114
13,601
6,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
lewisdoughty
Zhong Kui
13
2 / 2 / 1
7,452
532
5,332
6,202
4,751
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 0 / 7
7,129
509
5,375
7,592
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
6 / 0 / 2
9,018
644
8,200
6,893
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
2
Kills
12
12
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
0
1
W
Tsukuyomi
 
Tsukuyomi
4
0
3
5.5
L
0
2
0
0
L
Athena
Aerius AG
Athena
0
4
0
0
W
Xing Tian
Deinhardesrohr
Xing Tian
0
0
1
0.5
L
Medusa
Tomjh0533
Medusa
0
3
0
0
L
0
1
0
0
W
Zhong Kui
lewisdoughty
Zhong Kui
2
2
1
1.25
W
0
0
7
3.5
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,903
Damage
28,318
42,122
Taken
41,543
19,676
Mitigated
24,183
16,053
Healing
21,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,621
1,293
0
4,581
8,975
4,637
0
3,377
5,560
0
47,377
W
Tsukuyomi
 
Tsukuyomi
4,297
609
0
4,028
7,255
4,781
620
294
6,961
0
53,105
L
3,545
273
0
1,511
5,564
1,127
0
3,416
2,148
52,336
0
L
Athena
Aerius AG
Athena
1,482
0
147
2,081
10,409
5,198
0
4,102
6,307
10,560
0
W
Xing Tian
Deinhardesrohr
Xing Tian
5,114
658
0
5,702
13,601
6,977
270
5,707
7,894
35,844
0
L
Medusa
Tomjh0533
Medusa
4,085
1,909
0
2,457
7,194
1,816
0
2,497
4,697
0
48,004
L
6,170
1,327
85
5,191
9,980
6,898
0
4,069
5,342
49,150
0
W
Zhong Kui
lewisdoughty
Zhong Kui
5,332
670
0
2,443
6,202
4,751
64
1,149
5,053
50,774
0
W
5,375
2,149
958
4,060
7,592
5,232
0
2,103
5,489
0
16,352
W
8,200
2,893
0
4,192
6,893
2,442
0
1,944
4,949
68,492
8,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,031
Gold Earned
38,764
424
Minions Killed
435
0
Camps Cleared
0
1,344,299
Distance Traveled
1,391,491
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,246
518
99
7
0
319,436
4
W
Tsukuyomi
8,097
578
100
7
0
311,922
0
L
Poseidon
6,911
494
98
7
0
267,388
5
L
Athena
5,750
411
23
2
0
268,842
7
W
Xing Tian
7,068
505
76
5
0
261,725
2
L
Medusa
6,591
471
89
6
0
251,260
5
L
Artio
7,533
538
115
8
0
237,373
4
W
Zhong Kui
7,452
532
92
7
0
246,957
5
W
Horus
7,129
509
18
1
0
304,016
6
W
Sol
9,018
644
149
11
0
266,871
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role