Player Matchup

Achilles
Achilles
IrritatingZer0x
Achilles
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,678 Elo+
Party 2
Cupid
Cupid
Lucky_Muras
Cupid
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 84L
1,413 Elo+
Party 3
Chaac
Chaac
PleaseF7
Chaac
Level 128
God Stats
13W - 5L
2,023 SR
Queue Stats
351W - 301L
1,642 Elo+
Party 2
Ao Kuang
Ao Kuang
Thesupersaiyanj
Ao Kuang
Level 141
God Stats
4W - 0L
1,500 SR
Queue Stats
343W - 267L
1,610 Elo+
Party 2
Janus
Janus
julianga1234
Janus
Level 27
God Stats
5W - 2L
1,500 SR
Queue Stats
170W - 164L
1,564 Elo+
Party 3
Team Averages
Level 82
1,605 SR
1,581 Elo+

VS

Team Averages
Level 77
1,574 SR
1,557 Elo+
Bellona
Bellona
BakedWaInuts
Bellona
Level 45
God Stats
4W - 4L
1,500 SR
Queue Stats
300W - 306L
1,429 Elo+
Solo
Anubis
Anubis
GioJT191
Anubis
Level 9
God Stats
5W - 3L
1,645 SR
Queue Stats
22W - 22L
1,605 Elo+
Party 1
Horus
Horus
RockyIsAwesum
Horus
Level 120
God Stats
7W - 4L
1,500 SR
Queue Stats
148W - 157L
1,559 Elo+
Party 1
Jing Wei
Jing Wei
ScaryAsianMan
Jing Wei
Level 106
God Stats
7W - 5L
1,725 SR
Queue Stats
141W - 129L
1,541 Elo+
Party 1
Poseidon
Poseidon
Teejeff
Poseidon
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 26L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
3 / 4 / 11
8,911
495
10,931
18,356
13,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 1 / 1
10,438
580
5,503
13,506
5,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
PleaseF7
Chaac
18
4 / 2 / 8
10,509
584
10,702
12,959
6,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
18
3 / 1 / 3
11,005
611
7,560
14,837
11,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 4 / 6
10,640
591
10,526
10,402
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BakedWaInuts
Bellona
12
6 / 7 / 0
8,603
478
8,312
14,216
9,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
GioJT191
Anubis
1
0 / 0 / 0
4,984
277
0
0
0
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 4 / 5
8,158
453
9,833
16,909
14,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
ScaryAsianMan
Jing Wei
15
2 / 4 / 0
9,676
538
11,508
12,828
3,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
Teejeff
Poseidon
16
2 / 5 / 0
10,019
557
12,805
13,435
6,907
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
20
Kills
12
12
Deaths
20
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
BakedWaInuts
Bellona
6
7
0
0.86
L
Anubis
GioJT191
Anubis
0
0
0
0
W
Achilles
3
4
11
2.13
W
4
1
1
4.5
W
Chaac
PleaseF7
Chaac
4
2
8
4
L
2
4
5
1.13
L
Jing Wei
ScaryAsianMan
Jing Wei
2
4
0
0.5
L
Poseidon
Teejeff
Poseidon
2
5
0
0.4
W
Ao Kuang
3
1
3
4.5
W
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,222
Damage
42,458
70,060
Taken
57,388
41,460
Mitigated
34,865
29,406
Healing
17,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BakedWaInuts
Bellona
8,312
3,490
0
2,230
14,216
9,836
0
4,168
9,922
0
28,009
L
Anubis
GioJT191
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
10,931
4,968
0
5,186
18,356
13,999
23
1,169
16,476
0
27,103
W
5,503
3,626
0
8,437
13,506
5,421
272
0
13,506
0
69,432
W
Chaac
PleaseF7
Chaac
10,702
2,336
0
6,918
12,959
6,555
33
3,516
9,443
0
79,104
L
9,833
5,104
725
3,505
16,909
14,287
0
4,264
12,513
0
27,419
L
Jing Wei
ScaryAsianMan
Jing Wei
11,508
8,330
0
5,197
12,828
3,835
0
3,256
9,372
0
68,178
L
Poseidon
Teejeff
Poseidon
12,805
2,638
31
5,344
13,435
6,907
136
5,262
8,159
82,699
0
W
Ao Kuang
7,560
2,083
0
6,973
14,837
11,834
292
7,376
7,461
65,659
10,043
W
10,526
503
330
1,562
10,402
3,651
860
917
9,485
74,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,503
Gold Earned
41,440
545
Minions Killed
363
0
Camps Cleared
0
1,805,623
Distance Traveled
1,329,373
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,603
478
38
2
0
290,807
1
L
Anubis
4,984
277
0
0
0
1,547
0
W
Achilles
8,911
495
23
1
0
352,398
1
W
Cupid
10,438
580
129
7
0
346,877
2
W
Chaac
10,509
584
126
7
0
398,205
2
L
Horus
8,158
453
36
2
0
345,202
1
L
Jing Wei
9,676
538
130
7
0
360,928
3
L
Poseidon
10,019
557
159
9
0
330,889
2
W
Ao Kuang
11,005
611
137
8
0
368,619
3
W
Janus
10,640
591
130
7
0
339,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role