Player Matchup

Odin
Odin
 
Odin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Mody77
Guan Yu
Level 65
God Stats
49W - 52L
1,395 SR
Queue Stats
56W - 66L
1,387 Elo+
Party 4
Anubis
Anubis
P1nacoladaSMITE
Anubis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,390 Elo+
Party 2
Da Ji
Da Ji
Squiqward
Da Ji
Level 59
God Stats
1W - 1L
1,285 SR
Queue Stats
19W - 25L
1,509 Elo+
Party 2
Neith
Neith
m7ad
Neith
Level 45
God Stats
4W - 2L
1,193 SR
Queue Stats
58W - 68L
1,393 Elo+
Party 4
Team Averages
Level 62
1,375 SR
1,436 Elo+

VS

Team Averages
Level 67
1,516 SR
1,382 Elo+
Ares
Ares
Atharien
Ares
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
349W - 377L
1,416 Elo+
Party 1
Pele
Pele
Cherdack4486
Pele
Level 25
God Stats
0W - 1L
1,320 SR
Queue Stats
0W - 3L
1,263 Elo+
Party 3
Raijin
Raijin
Flamhawk
Raijin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,416 Elo+
Party 3
Charybdis
Charybdis
PlugawySzyderca
Charybdis
Level 105
God Stats
7W - 4L
1,656 SR
Queue Stats
584W - 620L
1,409 Elo+
Party 1
Bellona
Bellona
SweetTooth8553
Bellona
Level 14
God Stats
4W - 1L
1,603 SR
Queue Stats
6W - 8L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 0 / 11
7,767
555
6,428
8,906
6,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
Mody77
Guan Yu
14
4 / 2 / 4
8,469
605
6,646
10,372
7,192
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 2 / 3
6,938
496
2,507
4,830
1,952
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Squiqward
Da Ji
14
5 / 0 / 5
8,311
594
6,081
8,641
3,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
m7ad
Neith
15
10 / 2 / 0
8,752
625
13,445
8,647
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
0 / 5 / 1
6,112
437
4,069
14,021
9,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

9
0 / 5 / 1
6,051
432
2,717
8,420
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Flamhawk
Raijin
12
2 / 0 / 2
7,197
514
5,950
7,508
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
PlugawySzyderca
Charybdis
11
1 / 5 / 0
6,482
463
5,689
10,184
2,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 5 / 0
7,034
502
5,944
9,989
7,441
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
20
Kills
6
6
Deaths
20
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
0
11
5.5
L
Ares
0
5
1
0.1
L
0
5
1
0.1
L
Raijin
Flamhawk
Raijin
2
0
2
3
W
Guan Yu
Mody77
Guan Yu
4
2
4
3
W
1
2
3
1.25
L
Charybdis
PlugawySzyderca
Charybdis
1
5
0
0.2
W
Da Ji
Squiqward
Da Ji
5
0
5
7.5
L
3
5
0
0.6
W
Neith
m7ad
Neith
10
2
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,107
Damage
24,369
41,396
Taken
50,122
21,563
Mitigated
23,629
15,469
Healing
13,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,428
1,142
0
2,248
8,906
6,282
0
2,896
5,910
1,355
34,254
L
Ares
4,069
267
0
2,593
14,021
9,735
77
652
13,369
17,186
0
L
2,717
586
0
2,286
8,420
1,928
0
394
8,026
0
35,082
L
Raijin
Flamhawk
Raijin
5,950
575
0
2,747
7,508
2,223
90
1,071
6,437
38,785
0
W
Guan Yu
Mody77
Guan Yu
6,646
703
245
4,068
10,372
7,192
760
902
9,396
2,832
39,278
W
2,507
262
0
1,777
4,830
1,952
84
1,752
2,862
25,869
0
L
Charybdis
PlugawySzyderca
Charybdis
5,689
3,984
320
3,073
10,184
2,302
0
0
10,184
0
40,486
W
Da Ji
Squiqward
Da Ji
6,081
1,613
0
4,527
8,641
3,107
577
1,141
7,412
0
51,143
L
5,944
1,515
0
2,540
9,989
7,441
117
774
9,215
0
28,572
W
Neith
m7ad
Neith
13,445
6,573
0
2,604
8,647
3,030
883
2,908
5,647
0
60,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,237
Gold Earned
32,876
410
Minions Killed
305
0
Camps Cleared
0
1,338,591
Distance Traveled
1,313,263
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,767
555
60
4
0
284,694
3
L
Ares
6,112
437
21
2
0
248,725
4
L
Pele
6,051
432
66
5
0
309,430
0
L
Raijin
7,197
514
79
6
0
269,776
3
W
Guan Yu
8,469
605
91
7
0
271,355
4
W
Anubis
6,938
496
57
4
0
233,991
3
L
Charybdis
6,482
463
78
6
0
232,947
5
W
Da Ji
8,311
594
95
7
0
304,331
2
L
Bellona
7,034
502
61
4
0
252,385
3
W
Neith
8,752
625
107
8
0
244,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role