Player Matchup

Gilgamesh
Gilgamesh
EASE HARAMBE
Gilgamesh
Level 104
God Stats
1W - 3L
1,780 SR
Queue Stats
42W - 31L
1,636 Elo+
Party 3
Da Ji
Da Ji
Grenadier Prime
Da Ji
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
214W - 104L
1,611 Elo+
Party 3
Xbalanque
Xbalanque
IIDanoneII
Xbalanque
Level 38
God Stats
1W - 5L
1,359 SR
Queue Stats
89W - 98L
1,443 Elo+
Solo
Janus
Janus
Rob Asleep
Janus
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 32L
1,619 Elo+
Party 3
Ymir
Ymir
junior harambe2
Ymir
Level 22
God Stats
1W - 1L
1,544 SR
Queue Stats
1W - 1L
1,689 Elo+
Party 3
Team Averages
Level 70
1,536 SR
1,599 Elo+

VS

Team Averages
Level 61
1,561 SR
1,637 Elo+
Tyr
Tyr
Ironbird101
Tyr
Level 47
God Stats
18W - 20L
1,758 SR
Queue Stats
368W - 381L
1,413 Elo+
Solo
Susano
Susano
NiriZuna
Susano
Level 14
God Stats
2W - 1L
1,745 SR
Queue Stats
3W - 2L
1,727 Elo+
Party 2
Ratatoskr
Ratatoskr
SmiteOnSwitch8
Ratatoskr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,860 Elo+
Party 2
Sol
Sol
ThijsNI
Sol
Level 115
God Stats
3W - 1L
1,302 SR
Queue Stats
228W - 195L
1,600 Elo+
Party 1
Olorun
Olorun
thornsmedaddy123
Olorun
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 39L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EASE HARAMBE
Gilgamesh
16
2 / 1 / 4
9,454
525
5,687
12,107
10,577
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 5 / 7
9,350
519
12,585
15,605
5,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Xbalanque
IIDanoneII
Xbalanque
16
3 / 5 / 1
9,142
508
6,163
12,563
3,914
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
15
2 / 7 / 4
9,195
511
7,118
12,075
3,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 8 / 2
8,512
473
2,640
18,519
15,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 3
9,984
555
5,928
8,965
9,395
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
NiriZuna
Susano
16
8 / 1 / 3
10,344
575
11,558
11,101
3,363
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ratatoskr
SmiteOnSwitch8
Ratatoskr
19
7 / 4 / 5
11,625
646
8,520
13,546
6,746
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
17
5 / 4 / 10
10,880
604
17,344
14,487
5,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 4 / 4
10,737
597
10,698
13,399
6,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
51
14
Kills
26
26
Deaths
14
18
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
EASE HARAMBE
Gilgamesh
2
1
4
4
L
5
5
7
1.7
L
Xbalanque
IIDanoneII
Xbalanque
3
5
1
0.7
W
1
1
3
2.5
W
Susano
NiriZuna
Susano
8
1
3
9.5
L
Janus
2
7
4
0.57
W
Ratatoskr
SmiteOnSwitch8
Ratatoskr
7
4
5
2.38
W
Sol
5
4
10
2.5
L
2
8
2
0.38
W
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,193
Damage
54,048
70,869
Taken
61,498
39,759
Mitigated
32,038
11,253
Healing
21,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
EASE HARAMBE
Gilgamesh
5,687
1,102
0
985
12,107
10,577
474
2,889
9,218
0
51,687
L
12,585
3,899
0
4,804
15,605
5,992
0
3,286
12,319
0
47,922
L
Xbalanque
IIDanoneII
Xbalanque
6,163
3,330
0
4,001
12,563
3,914
0
6,502
6,061
0
54,012
W
5,928
347
0
2,660
8,965
9,395
450
190
8,775
87
48,541
W
Susano
NiriZuna
Susano
11,558
2,245
0
1,611
11,101
3,363
592
3,211
7,714
0
44,360
L
Janus
7,118
481
0
904
12,075
3,804
0
4,302
7,773
60,646
0
W
Ratatoskr
SmiteOnSwitch8
Ratatoskr
8,520
2,599
0
5,509
13,546
6,746
312
1,488
11,880
0
89,211
W
Sol
17,344
7,624
0
5,948
14,487
5,767
3,149
2,599
11,856
69,942
8,822
L
2,640
498
0
559
18,519
15,472
190
7,960
10,559
23,806
0
W
10,698
5,481
448
5,788
13,399
6,767
2,749
1,814
11,515
72,683
13,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,653
Gold Earned
53,570
419
Minions Killed
581
0
Camps Cleared
0
1,669,437
Distance Traveled
1,777,704
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,454
525
108
6
0
353,565
0
L
Da Ji
9,350
519
72
4
0
355,523
4
L
Xbalanque
9,142
508
93
5
0
332,370
2
W
Tyr
9,984
555
108
6
0
361,699
5
W
Susano
10,344
575
82
5
0
390,096
2
L
Janus
9,195
511
108
6
0
302,561
3
W
Ratatoskr
11,625
646
148
8
0
419,697
4
W
Sol
10,880
604
122
7
0
310,563
7
L
Ymir
8,512
473
38
2
0
325,418
0
W
Olorun
10,737
597
121
7
0
295,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role