Player Matchup

Eset
Eset
Biliboba8899
Eset
Level 49
God Stats
64W - 50L
1,658 SR
Queue Stats
71W - 56L
1,595 Elo+
Party 2
Cthulhu
Cthulhu
Làzaro
Cthulhu
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 3
Thanatos
Thanatos
Psycomaluco
Thanatos
Level 26
God Stats
4W - 0L
1,776 SR
Queue Stats
71W - 63L
1,635 Elo+
Party 3
Chiron
Chiron
Temm1
Chiron
Level 66
God Stats
54W - 30L
1,731 SR
Queue Stats
76W - 54L
1,576 Elo+
Party 2
Agni
Agni
blindomindo
Agni
Level 107
God Stats
3W - 1L
1,726 SR
Queue Stats
131W - 116L
1,639 Elo+
Party 3
Team Averages
Level 50
1,678 SR
1,589 Elo+

VS

Team Averages
Level 45
1,516 SR
1,527 Elo+
Achilles
Achilles
 
Achilles
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
GermCress
Nemesis
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 33L
1,637 Elo+
Party 1
Ares
Ares
Sierra0731
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,318 Elo+
Party 1
Sun Wukong
Sun Wukong
juanjusticiero2
Sun Wukong
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 23L
1,683 Elo+
Party 1
Scylla
Scylla
xXELIanix4078Xx
Scylla
Level 42
God Stats
3W - 1L
1,582 SR
Queue Stats
35W - 32L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 6
5,965
597
4,570
7,277
2,162
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Làzaro
Cthulhu
10
1 / 0 / 4
5,786
579
4,131
6,236
5,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Psycomaluco
Thanatos
12
7 / 0 / 1
7,103
710
3,675
5,825
1,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
Temm1
Chiron
10
5 / 3 / 1
6,517
652
6,616
7,094
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 0 / 1
7,527
753
6,389
4,445
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
3 / 3 / 2
6,019
602
6,249
9,568
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
GermCress
Nemesis
8
0 / 4 / 0
5,045
505
4,375
7,534
4,065
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 3 / 0
4,344
434
1,099
6,162
2,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
juanjusticiero2
Sun Wukong
9
2 / 3 / 2
5,539
554
4,148
7,785
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 6 / 1
5,101
510
1,582
7,460
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
19
Kills
5
5
Deaths
19
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
3
2
1.33
W
1
2
6
2
L
Nemesis
GermCress
Nemesis
0
4
0
0
W
Cthulhu
Làzaro
Cthulhu
1
0
4
3
W
Thanatos
Psycomaluco
Thanatos
7
0
1
7.5
L
0
3
0
0
W
Chiron
Temm1
Chiron
5
3
1
1.83
W
5
0
1
5.5
L
Sun Wukong
juanjusticiero2
Sun Wukong
2
3
2
1
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,381
Damage
17,453
30,877
Taken
38,509
13,381
Mitigated
12,895
14,836
Healing
7,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,249
2,694
0
3,379
9,568
2,416
0
1,524
8,044
0
33,267
W
4,570
1,350
128
1,883
7,277
2,162
423
614
6,663
27,779
0
L
Nemesis
GermCress
Nemesis
4,375
1,803
0
1,362
7,534
4,065
493
3,350
3,920
0
21,648
W
Cthulhu
Làzaro
Cthulhu
4,131
491
0
2,094
6,236
5,797
0
30
6,206
19,073
0
W
Thanatos
Psycomaluco
Thanatos
3,675
894
0
7,203
5,825
1,894
0
52
5,773
0
34,896
L
1,099
323
0
784
6,162
2,415
0
2,249
3,880
9,134
0
W
Chiron
Temm1
Chiron
6,616
2,673
352
2,600
7,094
2,152
566
249
6,791
0
34,219
W
6,389
1,035
0
576
4,445
1,376
0
1,562
2,709
54,343
0
L
Sun Wukong
juanjusticiero2
Sun Wukong
4,148
1,314
0
664
7,785
2,656
0
3,252
4,401
0
25,172
L
1,582
301
0
915
7,460
1,343
0
4,286
3,174
21,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,898
Gold Earned
26,048
348
Minions Killed
204
0
Camps Cleared
0
1,068,939
Distance Traveled
959,038
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,019
602
57
6
0
191,496
2
W
Eset
5,965
597
59
6
0
196,016
4
L
Nemesis
5,045
505
42
4
0
175,375
3
W
Cthulhu
5,786
579
45
5
0
201,970
0
W
Thanatos
7,103
710
76
8
0
252,301
1
L
Ares
4,344
434
12
1
0
194,175
2
W
Chiron
6,517
652
61
6
0
198,768
5
W
Agni
7,527
753
107
11
0
219,884
3
L
Sun Wukong
5,539
554
47
5
0
218,823
0
L
Scylla
5,101
510
46
5
0
179,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role