Player Matchup

Bacchus
Bacchus
alder1234567890
Bacchus
Level 125
God Stats
4W - 0L
1,791 SR
Queue Stats
97W - 54L
1,623 Elo+
Party 1
Nu Wa
Nu Wa
diego4070
Nu Wa
Level 129
God Stats
4W - 6L
1,595 SR
Queue Stats
67W - 39L
1,633 Elo+
Party 1
Anhur
Anhur
papagamer1231
Anhur
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,927 Elo+
Party 1
Team Averages
Level 125
1,628 SR
1,728 Elo+

VS

Team Averages
Level 85
1,414 SR
1,525 Elo+
Izanami
Izanami
FuSioNx_Storm
Izanami
Level 30
God Stats
1W - 4L
1,484 SR
Queue Stats
22W - 48L
1,534 Elo+
Solo
Anubis
Anubis
II Viperz 97
Anubis
Level 87
God Stats
39W - 41L
1,516 SR
Queue Stats
217W - 241L
1,440 Elo+
Solo
Ne Zha
Ne Zha
NathenSummers
Ne Zha
Level 138
God Stats
1W - 5L
1,240 SR
Queue Stats
100W - 87L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 13
8,529
853
9,584
6,833
3,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nu Wa
diego4070
Nu Wa
13
5 / 2 / 14
8,610
861
10,061
5,091
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
11 / 2 / 5
9,061
906
8,496
6,867
1,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
3 / 10 / 1
7,521
752
3,955
12,677
2,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
12
1 / 7 / 2
7,812
781
3,813
9,984
2,065
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 4 / 2
7,127
713
3,814
8,759
1,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
21
Kills
5
5
Deaths
21
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
3
10
1
0.35
L
Anubis
1
7
2
0.29
L
1
4
2
0.5
W
5
1
13
11.5
W
Nu Wa
diego4070
Nu Wa
5
2
14
6
W
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,141
Damage
11,582
18,791
Taken
31,420
6,831
Mitigated
6,510
2,771
Healing
4,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
3,955
2,004
116
1,478
12,677
2,480
0
8,236
4,201
0
13,692
L
Anubis
3,813
35
0
1,510
9,984
2,065
0
6,317
3,383
27,311
0
L
3,814
266
0
1,327
8,759
1,965
0
4,594
4,011
0
13,455
W
9,584
400
0
500
6,833
3,789
61
950
5,649
14,606
0
W
Nu Wa
diego4070
Nu Wa
10,061
2,711
0
449
5,091
1,109
1,303
1,457
3,439
31,751
0
W
8,496
4,846
0
1,822
6,867
1,933
670
1,795
4,768
0
26,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,200
Gold Earned
22,460
106
Minions Killed
88
5
Camps Cleared
4
549,523
Distance Traveled
483,668
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,521
752
23
2
1
150,037
4
L
Anubis
7,812
781
43
4
1
153,883
3
L
Ne Zha
7,127
713
22
2
2
179,748
3
W
Bacchus
8,529
853
15
2
1
209,800
1
W
Nu Wa
8,610
861
47
5
1
182,119
3
W
Anhur
9,061
906
44
4
3
157,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role