Player Matchup

Nemesis
Nemesis
Bl4ck kitsune
Nemesis
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 54L
1,371 Elo+
Party 2
Scylla
Scylla
corve906
Scylla
Level 43
God Stats
26W - 17L
1,602 SR
Queue Stats
120W - 127L
1,451 Elo+
Party 2
Chaac
Chaac
xarisagouris
Chaac
Level 52
God Stats
3W - 3L
1,403 SR
Queue Stats
3W - 4L
1,366 Elo+
Solo
Team Averages
Level 40
1,502 SR
1,396 Elo+

VS

Team Averages
Level 45
1,500 SR
1,298 Elo+
Ra
Ra
Grobarjug
Ra
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,237 Elo+
Party 1
Cthulhu
Cthulhu
MokiMN
Cthulhu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,114 Elo+
Party 1
Set
Set
Segovia6
Set
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
3 / 1 / 10
9,016
694
5,972
7,119
3,888
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
corve906
Scylla
17
14 / 0 / 6
11,271
867
20,533
7,190
2,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
4 / 0 / 14
9,893
761
6,905
11,143
6,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 0
7,105
547
3,126
11,121
3,660
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
MokiMN
Cthulhu
11
0 / 4 / 1
7,216
555
6,289
14,605
8,382
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 7 / 0
7,725
594
6,363
12,104
7,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
2
21
Kills
1
1
Deaths
21
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
3
1
10
8
L
0
10
0
0
L
Cthulhu
MokiMN
Cthulhu
0
4
1
0.13
L
1
7
0
0.14
W
Scylla
corve906
Scylla
14
0
6
17
W
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,410
Damage
15,778
25,452
Taken
37,830
12,933
Mitigated
19,137
8,172
Healing
3,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
5,972
1,115
0
1,247
7,119
3,888
736
3,081
3,802
0
14,337
L
3,126
261
324
245
11,121
3,660
0
6,583
4,253
18,019
0
L
Cthulhu
MokiMN
Cthulhu
6,289
667
0
1,623
14,605
8,382
0
7,339
6,679
18,841
0
L
6,363
1,801
107
1,141
12,104
7,095
0
6,132
5,503
0
20,744
W
Scylla
corve906
Scylla
20,533
2,225
0
1,860
7,190
2,469
444
3,594
3,398
62,596
0
W
6,905
324
246
4,819
11,143
6,576
780
3,177
7,855
0
28,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,180
Gold Earned
22,046
165
Minions Killed
84
9
Camps Cleared
3
743,755
Distance Traveled
528,116
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,016
694
18
1
3
273,974
0
L
Ra
7,105
547
29
2
0
139,756
0
L
Cthulhu
7,216
555
21
2
1
188,910
1
L
Set
7,725
594
34
3
2
199,450
1
W
Scylla
11,271
867
92
7
5
226,727
0
W
Chaac
9,893
761
55
4
1
243,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role