Player Matchup

Atlas
Atlas
 
Atlas
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DauntlessBorn
Nu Wa
Level 111
God Stats
36W - 21L
1,631 SR
Queue Stats
169W - 184L
1,399 Elo+
Solo
Sun Wukong
Sun Wukong
RiquerDeath
Sun Wukong
Level 58
God Stats
28W - 35L
1,532 SR
Queue Stats
156W - 166L
1,391 Elo+
Solo
Mercury
Mercury
Rookie99Overall
Mercury
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 177L
1,287 Elo+
Party 2
Izanami
Izanami
grizoulefou1
Izanami
Level 46
God Stats
11W - 10L
1,419 SR
Queue Stats
215W - 248L
1,339 Elo+
Party 2
Team Averages
Level 65
1,516 SR
1,383 Elo+

VS

Team Averages
Level 42
1,440 SR
1,430 Elo+
Kukulkan
Kukulkan
B1oHaZaRD_PUrg3
Kukulkan
Level 48
God Stats
16W - 15L
1,345 SR
Queue Stats
57W - 73L
1,425 Elo+
Party 1
Neith
Neith
Bugsbrook
Neith
Level 8
God Stats
0W - 1L
1,446 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Achilles
Achilles
VeIoran
Achilles
Level 24
God Stats
0W - 3L
1,333 SR
Queue Stats
7W - 8L
1,380 Elo+
Party 1
Chaac
Chaac
XxZACCHEOxX
Chaac
Level 69
God Stats
15W - 11L
1,295 SR
Queue Stats
107W - 142L
1,448 Elo+
Party 1
Set
Set
morad123
Set
Level 63
God Stats
1W - 1L
1,782 SR
Queue Stats
14W - 20L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
2 / 0 / 7
7,275
606
5,302
6,892
5,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 2 / 9
7,775
648
5,603
5,177
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
RiquerDeath
Sun Wukong
12
0 / 2 / 5
7,250
604
2,794
9,025
7,356
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 2 / 2
6,635
553
2,933
6,895
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
grizoulefou1
Izanami
14
11 / 0 / 4
8,808
734
9,755
5,961
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
8
2 / 4 / 0
5,788
482
5,536
6,655
1,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Bugsbrook
Neith
8
0 / 3 / 0
4,673
389
2,492
4,664
1,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
VeIoran
Achilles
12
2 / 1 / 0
6,590
549
5,936
6,933
6,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 4 / 0
4,962
414
3,084
9,504
3,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 7 / 1
6,343
529
4,039
10,739
2,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
18
Kills
6
6
Deaths
19
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
0
7
5.5
L
Kukulkan
2
4
0
0.5
L
Neith
Bugsbrook
Neith
0
3
0
0
W
3
2
9
3.75
W
Sun Wukong
RiquerDeath
Sun Wukong
0
2
5
1.25
W
2
2
2
1.5
L
Achilles
VeIoran
Achilles
2
1
0
2
L
0
4
0
0
W
Izanami
grizoulefou1
Izanami
11
0
4
13
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,387
Damage
21,087
33,950
Taken
38,495
18,411
Mitigated
15,576
8,185
Healing
9,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,302
2,017
75
1,434
6,892
5,158
654
370
6,522
18,564
0
L
Kukulkan
5,536
859
0
220
6,655
1,371
450
1,942
4,603
28,269
0
L
Neith
Bugsbrook
Neith
2,492
1,225
0
213
4,664
1,246
560
1,834
2,702
0
15,143
W
5,603
725
0
615
5,177
1,716
422
2,340
2,799
33,272
0
W
Sun Wukong
RiquerDeath
Sun Wukong
2,794
452
243
1,621
9,025
7,356
0
459
8,057
0
35,625
W
2,933
1,453
0
1,651
6,895
2,012
707
1,148
5,747
0
20,627
L
Achilles
VeIoran
Achilles
5,936
1,373
0
2,946
6,933
6,146
120
494
6,371
0
29,748
L
3,084
478
58
2,948
9,504
3,984
242
3,723
5,639
0
19,232
W
Izanami
grizoulefou1
Izanami
9,755
6,116
176
2,370
5,961
2,169
4,228
1,219
4,742
0
61,121
L
4,039
1,141
0
2,961
10,739
2,829
0
2,226
8,275
0
30,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,743
Gold Earned
28,356
330
Minions Killed
231
0
Camps Cleared
0
1,253,955
Distance Traveled
1,148,441
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,275
606
18
2
0
245,924
1
L
Kukulkan
5,788
482
53
4
0
188,137
0
L
Neith
4,673
389
27
2
0
223,864
0
W
Nu Wa
7,775
648
69
6
0
224,321
4
W
Sun Wukong
7,250
604
75
6
0
251,388
3
W
Mercury
6,635
553
53
4
0
289,104
0
L
Achilles
6,590
549
66
6
0
243,081
2
L
Chaac
4,962
414
31
3
0
252,003
1
W
Izanami
8,808
734
115
10
0
243,218
1
L
Set
6,343
529
54
5
0
241,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role