Player Matchup

Fenrir
Fenrir
Alberto-CC-GG
Fenrir
Level 6
God Stats
1W - 0L
1,168 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Charlie_15FVXW
Danzaburou
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Peace-Maker560
Ah Puch
Level 104
God Stats
1W - 1L
1,283 SR
Queue Stats
9W - 15L
1,357 Elo+
Solo
Team Averages
Level 64
1,317 SR
1,452 Elo+

VS

Team Averages
Level 86
1,360 SR
1,347 Elo+
Osiris
Osiris
Eywa_Heiwa
Osiris
Level 108
God Stats
2W - 6L
1,280 SR
Queue Stats
311W - 427L
1,264 Elo+
Party 1
Hachiman
Hachiman
IrishKing98
Hachiman
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
224W - 178L
1,516 Elo+
Solo
Merlin
Merlin
Thirstythird
Merlin
Level 23
God Stats
9W - 13L
1,300 SR
Queue Stats
403W - 544L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 12
8,911
685
4,717
12,767
6,712
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Charlie_15FVXW
Danzaburou
17
11 / 3 / 9
12,275
944
17,173
9,663
4,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
10 / 2 / 4
11,244
865
16,348
7,797
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Eywa_Heiwa
Osiris
11
6 / 9 / 5
9,321
717
9,377
18,574
8,165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
IrishKing98
Hachiman
13
4 / 4 / 5
9,322
717
8,330
12,264
3,424
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
12
2 / 8 / 5
8,524
656
5,886
14,651
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
21
Kills
12
12
Deaths
21
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
7
12
0.86
W
Danzaburou
Charlie_15FVXW
Danzaburou
11
3
9
5.17
L
Osiris
Eywa_Heiwa
Osiris
6
9
5
0.94
L
Hachiman
IrishKing98
Hachiman
4
4
5
1.63
W
10
2
4
6
L
Merlin
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,238
Damage
23,593
30,227
Taken
45,489
13,401
Mitigated
15,373
4,091
Healing
5,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,717
1,432
0
393
12,767
6,712
1,168
2,240
10,527
0
9,931
W
Danzaburou
Charlie_15FVXW
Danzaburou
17,173
6,903
0
1,089
9,663
4,123
1,083
3,702
5,961
0
51,575
L
Osiris
Eywa_Heiwa
Osiris
9,377
3,082
0
1,992
18,574
8,165
0
5,636
12,938
0
16,081
L
Hachiman
IrishKing98
Hachiman
8,330
3,702
0
2,200
12,264
3,424
0
6,277
5,987
0
35,063
W
16,348
190
0
2,609
7,797
2,566
537
447
7,350
44,726
0
L
Merlin
5,886
880
0
1,678
14,651
3,784
133
4,643
10,008
20,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,430
Gold Earned
27,167
136
Minions Killed
133
7
Camps Cleared
3
670,255
Distance Traveled
574,886
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,911
685
10
1
0
214,055
1
W
Danzaburou
12,275
944
69
5
5
205,037
0
L
Osiris
9,321
717
14
1
1
198,088
1
L
Hachiman
9,322
717
71
5
1
208,545
4
W
Ah Puch
11,244
865
57
4
2
251,163
2
L
Merlin
8,524
656
48
4
1
168,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role