Player Matchup

Ra
Ra
Bronze IV
CaptianCush
Ra
Bronze IV
Level 120
God Stats
0W - 2L
1,847 SR
Queue Stats
16W - 21L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Gold II
GENARO MORALES
Gilgamesh
Gold II
Level 141
God Stats
69W - 37L
1,610 SR
Queue Stats
720W - 729L
1,486 MMR
Solo
Zeus
Zeus
Gold IV
MrAsianPapi
Zeus
Gold IV
Level 99
God Stats
8W - 9L
1,316 SR
Queue Stats
46W - 50L
1,494 MMR
Solo
Da Ji
Da Ji
Bronze IV
TindoXBL
Da Ji
Bronze IV
Level 112
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 12L
1,500 MMR
Party 2
Olorun
Olorun
Gold II
leumas13 BR
Olorun
Gold II
Level 148
God Stats
2W - 2L
1,781 SR
Queue Stats
273W - 268L
1,484 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,611 SR
1,493 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,604 SR
1,497 MMR
Pele
Pele
Silver II
 
Pele
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold III
 
Heimdallr
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
Bad2388
Ymir
Gold II
Level 144
God Stats
1W - 5L
1,573 SR
Queue Stats
83W - 80L
1,495 MMR
Party 1
Amaterasu
Amaterasu
Gold II
Jurrrrd
Amaterasu
Gold II
Level 147
God Stats
5W - 1L
1,781 SR
Queue Stats
84W - 81L
1,495 MMR
Party 1
Tiamat
Tiamat
Gold III
Lunar Regicide
Tiamat
Gold III
Level 140
God Stats
16W - 6L
1,667 SR
Queue Stats
38W - 39L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 6
7,226
516
4,863
9,463
3,836
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
GENARO MORALES
Gilgamesh
12
1 / 2 / 0
6,474
462
2,337
9,072
4,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 2 / 1
7,623
545
3,940
5,980
1,915
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
TindoXBL
Da Ji
13
5 / 4 / 2
7,654
547
7,323
10,821
4,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
12
0 / 2 / 1
6,563
469
2,989
7,487
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
MercuryThothCliodhnaBastet

VS

Bans
AthenaMulanGebArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
6 / 2 / 3
8,861
633
6,378
10,221
3,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
 
Heimdallr
14
2 / 1 / 3
8,034
574
8,057
10,018
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
Bad2388
Ymir
10
0 / 1 / 5
6,707
479
2,610
5,728
4,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
Jurrrrd
Amaterasu
13
1 / 4 / 4
7,629
545
3,687
11,296
6,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
4 / 0 / 2
8,071
577
6,849
3,705
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
8
Kills
13
13
Deaths
8
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
2
3
3.75
W
Heimdallr
 
Heimdallr
2
1
3
3.5
W
Ymir
Bad2388
Ymir
0
1
5
2.5
L
0
3
6
1
L
Gilgamesh
GENARO MORALES
Gilgamesh
1
2
0
0.5
W
Amaterasu
Jurrrrd
Amaterasu
1
4
4
0.75
W
4
0
2
5
L
2
2
1
1.25
L
Da Ji
TindoXBL
Da Ji
5
4
2
1.5
L
Olorun
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,452
Damage
27,581
42,823
Taken
40,968
16,032
Mitigated
21,083
14,288
Healing
17,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,378
1,600
0
4,428
10,221
3,410
0
1,793
8,428
0
55,303
W
Heimdallr
 
Heimdallr
8,057
3,493
0
6,213
10,018
3,871
619
2,256
7,762
0
64,284
W
Ymir
Bad2388
Ymir
2,610
138
349
1,482
5,728
4,562
0
2,614
3,114
19,612
0
L
4,863
776
339
3,868
9,463
3,836
482
3,841
5,622
39,233
0
L
Gilgamesh
GENARO MORALES
Gilgamesh
2,337
414
0
2,013
9,072
4,044
0
169
8,903
0
38,078
W
Amaterasu
Jurrrrd
Amaterasu
3,687
1,033
0
3,310
11,296
6,843
0
3,449
7,847
0
43,042
W
6,849
760
0
1,628
3,705
2,397
580
1,680
2,025
50,169
0
L
3,940
565
0
1,867
5,980
1,915
0
2,311
3,669
53,650
0
L
Da Ji
TindoXBL
Da Ji
7,323
1,868
0
2,923
10,821
4,010
507
2,260
8,561
0
42,744
L
Olorun
2,989
1,508
0
3,278
7,487
2,227
329
878
6,609
42,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,540
Gold Earned
39,302
440
Minions Killed
443
0
Camps Cleared
0
1,319,041
Distance Traveled
1,360,168
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,861
633
100
7
0
316,072
1
W
Heimdallr
8,034
574
120
9
0
237,531
2
W
Ymir
6,707
479
37
3
0
271,735
5
L
Ra
7,226
516
89
6
0
249,005
3
L
Gilgamesh
6,474
462
77
6
0
278,192
0
W
Amaterasu
7,629
545
89
6
0
268,244
0
W
Tiamat
8,071
577
97
7
0
266,586
3
L
Zeus
7,623
545
115
8
0
274,387
6
L
Da Ji
7,654
547
75
5
0
259,628
2
L
Olorun
6,563
469
84
6
0
257,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role