Player Matchup

Serqet
Serqet
Gold I
DampPocketLint
Serqet
Gold I
Level 149
God Stats
3W - 5L
1,348 SR
Queue Stats
117W - 105L
1,745 MMR
Solo
Scylla
Scylla
Gold I
HeavyThief
Scylla
Gold I
Level 106
God Stats
4W - 3L
1,910 SR
Queue Stats
117W - 111L
1,742 MMR
Solo
Charybdis
Charybdis
Platinum III
MainFire
Charybdis
Platinum III
Level 156
God Stats
2W - 4L
1,465 SR
Queue Stats
178W - 169L
1,826 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
Nilessa
Gilgamesh
Platinum IV
Level 145
God Stats
10W - 5L
1,924 SR
Queue Stats
239W - 229L
1,826 MMR
Solo
Thor
Thor
Platinum III
rule34Biscuit
Thor
Platinum III
Level 79
God Stats
3W - 2L
1,797 SR
Queue Stats
44W - 35L
1,883 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,689 SR
1,805 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,600 SR
1,638 MMR
Agni
Agni
Platinum IV
 
Agni
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Platinum III
McfreiiCk
Olorun
Platinum III
Level 160
God Stats
3W - 2L
1,780 SR
Queue Stats
196W - 187L
1,877 MMR
Solo
Bellona
Bellona
Platinum IV
TheHawk
Bellona
Platinum IV
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 30L
1,796 MMR
Solo
Da Ji
Da Ji
Platinum V
littletime
Da Ji
Platinum V
Level 146
God Stats
2W - 3L
1,719 SR
Queue Stats
49W - 51L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
7,979
499
3,197
14,314
5,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
HeavyThief
Scylla
13
1 / 5 / 3
7,902
494
5,059
7,609
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
MainFire
Charybdis
14
2 / 5 / 1
8,769
548
8,472
14,826
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Nilessa
Gilgamesh
15
0 / 4 / 2
8,559
535
6,308
15,601
10,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 5 / 1
8,006
500
7,426
12,636
3,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
SolAtlasErlang Shen

VS

Bans
ArtioIzanamiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
4 / 0 / 3
10,474
655
10,002
8,108
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Horus
 
Horus
13
3 / 2 / 5
9,020
564
5,638
14,903
16,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
McfreiiCk
Olorun
18
6 / 1 / 2
11,541
721
12,950
8,590
3,125
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
TheHawk
Bellona
18
2 / 0 / 3
11,201
700
9,350
11,611
12,499
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
18
7 / 5 / 5
10,777
674
11,198
13,708
4,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
8
Kills
22
22
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
0
3
5.5
W
Horus
 
Horus
3
2
5
2.75
L
2
3
2
1
L
Scylla
HeavyThief
Scylla
1
5
3
0.5
L
Charybdis
MainFire
Charybdis
2
5
1
0.5
W
Olorun
McfreiiCk
Olorun
6
1
2
7
L
Gilgamesh
Nilessa
Gilgamesh
0
4
2
0.25
W
Bellona
TheHawk
Bellona
2
0
3
3.5
W
Da Ji
7
5
5
1.9
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,462
Damage
49,138
64,986
Taken
56,920
25,092
Mitigated
39,562
13,406
Healing
24,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
10,002
947
0
2,911
8,108
2,695
702
2,049
5,945
84,425
0
W
Horus
 
Horus
5,638
1,567
1,507
3,349
14,903
16,353
24
1,253
12,917
0
25,362
L
3,197
556
0
1,778
14,314
5,516
0
7,014
7,300
0
18,743
L
Scylla
HeavyThief
Scylla
5,059
126
0
621
7,609
2,005
0
4,621
2,988
47,682
0
L
Charybdis
MainFire
Charybdis
8,472
4,423
0
5,494
14,826
3,707
1,018
6,027
8,799
0
61,967
W
Olorun
McfreiiCk
Olorun
12,950
5,841
461
5,561
8,590
3,125
3,426
0
8,494
87,615
1,325
L
Gilgamesh
Nilessa
Gilgamesh
6,308
1,811
0
5,170
15,601
10,028
0
1,832
13,769
0
59,579
W
Bellona
TheHawk
Bellona
9,350
3,480
0
6,335
11,611
12,499
120
890
10,721
0
85,547
W
Da Ji
11,198
3,484
0
4,017
13,708
4,890
0
867
12,486
0
69,633
L
7,426
2,106
0
343
12,636
3,836
0
3,135
9,501
0
56,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,215
Gold Earned
53,013
480
Minions Killed
637
0
Camps Cleared
0
1,542,958
Distance Traveled
1,698,523
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,474
655
147
9
0
358,620
7
W
Horus
9,020
564
31
2
0
331,284
6
L
Serqet
7,979
499
39
2
0
350,471
6
L
Scylla
7,902
494
101
6
0
318,364
1
L
Charybdis
8,769
548
121
8
0
280,703
4
W
Olorun
11,541
721
172
11
0
314,968
5
L
Gilgamesh
8,559
535
123
8
0
262,245
2
W
Bellona
11,201
700
180
11
0
381,202
4
W
Da Ji
10,777
674
107
7
0
312,449
1
L
Thor
8,006
500
96
6
0
331,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role