Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
FraserCov
Arachne
Level 83
God Stats
74W - 43L
1,600 SR
Queue Stats
486W - 467L
1,493 Elo+
Party 1
Gilgamesh
Gilgamesh
davids_legend
Gilgamesh
Level 109
God Stats
21W - 12L
2,011 SR
Queue Stats
248W - 269L
1,539 Elo+
Solo
Danzaburou
Danzaburou
reaper2k7
Danzaburou
Level 53
God Stats
9W - 14L
1,315 SR
Queue Stats
83W - 105L
1,310 Elo+
Party 1
Ares
Ares
yunes_10y
Ares
Level 85
God Stats
38W - 23L
1,412 SR
Queue Stats
346W - 347L
1,459 Elo+
Solo
Team Averages
Level 89
1,568 SR
1,460 Elo+

VS

Team Averages
Level 112
1,618 SR
1,487 Elo+
Susano
Susano
DenLesogor
Susano
Level 120
God Stats
117W - 112L
1,617 SR
Queue Stats
617W - 665L
1,515 Elo+
Solo
Atlas
Atlas
Dustii1972
Atlas
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,489 Elo+
Solo
Charybdis
Charybdis
ITSA11-Ogre-Noww
Charybdis
Level 132
God Stats
10W - 10L
1,599 SR
Queue Stats
163W - 165L
1,441 Elo+
Solo
Ra
Ra
MrWombloid
Ra
Level 105
God Stats
6W - 7L
1,760 SR
Queue Stats
598W - 621L
1,471 Elo+
Solo
Gilgamesh
Gilgamesh
by-xXL0caXx
Gilgamesh
Level 126
God Stats
6W - 9L
1,613 SR
Queue Stats
195W - 166L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
12 / 1 / 7
9,360
669
16,043
10,448
6,456
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
FraserCov
Arachne
14
2 / 3 / 1
8,026
573
5,382
10,387
5,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
davids_legend
Gilgamesh
13
5 / 3 / 4
8,200
586
7,569
8,967
3,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
reaper2k7
Danzaburou
11
3 / 6 / 7
7,191
514
6,719
9,734
3,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
11
2 / 5 / 9
7,267
519
5,531
11,581
6,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DenLesogor
Susano
13
3 / 2 / 1
7,809
558
7,644
9,541
4,796
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
8
3 / 7 / 3
6,359
454
4,996
16,497
10,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
13
7 / 4 / 3
8,248
589
11,545
11,752
2,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 7 / 2
7,025
502
3,328
8,719
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
by-xXL0caXx
Gilgamesh
14
4 / 4 / 3
8,167
583
9,195
10,976
4,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
30
24
Kills
18
18
Deaths
24
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
12
1
7
15.5
L
Susano
DenLesogor
Susano
3
2
1
1.75
L
Atlas
3
7
3
0.64
W
Arachne
FraserCov
Arachne
2
3
1
0.83
L
Charybdis
7
4
3
2.13
L
1
7
2
0.29
L
Gilgamesh
by-xXL0caXx
Gilgamesh
4
4
3
1.38
W
Gilgamesh
davids_legend
Gilgamesh
5
3
4
2.33
W
Danzaburou
reaper2k7
Danzaburou
3
6
7
1.08
W
Ares
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,244
Damage
36,708
51,117
Taken
57,485
25,323
Mitigated
24,654
15,065
Healing
9,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
16,043
464
0
4,992
10,448
6,456
1,746
2,624
7,824
52,301
0
L
Susano
DenLesogor
Susano
7,644
920
0
1,118
9,541
4,796
100
0
9,541
0
47,514
L
Atlas
4,996
2,051
88
2,396
16,497
10,600
213
7,771
8,726
11,786
0
W
Arachne
FraserCov
Arachne
5,382
3,335
0
4,217
10,387
5,431
0
459
9,928
0
43,529
L
Charybdis
11,545
4,967
0
3,757
11,752
2,556
113
6,122
5,630
0
52,550
L
3,328
625
319
1,376
8,719
2,428
0
4,850
3,869
39,320
2,669
L
Gilgamesh
by-xXL0caXx
Gilgamesh
9,195
2,874
0
944
10,976
4,274
0
2,831
8,145
0
59,923
W
Gilgamesh
davids_legend
Gilgamesh
7,569
1,818
0
2,079
8,967
3,687
0
1,277
7,690
0
46,607
W
Danzaburou
reaper2k7
Danzaburou
6,719
3,236
622
2,319
9,734
3,272
504
1,582
8,152
0
33,563
W
Ares
5,531
367
0
836
11,581
6,477
0
2,173
9,408
13,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,044
Gold Earned
37,608
326
Minions Killed
397
0
Camps Cleared
0
1,306,052
Distance Traveled
1,335,463
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,360
669
79
6
0
269,356
1
L
Susano
7,809
558
110
8
0
300,229
0
L
Atlas
6,359
454
12
1
0
272,245
1
W
Arachne
8,026
573
96
7
0
310,890
3
L
Charybdis
8,248
589
86
6
0
227,184
8
L
Ra
7,025
502
88
6
0
240,191
3
L
Gilgamesh
8,167
583
101
7
0
295,614
2
W
Gilgamesh
8,200
586
72
5
0
274,339
5
W
Danzaburou
7,191
514
59
4
0
234,964
2
W
Ares
7,267
519
20
1
0
216,503
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role