Player Matchup

Neith
Neith
Bernardo0304
Neith
Level 6
God Stats
1W - 2L
1,510 SR
Queue Stats
1W - 7L
1,219 Elo+
Party 2
Gilgamesh
Gilgamesh
Pollo wapillo
Gilgamesh
Level 154
God Stats
0W - 1L
1,696 SR
Queue Stats
107W - 136L
1,509 Elo+
Solo
Danzaburou
Danzaburou
TheCelt990
Danzaburou
Level 121
God Stats
41W - 37L
1,303 SR
Queue Stats
137W - 155L
1,377 Elo+
Solo
Anubis
Anubis
Toonturber
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,414 Elo+
Party 2
Atlas
Atlas
isprawll
Atlas
Level 124
God Stats
2W - 3L
1,510 SR
Queue Stats
16W - 20L
1,429 Elo+
Solo
Team Averages
Level 83
1,504 SR
1,390 Elo+

VS

Team Averages
Level 113
1,746 SR
1,490 Elo+
Sun Wukong
Sun Wukong
David445
Sun Wukong
Level 124
God Stats
4W - 4L
1,763 SR
Queue Stats
30W - 28L
1,611 Elo+
Solo
Freya
Freya
HeroKillerBob701
Freya
Level 141
God Stats
4W - 0L
1,888 SR
Queue Stats
185W - 166L
1,534 Elo+
Party 1
Neith
Neith
WildNWet11
Neith
Level 91
God Stats
27W - 28L
1,900 SR
Queue Stats
173W - 184L
1,471 Elo+
Solo
Scylla
Scylla
Yuaqi_Loc96
Scylla
Level 106
God Stats
6W - 10L
1,682 SR
Queue Stats
205W - 242L
1,406 Elo+
Party 1
Arachne
Arachne
gabojom
Arachne
Level 105
God Stats
2W - 1L
1,496 SR
Queue Stats
15W - 16L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 10 / 2
9,665
569
7,878
15,953
5,809
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Pollo wapillo
Gilgamesh
20
2 / 0 / 6
12,069
710
11,659
18,806
12,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
TheCelt990
Danzaburou
19
6 / 4 / 5
12,337
726
19,952
17,766
7,041
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Toonturber
Anubis
16
0 / 15 / 1
9,936
584
4,435
19,061
8,492
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
isprawll
Atlas
19
5 / 2 / 5
12,093
711
14,026
17,639
13,766
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
David445
Sun Wukong
20
2 / 1 / 11
12,120
713
6,439
12,102
8,169
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
6 / 3 / 7
12,769
751
20,361
18,633
7,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
19
4 / 2 / 12
12,219
719
14,932
13,477
5,603
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Scylla
20
6 / 2 / 7
12,276
722
14,943
8,207
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
gabojom
Arachne
20
13 / 5 / 5
13,068
769
21,573
20,653
8,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
73
13
Kills
31
31
Deaths
13
19
Assists
42
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
W
Sun Wukong
David445
Sun Wukong
2
1
11
7.5
W
6
3
7
3.17
L
Gilgamesh
Pollo wapillo
Gilgamesh
2
0
6
5
L
Danzaburou
TheCelt990
Danzaburou
6
4
5
2.13
L
Anubis
Toonturber
Anubis
0
15
1
0.03
W
Neith
4
2
12
5
W
Scylla
6
2
7
4.75
W
Arachne
gabojom
Arachne
13
5
5
3.1
L
Atlas
isprawll
Atlas
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,950
Damage
78,248
89,225
Taken
73,072
47,684
Mitigated
31,709
10,669
Healing
27,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,878
2,622
0
775
15,953
5,809
920
5,111
10,744
0
20,265
W
Sun Wukong
David445
Sun Wukong
6,439
618
43
3,476
12,102
8,169
3,151
3,839
8,263
3,070
34,756
W
20,361
6,870
481
7,977
18,633
7,102
401
3,444
15,189
58,350
0
L
Gilgamesh
Pollo wapillo
Gilgamesh
11,659
1,723
0
515
18,806
12,576
0
7,588
11,056
6,538
49,899
L
Danzaburou
TheCelt990
Danzaburou
19,952
9,962
0
3,333
17,766
7,041
98
8,814
8,808
0
60,717
L
Anubis
Toonturber
Anubis
4,435
181
0
1,297
19,061
8,492
120
7,204
11,664
23,419
0
W
Neith
14,932
5,672
611
5,242
13,477
5,603
1,621
3,234
10,243
0
51,648
W
Scylla
14,943
1,169
101
1,440
8,207
2,646
1,116
3,233
4,974
44,110
0
W
Arachne
gabojom
Arachne
21,573
17,539
0
8,417
20,653
8,189
0
6,354
14,299
0
38,228
L
Atlas
isprawll
Atlas
14,026
3,674
705
4,044
17,639
13,766
0
6,822
10,659
41,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,100
Gold Earned
62,452
303
Minions Killed
343
0
Camps Cleared
0
1,416,009
Distance Traveled
1,724,404
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,665
569
33
2
0
253,834
0
W
Sun Wukong
12,120
713
93
5
0
371,546
0
W
Freya
12,769
751
71
4
0
358,257
4
L
Gilgamesh
12,069
710
96
6
0
336,854
2
L
Danzaburou
12,337
726
76
4
0
280,616
4
L
Anubis
9,936
584
51
3
0
224,966
0
W
Neith
12,219
719
70
4
0
304,093
4
W
Scylla
12,276
722
74
4
0
320,625
1
W
Arachne
13,068
769
35
2
0
369,883
0
L
Atlas
12,093
711
47
3
0
319,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role