Player Matchup

Sylvanus
Sylvanus
D6vilsL6ttuc6
Sylvanus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 55L
1,313 Elo+
Party 1
Amaterasu
Amaterasu
JudgeJules04
Amaterasu
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bacchus
Bacchus
Loyalem
Bacchus
Level 94
God Stats
0W - 2L
1,491 SR
Queue Stats
11W - 18L
1,318 Elo+
Party 1
Geb
Geb
ThegreatMidoriya
Geb
Level 106
God Stats
4W - 4L
1,362 SR
Queue Stats
44W - 95L
1,275 Elo+
Party 1
Ymir
Ymir
shortdogg707
Ymir
Level 158
God Stats
0W - 1L
1,665 SR
Queue Stats
122W - 167L
1,364 Elo+
Party 1
Team Averages
Level 102
1,503 SR
1,354 Elo+

VS

Team Averages
Level 86
1,687 SR
1,679 Elo+
Hercules
Hercules
Co5neeks
Hercules
Level 146
God Stats
35W - 37L
1,488 SR
Queue Stats
287W - 320L
1,450 Elo+
Solo
Medusa
Medusa
OOPS_iGuessiCame
Medusa
Level 62
God Stats
4W - 2L
1,671 SR
Queue Stats
40W - 40L
1,571 Elo+
Solo
Sol
Sol
Postale
Sol
Level 92
God Stats
8W - 7L
1,500 SR
Queue Stats
242W - 205L
1,715 Elo+
Party 2
Ares
Ares
Skrull90
Ares
Level 21
God Stats
22W - 12L
1,951 SR
Queue Stats
197W - 228L
1,924 Elo+
Party 2
Anubis
Anubis
t3ssi3r
Anubis
Level 107
God Stats
43W - 38L
1,824 SR
Queue Stats
286W - 264L
1,735 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
D6vilsL6ttuc6
Sylvanus
14
1 / 7 / 1
7,994
666
4,519
17,117
15,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Amaterasu
JudgeJules04
Amaterasu
14
1 / 6 / 0
8,254
688
3,287
16,781
12,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Loyalem
Bacchus
13
0 / 7 / 2
7,355
613
5,610
18,395
16,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 7 / 3
7,821
652
7,614
17,990
10,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 6 / 2
8,752
729
6,640
17,584
16,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Co5neeks
Hercules
16
5 / 1 / 18
10,082
840
12,448
10,065
8,185
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 0 / 9
9,516
793
10,394
6,746
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
19
13 / 0 / 12
11,044
920
22,604
6,550
3,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
14
1 / 1 / 18
9,097
758
5,849
9,284
8,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
t3ssi3r
Anubis
17
10 / 3 / 15
10,589
882
25,033
8,570
5,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
105
5
Kills
33
33
Deaths
5
8
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Hercules
Co5neeks
Hercules
5
1
18
14
L
Sylvanus
D6vilsL6ttuc6
Sylvanus
1
7
1
0.21
L
Amaterasu
JudgeJules04
Amaterasu
1
6
0
0.17
L
Bacchus
Loyalem
Bacchus
0
7
2
0.14
W
4
0
9
8.5
W
Sol
13
0
12
19
W
Ares
1
1
18
10
L
0
7
3
0.21
L
3
6
2
0.67
W
Anubis
t3ssi3r
Anubis
10
3
15
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,670
Damage
76,328
87,867
Taken
41,215
70,704
Mitigated
27,523
13,542
Healing
17,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Co5neeks
Hercules
12,448
5,027
548
4,100
10,065
8,185
705
6,579
3,486
0
20,275
L
Sylvanus
D6vilsL6ttuc6
Sylvanus
4,519
1,966
1,588
2,960
17,117
15,163
96
8,871
8,246
14,515
0
L
Amaterasu
JudgeJules04
Amaterasu
3,287
1,025
1,312
2,241
16,781
12,307
0
9,336
7,445
0
12,763
L
Bacchus
Loyalem
Bacchus
5,610
467
540
1,947
18,395
16,430
0
12,340
6,055
15,613
0
W
10,394
5,849
0
3,910
6,746
2,764
323
2,615
4,131
0
40,515
W
Sol
22,604
12,255
0
4,848
6,550
3,066
3,679
5,210
1,340
45,201
0
W
Ares
5,849
332
0
2,068
9,284
8,273
1,302
4,680
3,404
7,543
0
L
7,614
739
339
1,195
17,990
10,672
0
10,916
7,074
18,785
0
L
6,640
1,012
0
1,420
17,584
16,132
0
12,023
5,561
18,482
0
W
Anubis
t3ssi3r
Anubis
25,033
1,591
0
2,232
8,570
5,235
1,576
5,299
3,271
58,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,176
Gold Earned
50,328
110
Minions Killed
220
0
Camps Cleared
0
981,396
Distance Traveled
1,122,184
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,082
840
17
1
0
234,871
0
L
Sylvanus
7,994
666
19
2
0
160,180
1
L
Amaterasu
8,254
688
22
2
0
212,626
2
L
Bacchus
7,355
613
15
1
0
210,920
2
W
Medusa
9,516
793
58
5
0
216,399
2
W
Sol
11,044
920
66
6
0
226,743
1
W
Ares
9,097
758
2
0
0
248,891
1
L
Geb
7,821
652
15
1
0
210,043
1
L
Ymir
8,752
729
39
3
0
187,627
0
W
Anubis
10,589
882
77
6
0
195,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role