Player Matchup

Horus
Horus
TheWickedWookie
Horus
Level 126
God Stats
42W - 18L
1,743 SR
Queue Stats
192W - 86L
1,748 Elo+
Party 2
Sol
Sol
gummiequeen420
Sol
Level 27
God Stats
4W - 1L
1,820 SR
Queue Stats
78W - 32L
1,642 Elo+
Party 2
Jormungandr
Jormungandr
stinkytoes069
Jormungandr
Level 15
God Stats
9W - 2L
1,841 SR
Queue Stats
42W - 14L
1,805 Elo+
Party 2
Team Averages
Level 56
1,801 SR
1,731 Elo+

VS

Team Averages
Level 34
1,459 SR
1,203 Elo+
Ymir
Ymir
LordOfSkulls865
Ymir
Level 45
God Stats
5W - 8L
1,378 SR
Queue Stats
6W - 9L
1,320 Elo+
Party 1
Charybdis
Charybdis
l Dokka l
Charybdis
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,196 Elo+
Party 1
Scylla
Scylla
lvlZeldalvl
Scylla
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,095 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 3 / 12
8,007
890
5,527
6,783
4,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
7 / 3 / 12
8,083
898
12,096
5,578
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
stinkytoes069
Jormungandr
12
7 / 0 / 12
9,144
1,016
11,050
8,278
7,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 3
6,247
694
3,733
18,302
5,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
l Dokka l
Charybdis
10
4 / 7 / 1
7,509
834
4,371
9,501
2,898
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
9
0 / 4 / 3
5,867
652
1,120
5,067
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
20
Kills
5
6
Deaths
20
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
W
6
3
12
4
W
7
3
12
4.33
L
Charybdis
l Dokka l
Charybdis
4
7
1
0.64
L
Scylla
0
4
3
0.38
W
Jormungandr
stinkytoes069
Jormungandr
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,673
Damage
9,224
20,639
Taken
32,870
13,693
Mitigated
10,289
6,899
Healing
2,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,733
543
0
2,174
18,302
5,967
0
13,167
4,932
13,842
0
W
5,527
2,216
703
2,278
6,783
4,221
225
1,468
5,167
0
9,380
W
12,096
4,511
0
1,229
5,578
1,721
1,529
1,108
4,338
30,323
0
L
Charybdis
l Dokka l
Charybdis
4,371
1,449
0
72
9,501
2,898
0
6,778
2,574
0
13,163
L
Scylla
1,120
409
0
0
5,067
1,424
0
3,201
1,782
6,335
0
W
Jormungandr
stinkytoes069
Jormungandr
11,050
2,900
245
2,444
8,278
7,751
105
2,118
5,928
29,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,234
Gold Earned
19,623
83
Minions Killed
46
5
Camps Cleared
1
494,468
Distance Traveled
405,837
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,247
694
15
2
1
132,295
2
W
Horus
8,007
890
8
1
0
166,826
4
W
Sol
8,083
898
45
5
2
148,744
0
L
Charybdis
7,509
834
22
2
0
141,536
0
L
Scylla
5,867
652
9
1
0
132,006
0
W
Jormungandr
9,144
1,016
30
3
3
178,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role