Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
Ketho666
Chang'e
Level 107
God Stats
7W - 5L
1,725 SR
Queue Stats
193W - 209L
1,499 Elo+
Party 4
Ymir
Ymir
OA-Alamoudi
Ymir
Level 97
God Stats
35W - 34L
1,579 SR
Queue Stats
180W - 165L
1,463 Elo+
Party 3
Set
Set
SuzOuzAky_
Set
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
277W - 296L
1,384 Elo+
Party 4
Izanami
Izanami
im_adnan_kas_07
Izanami
Level 76
God Stats
6W - 8L
1,474 SR
Queue Stats
241W - 213L
1,429 Elo+
Party 3
Team Averages
Level 90
1,556 SR
1,455 Elo+

VS

Team Averages
Level 90
1,552 SR
1,431 Elo+
Gilgamesh
Gilgamesh
Carinho-11
Gilgamesh
Level 88
God Stats
14W - 10L
1,576 SR
Queue Stats
160W - 163L
1,456 Elo+
Party 1
Medusa
Medusa
DaniiTensho
Medusa
Level 72
God Stats
1W - 1L
1,716 SR
Queue Stats
61W - 67L
1,447 Elo+
Party 2
Mercury
Mercury
SamsungFridge--
Mercury
Level 110
God Stats
1W - 1L
1,768 SR
Queue Stats
73W - 86L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
kitchenshower
Cthulhu
Level 79
God Stats
3W - 5L
1,429 SR
Queue Stats
23W - 40L
1,368 Elo+
Party 2
Janus
Janus
xDavidMason115x
Janus
Level 101
God Stats
0W - 2L
1,272 SR
Queue Stats
141W - 150L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
11 / 3 / 6
12,360
651
19,770
21,738
20,384
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Ketho666
Chang'e
18
11 / 3 / 6
11,624
612
15,115
15,692
5,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 2 / 8
9,392
494
5,710
16,997
14,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
6 / 3 / 12
10,238
539
10,617
15,774
6,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 5 / 2
10,902
574
14,526
13,607
4,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Carinho-11
Gilgamesh
13
1 / 9 / 0
7,887
415
5,871
18,557
15,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
16
6 / 4 / 1
10,242
539
9,179
13,509
4,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 6 / 3
9,948
524
14,423
19,663
7,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
14
1 / 5 / 8
9,428
496
12,767
20,860
17,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 10 / 2
8,376
441
5,961
12,922
3,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
34
Kills
16
16
Deaths
34
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
11
3
6
4.67
L
Gilgamesh
Carinho-11
Gilgamesh
1
9
0
0.11
L
Medusa
6
4
1
1.63
W
Chang'e
Ketho666
Chang'e
11
3
6
4.67
W
1
2
8
2.5
L
6
6
3
1.25
W
6
3
12
4
W
5
5
2
1.2
L
Cthulhu
1
5
8
1
L
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,738
Damage
48,201
83,808
Taken
85,511
51,954
Mitigated
48,434
34,585
Healing
16,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
19,770
2,775
0
8,271
21,738
20,384
0
2,018
19,720
0
90,289
L
Gilgamesh
Carinho-11
Gilgamesh
5,871
1,949
0
3,156
18,557
15,047
0
2,707
15,776
0
35,912
L
Medusa
9,179
4,112
0
4,533
13,509
4,462
0
3,429
9,954
0
48,787
W
Chang'e
Ketho666
Chang'e
15,115
784
1,885
6,771
15,692
5,687
525
3,343
12,349
75,840
0
W
5,710
241
3,265
4,446
16,997
14,957
48
6,013
10,984
30,426
0
L
14,423
6,967
0
4,332
19,663
7,663
0
1,876
17,673
0
73,522
W
10,617
4,520
0
4,798
15,774
6,515
926
4,562
11,212
0
51,760
W
14,526
10,898
123
5,026
13,607
4,411
304
2,792
10,815
0
92,201
L
Cthulhu
12,767
594
330
3,341
20,860
17,424
0
4,929
15,785
34,944
0
L
5,961
101
0
993
12,922
3,838
0
6,984
5,498
46,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,516
Gold Earned
45,881
579
Minions Killed
396
0
Camps Cleared
0
1,870,074
Distance Traveled
1,731,292
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,360
651
172
9
0
374,713
2
L
Gilgamesh
7,887
415
59
3
0
328,294
1
L
Medusa
10,242
539
90
5
0
370,630
11
W
Chang'e
11,624
612
139
7
0
371,511
2
W
Ymir
9,392
494
39
2
0
385,125
6
L
Mercury
9,948
524
120
6
0
378,423
2
W
Set
10,238
539
72
4
0
397,851
0
W
Izanami
10,902
574
157
8
0
340,874
2
L
Cthulhu
9,428
496
48
3
0
362,651
4
L
Janus
8,376
441
79
4
0
291,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role