Player Matchup

Cernunnos
Cernunnos
Gold IV
 
Cernunnos
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Gold V
 
Hercules
Gold V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Bizzaroman
Erlang Shen
Gold V
Level 128
God Stats
6W - 4L
1,677 SR
Queue Stats
12W - 9L
1,540 MMR
Solo
Thanatos
Thanatos
Gold III
Mooooooooove
Thanatos
Gold III
Level 151
God Stats
10W - 4L
1,741 SR
Queue Stats
91W - 85L
1,524 MMR
Party 1
Sol
Sol
Silver II
kjz54
Sol
Silver II
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 7L
1,546 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,584 SR
1,522 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,671 SR
1,543 MMR
Agni
Agni
Bronze III
Dublicot
Agni
Bronze III
Level 83
God Stats
1W - 2L
1,697 SR
Queue Stats
4W - 6L
1,536 MMR
Solo
Medusa
Medusa
Gold II
EUREKKA
Medusa
Gold II
Level 157
God Stats
4W - 5L
1,659 SR
Queue Stats
114W - 99L
1,544 MMR
Solo
Horus
Horus
Silver I
TripMaster69
Horus
Silver I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 59L
1,538 MMR
Solo
Cerberus
Cerberus
Silver I
VRgirs
Cerberus
Silver I
Level 121
God Stats
1W - 1L
2,000 SR
Queue Stats
16W - 18L
1,549 MMR
Solo
Hun Batz
Hun Batz
Silver II
dontbanmetoxics
Hun Batz
Silver II
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 39L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
19
13 / 0 / 8
12,995
764
18,666
11,893
4,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
 
Hercules
15
1 / 1 / 18
9,959
586
8,768
19,984
26,335
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Erlang Shen
Bizzaroman
Erlang Shen
16
4 / 1 / 10
11,136
655
12,873
16,985
16,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Mooooooooove
Thanatos
15
7 / 5 / 9
10,623
625
13,638
14,524
5,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
kjz54
Sol
17
6 / 1 / 8
12,118
713
13,140
8,941
3,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
BastetFenrirThothAmaterasu

VS

Bans
AtlasArtioKaliCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
2 / 9 / 1
7,408
436
9,295
11,815
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
EUREKKA
Medusa
14
0 / 4 / 3
8,268
486
7,074
11,803
3,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 7 / 5
7,321
431
5,128
18,970
15,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
VRgirs
Cerberus
14
2 / 7 / 1
8,660
509
9,334
22,748
23,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
13
4 / 4 / 2
8,313
489
7,578
13,778
4,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
20
31
Kills
8
8
Deaths
31
53
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
13
0
8
17
W
Hercules
 
Hercules
1
1
18
10
W
Erlang Shen
Bizzaroman
Erlang Shen
4
1
10
9
L
Agni
2
9
1
0.28
L
Medusa
EUREKKA
Medusa
0
4
3
0.38
W
Thanatos
Mooooooooove
Thanatos
7
5
9
2.3
L
0
7
5
0.36
L
Cerberus
VRgirs
Cerberus
2
7
1
0.36
L
Hun Batz
4
4
2
1.25
W
Sol
kjz54
Sol
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,085
Damage
38,409
72,327
Taken
79,114
56,844
Mitigated
49,435
38,866
Healing
17,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
18,666
11,842
0
5,845
11,893
4,789
5,783
3,282
8,611
0
96,298
W
Hercules
 
Hercules
8,768
2,421
0
7,274
19,984
26,335
895
3,033
16,951
0
38,892
W
Erlang Shen
Bizzaroman
Erlang Shen
12,873
7,389
0
7,915
16,985
16,567
1,755
7,566
9,419
0
62,815
L
Agni
9,295
398
0
570
11,815
2,603
0
943
10,872
38,424
0
L
Medusa
EUREKKA
Medusa
7,074
3,074
0
2,190
11,803
3,685
940
3,923
7,880
0
60,029
W
Thanatos
Mooooooooove
Thanatos
13,638
4,316
0
12,663
14,524
5,914
1,544
5,015
9,509
0
60,855
L
5,128
2,457
1,055
4,800
18,970
15,170
0
4,478
14,492
0
16,447
L
Cerberus
VRgirs
Cerberus
9,334
1,526
112
8,555
22,748
23,296
0
3,421
19,327
46,395
0
L
Hun Batz
7,578
1,543
0
580
13,778
4,681
0
375
13,403
0
46,609
W
Sol
kjz54
Sol
13,140
6,014
0
5,169
8,941
3,239
4,167
687
8,254
92,015
4,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,831
Gold Earned
39,970
533
Minions Killed
368
0
Camps Cleared
0
1,830,073
Distance Traveled
1,581,810
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,995
764
161
9
0
348,682
5
W
Hercules
9,959
586
54
3
0
366,435
4
W
Erlang Shen
11,136
655
96
6
0
361,047
5
L
Agni
7,408
436
65
4
0
286,832
4
L
Medusa
8,268
486
95
6
0
315,413
3
W
Thanatos
10,623
625
72
4
0
403,260
1
L
Horus
7,321
431
20
1
0
327,726
10
L
Cerberus
8,660
509
110
6
0
312,590
5
L
Hun Batz
8,313
489
78
5
0
339,249
3
W
Sol
12,118
713
150
9
0
350,649
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role