Player Matchup

Sol
Sol
Diamond III
 
Sol
Diamond III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Susano
Susano
Masters
 
Susano
Masters
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Diamond IV
 
Hou Yi
Diamond IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Platinum III
Kevinj305
Atlas
Platinum III
Level 147
God Stats
1W - 3L
1,496 SR
Queue Stats
45W - 36L
2,153 MMR
Solo
Odin
Odin
Diamond III
fléxin
Odin
Diamond III
Level 103
God Stats
3W - 2L
1,805 SR
Queue Stats
185W - 163L
2,176 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 114
1,560 SR
1,766 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,645 SR
2,023 MMR
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum III
Bacon Diff
Osiris
Platinum III
Level 160
God Stats
2W - 4L
1,975 SR
Queue Stats
365W - 312L
2,060 MMR
Party 1
Artio
Artio
Platinum I
ErenGL
Artio
Platinum I
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 49L
2,109 MMR
Solo
Merlin
Merlin
Diamond III
Príde
Merlin
Diamond III
Level 148
God Stats
4W - 3L
1,467 SR
Queue Stats
108W - 94L
2,154 MMR
Party 1
Chernobog
Chernobog
Diamond V
kerbrarus
Chernobog
Diamond V
Level 160
God Stats
3W - 2L
1,782 SR
Queue Stats
70W - 41L
2,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 2 / 0
3,307
661
1,011
2,505
732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
 
Susano
3
0 / 2 / 0
2,801
560
481
1,910
442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hou Yi
 
Hou Yi
4
0 / 3 / 0
2,753
551
2,725
3,577
404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Kevinj305
Atlas
4
0 / 3 / 0
2,924
585
1,574
4,992
1,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
fléxin
Odin
7
1 / 1 / 0
3,579
716
1,182
3,155
837
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
SerqetThe MorriganBastet

VS

Bans
ThothCliodhnaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
3 / 0 / 3
4,185
837
2,959
2,211
812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
Bacon Diff
Osiris
6
1 / 1 / 0
3,709
742
1,821
3,126
1,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
ErenGL
Artio
6
0 / 0 / 6
3,871
774
1,431
4,144
1,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Príde
Merlin
7
2 / 0 / 1
4,185
837
674
2,051
500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
kerbrarus
Chernobog
6
5 / 0 / 1
4,058
812
4,539
2,261
546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
22
1
Kills
11
11
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
L
Susano
 
Susano
0
2
0
0
L
Hou Yi
 
Hou Yi
0
3
0
0
W
Nemesis
 
Nemesis
3
0
3
4.5
W
Osiris
Bacon Diff
Osiris
1
1
0
1
W
Artio
ErenGL
Artio
0
0
6
3
L
Atlas
Kevinj305
Atlas
0
3
0
0
W
Merlin
Príde
Merlin
2
0
1
2.5
L
Odin
fléxin
Odin
1
1
0
1
W
Chernobog
kerbrarus
Chernobog
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,973
Damage
11,424
16,139
Taken
13,793
3,728
Mitigated
4,848
3,829
Healing
7,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,011
457
0
506
2,505
732
47
313
2,192
13,266
1,616
L
Susano
 
Susano
481
116
0
140
1,910
442
0
361
1,549
0
6,385
L
Hou Yi
 
Hou Yi
2,725
2,163
0
1,009
3,577
404
0
880
2,697
0
10,802
W
Nemesis
 
Nemesis
2,959
1,597
0
852
2,211
812
0
270
1,941
0
18,080
W
Osiris
Bacon Diff
Osiris
1,821
900
0
1,809
3,126
1,453
0
0
3,126
0
14,811
W
Artio
ErenGL
Artio
1,431
341
626
2,596
4,144
1,537
0
827
3,317
5,065
0
L
Atlas
Kevinj305
Atlas
1,574
864
74
1,350
4,992
1,313
0
551
4,441
5,341
0
W
Merlin
Príde
Merlin
674
82
0
933
2,051
500
90
756
1,295
19,083
0
L
Odin
fléxin
Odin
1,182
266
0
750
3,155
837
0
0
3,155
0
13,024
W
Chernobog
kerbrarus
Chernobog
4,539
3,304
0
699
2,261
546
94
588
1,673
0
21,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,364
Gold Earned
20,008
117
Minions Killed
155
0
Camps Cleared
0
463,052
Distance Traveled
518,350
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,307
661
38
8
0
96,455
1
L
Susano
2,801
560
20
4
0
77,676
0
L
Hou Yi
2,753
551
22
4
0
96,106
1
W
Nemesis
4,185
837
36
7
0
110,078
2
W
Osiris
3,709
742
30
6
0
88,008
0
W
Artio
3,871
774
11
2
0
111,639
1
L
Atlas
2,924
585
6
1
0
93,836
1
W
Merlin
4,185
837
40
8
0
105,346
2
L
Odin
3,579
716
31
6
0
98,979
0
W
Chernobog
4,058
812
38
8
0
103,279
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role