Player Matchup

Hun Batz
Hun Batz
Platinum III
ArribaAbajo
Hun Batz
Platinum III
Level 88
God Stats
2W - 0L
1,624 SR
Queue Stats
69W - 71L
1,794 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 88
1,624 SR
1,794 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,500 SR
1,500 MMR
Da Ji
Da Ji
Gold I
 
Da Ji
Gold I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ArribaAbajo
Hun Batz
20
4 / 4 / 0
14,424
902
13,118
14,968
14,874
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
Ah Muzen CabUllrBastetSolBellona

VS

Bans
OlorunPoseidonChronosSkadiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
20
4 / 4 / 0
13,571
848
12,336
18,123
19,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
4
Kills
4
4
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
4
0
1
W
Hun Batz
ArribaAbajo
Hun Batz
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,118
Damage
12,336
14,968
Taken
18,123
14,874
Mitigated
19,327
1,185
Healing
5,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
12,336
3,001
0
5,367
18,123
19,327
525
1,117
17,006
0
81,816
W
Hun Batz
ArribaAbajo
Hun Batz
13,118
4,085
0
1,185
14,968
14,874
2,054
676
14,292
461
86,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,424
Gold Earned
13,571
158
Minions Killed
148
5
Camps Cleared
10
306,330
Distance Traveled
294,011
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
13,571
848
148
9
10
294,011
4
W
Hun Batz
14,424
902
158
10
5
306,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role