Player Matchup

Sol
Sol
Huehuecyotl13
Sol
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
327W - 392L
1,475 Elo+
Solo
Artemis
Artemis
xlHawk_Daddylx
Artemis
Level 6
God Stats
10W - 4L
1,914 SR
Queue Stats
13W - 6L
1,677 Elo+
Party 2
Achilles
Achilles
zxRYANRBTS
Achilles
Level 42
God Stats
2W - 1L
1,239 SR
Queue Stats
42W - 30L
1,546 Elo+
Party 2
Team Averages
Level 63
1,551 SR
1,566 Elo+

VS

Team Averages
Level 62
1,426 SR
1,608 Elo+
Hun Batz
Hun Batz
PURPLEPANDA1700
Hun Batz
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 24L
1,781 Elo+
Party 1
Merlin
Merlin
ThaaDreamer
Merlin
Level 48
God Stats
1W - 5L
1,285 SR
Queue Stats
303W - 352L
1,432 Elo+
Solo
Ares
Ares
WhoTfAsked17
Ares
Level 28
God Stats
10W - 6L
1,494 SR
Queue Stats
73W - 52L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 1
11,544
679
11,286
11,774
4,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 7 / 3
10,345
609
12,523
13,123
4,746
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
zxRYANRBTS
Achilles
16
1 / 7 / 2
11,336
667
8,894
21,644
18,611
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
5 / 3 / 7
11,221
660
11,504
13,447
6,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
4
0 / 0 / 0
8,078
475
0
0
0
20
13 / 0 / 3
13,213
777
21,567
26,658
34,111
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
18
18
Deaths
3
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
4
1
0.63
L
Hun Batz
5
3
7
2.83
L
Merlin
0
0
0
0
L
13
0
3
14.5
W
0
7
3
0.21
W
Achilles
zxRYANRBTS
Achilles
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,703
Damage
33,071
46,541
Taken
40,105
27,434
Mitigated
40,472
8,821
Healing
9,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,286
3,451
0
4,008
11,774
4,077
1,439
3,912
7,862
54,716
0
L
Hun Batz
11,504
3,303
223
4,155
13,447
6,361
0
5,441
7,616
0
32,463
L
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
21,567
301
261
5,312
26,658
34,111
0
5,448
20,758
57,248
0
W
12,523
5,325
412
1,413
13,123
4,746
646
7,625
5,498
0
35,070
W
Achilles
zxRYANRBTS
Achilles
8,894
2,591
0
2,988
21,644
18,611
541
10,803
10,841
489
37,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,225
Gold Earned
32,512
190
Minions Killed
102
7
Camps Cleared
6
896,073
Distance Traveled
543,424
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,544
679
94
6
5
287,592
0
L
Hun Batz
11,221
660
55
3
4
210,053
2
L
Merlin
8,078
475
0
0
0
0
0
L
Ares
13,213
777
47
3
2
333,371
0
W
Artemis
10,345
609
46
3
0
285,666
3
W
Achilles
11,336
667
50
3
2
322,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role