Player Matchup

The Morrigan
The Morrigan
Droobhed
The Morrigan
Level 28
God Stats
4W - 4L
1,444 SR
Queue Stats
10W - 11L
1,427 Elo+
Party 1
Cupid
Cupid
IYR7B
Cupid
Level 28
God Stats
2W - 5L
1,241 SR
Queue Stats
46W - 81L
1,318 Elo+
Party 1
Ymir
Ymir
Snakes-Duck
Ymir
Level 44
God Stats
21W - 18L
1,486 SR
Queue Stats
135W - 148L
1,377 Elo+
Party 1
Arachne
Arachne
blade-rules
Arachne
Level 42
God Stats
16W - 15L
1,636 SR
Queue Stats
72W - 101L
1,298 Elo+
Party 1
Gilgamesh
Gilgamesh
vlm-k
Gilgamesh
Level 48
God Stats
8W - 6L
1,594 SR
Queue Stats
98W - 120L
1,402 Elo+
Party 1
Team Averages
Level 38
1,480 SR
1,364 Elo+

VS

Team Averages
Level 58
1,574 SR
1,434 Elo+
Olorun
Olorun
BuendelCorgi108
Olorun
Level 103
God Stats
7W - 4L
1,735 SR
Queue Stats
111W - 113L
1,477 Elo+
Party 3
Bacchus
Bacchus
EL_dc_Biiter
Bacchus
Level 49
God Stats
4W - 4L
1,522 SR
Queue Stats
39W - 45L
1,440 Elo+
Party 2
Neith
Neith
Roman2540
Neith
Level 24
God Stats
8W - 10L
1,419 SR
Queue Stats
48W - 59L
1,325 Elo+
Party 3
Chaac
Chaac
Yuliyi_
Chaac
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 85L
1,358 Elo+
Party 2
Arachne
Arachne
blackfox4527
Arachne
Level 46
God Stats
12W - 9L
1,694 SR
Queue Stats
502W - 427L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Droobhed
The Morrigan
11
0 / 3 / 2
6,765
483
2,000
5,446
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cupid
IYR7B
Cupid
11
3 / 6 / 2
6,849
489
5,624
10,272
3,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 6 / 3
6,866
490
4,382
14,020
7,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
blade-rules
Arachne
10
3 / 5 / 1
6,716
480
8,410
10,919
3,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
vlm-k
Gilgamesh
13
1 / 3 / 2
7,361
526
5,695
11,169
7,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 3 / 6
9,420
673
11,835
10,781
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
EL_dc_Biiter
Bacchus
10
0 / 2 / 8
7,160
511
4,206
11,370
11,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Roman2540
Neith
13
0 / 2 / 4
7,835
560
2,300
5,818
2,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chaac
Yuliyi_
Chaac
13
2 / 1 / 7
8,392
599
7,756
9,415
7,489
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
blackfox4527
Arachne
14
12 / 0 / 5
9,247
661
9,697
9,747
3,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
8
Kills
23
23
Deaths
8
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
9
3
6
4
L
The Morrigan
Droobhed
The Morrigan
0
3
2
0.33
W
Bacchus
EL_dc_Biiter
Bacchus
0
2
8
2
L
Cupid
IYR7B
Cupid
3
6
2
0.67
W
Neith
Roman2540
Neith
0
2
4
1
L
1
6
3
0.42
W
Chaac
Yuliyi_
Chaac
2
1
7
5.5
W
Arachne
blackfox4527
Arachne
12
0
5
14.5
L
Arachne
blade-rules
Arachne
3
5
1
0.7
L
Gilgamesh
vlm-k
Gilgamesh
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,111
Damage
35,794
51,826
Taken
47,131
24,724
Mitigated
29,978
11,550
Healing
17,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,835
6,390
257
6,814
10,781
4,888
960
2,574
8,207
52,856
8,170
L
The Morrigan
Droobhed
The Morrigan
2,000
40
0
370
5,446
2,427
634
316
5,130
33,505
495
W
Bacchus
EL_dc_Biiter
Bacchus
4,206
548
229
3,098
11,370
11,548
194
1,452
9,770
15,840
0
L
Cupid
IYR7B
Cupid
5,624
3,030
496
2,361
10,272
3,456
0
4,035
6,237
0
31,517
W
Neith
Roman2540
Neith
2,300
447
0
1,515
5,818
2,647
328
425
5,239
0
48,141
L
4,382
1,396
797
1,744
14,020
7,744
0
6,731
7,289
26,783
0
W
Chaac
Yuliyi_
Chaac
7,756
1,460
0
3,382
9,415
7,489
320
709
8,654
487
45,292
W
Arachne
blackfox4527
Arachne
9,697
7,624
0
2,639
9,747
3,406
0
623
9,062
0
60,693
L
Arachne
blade-rules
Arachne
8,410
6,382
33
3,552
10,919
3,368
0
867
10,052
0
31,975
L
Gilgamesh
vlm-k
Gilgamesh
5,695
1,496
0
2,197
11,169
7,729
0
2,553
8,616
0
40,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,557
Gold Earned
42,054
300
Minions Killed
405
0
Camps Cleared
0
1,350,238
Distance Traveled
1,391,653
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,420
673
95
7
0
239,882
3
L
The Morrigan
6,765
483
65
5
0
232,694
0
W
Bacchus
7,160
511
23
2
0
272,496
0
L
Cupid
6,849
489
55
4
0
243,272
3
W
Neith
7,835
560
100
7
0
278,114
2
L
Ymir
6,866
490
42
3
0
273,904
0
W
Chaac
8,392
599
95
7
0
289,934
7
W
Arachne
9,247
661
92
7
0
311,227
4
L
Arachne
6,716
480
52
4
0
321,969
0
L
Gilgamesh
7,361
526
86
6
0
278,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role