Player Matchup

Geb
Geb
Platinum V
IllmaticXVII
Geb
Platinum V
Level 154
God Stats
8W - 8L
1,811 SR
Queue Stats
495W - 484L
1,617 MMR
Solo
Cliodhna
Cliodhna
Gold I
Kae glhf
Cliodhna
Gold I
Level 126
God Stats
11W - 6L
1,607 SR
Queue Stats
339W - 340L
1,652 MMR
Solo
Agni
Agni
Gold II
PineapplePatrol
Agni
Gold II
Level 115
God Stats
11W - 7L
1,695 SR
Queue Stats
268W - 258L
1,643 MMR
Solo
Chernobog
Chernobog
Gold III
TwoMatoe
Chernobog
Gold III
Level 121
God Stats
4W - 6L
1,875 SR
Queue Stats
106W - 98L
1,610 MMR
Solo
Amaterasu
Amaterasu
Platinum V
vonpred
Amaterasu
Platinum V
Level 157
God Stats
6W - 1L
1,723 SR
Queue Stats
78W - 70L
1,620 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,742 SR
1,629 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,559 SR
1,628 MMR
Loki
Loki
Platinum IV
Akira
Loki
Platinum IV
Level 160
God Stats
16W - 18L
1,483 SR
Queue Stats
237W - 219L
1,661 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Bizzaroman
Erlang Shen
Gold V
Level 128
God Stats
6W - 4L
1,791 SR
Queue Stats
12W - 9L
1,632 MMR
Solo
Sylvanus
Sylvanus
Platinum V
Outlaw
Sylvanus
Platinum V
Level 157
God Stats
0W - 2L
1,275 SR
Queue Stats
111W - 93L
1,597 MMR
Solo
Discordia
Discordia
Gold II
SANTIC0L98
Discordia
Gold II
Level 78
God Stats
8W - 7L
1,784 SR
Queue Stats
213W - 218L
1,623 MMR
Solo
Apollo
Apollo
Gold III
YEFRYRAMOS
Apollo
Gold III
Level 145
God Stats
2W - 8L
1,464 SR
Queue Stats
323W - 315L
1,628 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 8
11,810
562
7,127
23,568
19,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cliodhna
Kae glhf
Cliodhna
20
8 / 3 / 10
14,624
696
16,718
19,530
8,380
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
3 / 3 / 8
13,130
625
11,158
10,115
3,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
TwoMatoe
Chernobog
20
7 / 2 / 5
14,673
699
14,705
11,656
4,767
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
vonpred
Amaterasu
20
5 / 2 / 6
13,782
656
23,305
32,291
41,250
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ArtioAtlasSol

VS

Bans
ThothBastetHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Akira
Loki
19
1 / 4 / 4
10,970
522
10,465
18,936
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
Bizzaroman
Erlang Shen
16
4 / 6 / 0
10,890
519
18,915
26,136
26,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Outlaw
Sylvanus
16
3 / 4 / 3
9,873
470
11,736
18,212
20,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
SANTIC0L98
Discordia
17
2 / 4 / 2
10,773
513
11,710
9,560
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
YEFRYRAMOS
Apollo
17
2 / 7 / 2
10,786
514
6,305
19,123
5,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
25
Kills
12
12
Deaths
25
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Loki
Akira
Loki
1
4
4
0.75
L
Erlang Shen
Bizzaroman
Erlang Shen
4
6
0
0.67
W
2
2
8
3
W
Cliodhna
Kae glhf
Cliodhna
8
3
10
4.33
L
Sylvanus
Outlaw
Sylvanus
3
4
3
1.13
W
3
3
8
2.33
L
Discordia
SANTIC0L98
Discordia
2
4
2
0.75
W
Chernobog
TwoMatoe
Chernobog
7
2
5
4.75
L
Apollo
YEFRYRAMOS
Apollo
2
7
2
0.43
W
Amaterasu
vonpred
Amaterasu
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,013
Damage
59,131
97,160
Taken
91,967
76,726
Mitigated
60,912
44,367
Healing
24,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Akira
Loki
10,465
3,058
0
4,816
18,936
5,664
0
4,006
14,930
0
89,059
L
Erlang Shen
Bizzaroman
Erlang Shen
18,915
13,037
0
7,946
26,136
26,268
0
783
25,353
0
70,784
W
7,127
595
618
6,505
23,568
19,006
666
8,210
14,288
31,270
0
W
Cliodhna
Kae glhf
Cliodhna
16,718
2,056
0
10,867
19,530
8,380
2,624
4,595
14,571
0
113,996
L
Sylvanus
Outlaw
Sylvanus
11,736
2,839
2,281
5,516
18,212
20,615
0
4,590
13,622
41,790
13,444
W
11,158
728
574
1,926
10,115
3,323
3,162
4,876
4,873
102,750
0
L
Discordia
SANTIC0L98
Discordia
11,710
263
0
456
9,560
3,215
0
3,876
5,684
85,575
0
W
Chernobog
TwoMatoe
Chernobog
14,705
6,768
0
5,508
11,656
4,767
7,884
1,364
10,292
0
130,963
L
Apollo
YEFRYRAMOS
Apollo
6,305
4,904
0
3,762
19,123
5,150
696
5,030
14,093
0
80,168
W
Amaterasu
vonpred
Amaterasu
23,305
15,078
0
18,369
32,291
41,250
366
3,718
28,471
0
97,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,019
Gold Earned
53,292
730
Minions Killed
646
0
Camps Cleared
0
2,212,833
Distance Traveled
2,096,662
27
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,970
522
143
7
0
491,701
5
L
Erlang Shen
10,890
519
118
6
0
418,034
5
W
Geb
11,810
562
43
2
0
434,248
7
W
Cliodhna
14,624
696
176
8
0
488,272
8
L
Sylvanus
9,873
470
79
4
0
388,307
5
W
Agni
13,130
625
177
8
0
425,780
4
L
Discordia
10,773
513
160
8
0
414,625
10
W
Chernobog
14,673
699
191
9
0
445,673
5
L
Apollo
10,786
514
146
7
0
383,995
3
W
Amaterasu
13,782
656
143
7
0
418,860
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role