Player Matchup

Khepri
Khepri
Gold III
Bees N Barbs
Khepri
Gold III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 83L
1,567 MMR
Solo
Nu Wa
Nu Wa
Gold V
Cachas1356
Nu Wa
Gold V
Level 118
God Stats
4W - 3L
1,857 SR
Queue Stats
59W - 55L
1,581 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Munchiii
Gilgamesh
Gold II
Level 154
God Stats
5W - 2L
1,859 SR
Queue Stats
47W - 37L
1,584 MMR
Solo
Achilles
Achilles
Gold IV
jahsonlikedat
Achilles
Gold IV
Level 124
God Stats
2W - 5L
1,620 SR
Queue Stats
63W - 66L
1,568 MMR
Solo
Neith
Neith
Silver I
xCalcifer17
Neith
Silver I
Level 73
God Stats
1W - 0L
1,094 SR
Queue Stats
17W - 8L
1,582 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,586 SR
1,576 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,684 SR
1,581 MMR
Awilix
Awilix
Gold II
AyyoNice
Awilix
Gold II
Level 135
God Stats
2W - 7L
1,515 SR
Queue Stats
969W - 956L
1,553 MMR
Solo
Loki
Loki
Gold II
DabUpDopeyOG
Loki
Gold II
Level 160
God Stats
39W - 32L
1,689 SR
Queue Stats
615W - 609L
1,600 MMR
Party 1
Bacchus
Bacchus
Gold II
Jeffe Liebre
Bacchus
Gold II
Level 157
God Stats
16W - 14L
1,620 SR
Queue Stats
76W - 78L
1,554 MMR
Solo
Agni
Agni
Gold II
Oli TN
Agni
Gold II
Level 119
God Stats
3W - 2L
1,842 SR
Queue Stats
140W - 133L
1,642 MMR
Party 1
Medusa
Medusa
Gold III
nhamshar365
Medusa
Gold III
Level 92
God Stats
5W - 3L
1,751 SR
Queue Stats
234W - 235L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
2 / 2 / 11
10,724
564
5,496
15,192
13,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
17
6 / 2 / 10
11,800
621
19,195
7,825
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Munchiii
Gilgamesh
16
4 / 1 / 12
11,106
585
16,382
16,854
12,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
jahsonlikedat
Achilles
18
8 / 1 / 3
11,568
609
9,358
17,298
23,391
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
8 / 0 / 3
13,069
688
11,491
8,837
4,376
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
BastetAtlasGebPoseidon

VS

Bans
KaliThanatosMulanFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AyyoNice
Awilix
14
1 / 5 / 0
8,940
471
9,529
19,067
12,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 5 / 2
8,143
429
6,649
15,096
4,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Jeffe Liebre
Bacchus
12
2 / 4 / 1
7,558
398
4,890
19,295
10,211
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
Oli TN
Agni
14
2 / 6 / 0
8,514
448
9,542
12,549
3,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
14
0 / 8 / 2
8,687
457
7,502
16,646
3,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
11
28
Kills
6
6
Deaths
28
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Awilix
AyyoNice
Awilix
1
5
0
0.2
W
Khepri
2
2
11
3.75
W
Nu Wa
6
2
10
5.5
L
1
5
2
0.4
L
Bacchus
Jeffe Liebre
Bacchus
2
4
1
0.63
W
Gilgamesh
Munchiii
Gilgamesh
4
1
12
10
L
Agni
Oli TN
Agni
2
6
0
0.33
W
Achilles
jahsonlikedat
Achilles
8
1
3
9.5
L
Medusa
0
8
2
0.13
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,922
Damage
38,112
66,006
Taken
82,653
56,210
Mitigated
34,748
22,812
Healing
15,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
AyyoNice
Awilix
9,529
3,680
0
4,356
19,067
12,389
722
5,351
13,716
0
52,964
W
Khepri
5,496
858
4,041
4,164
15,192
13,674
112
4,402
10,124
27,679
6,018
W
Nu Wa
19,195
2,923
352
2,733
7,825
2,655
1,553
3,841
3,690
83,865
0
L
6,649
1,724
0
1,970
15,096
4,932
0
4,263
10,833
0
53,811
L
Bacchus
Jeffe Liebre
Bacchus
4,890
815
0
4,803
19,295
10,211
0
5,716
13,195
29,870
0
W
Gilgamesh
Munchiii
Gilgamesh
16,382
7,134
0
1,789
16,854
12,114
792
4,756
11,920
0
80,361
L
Agni
Oli TN
Agni
9,542
228
0
934
12,549
3,217
0
5,110
7,439
64,906
0
W
Achilles
jahsonlikedat
Achilles
9,358
2,850
114
4,844
17,298
23,391
545
1,402
15,841
0
64,285
L
Medusa
7,502
3,443
0
3,484
16,646
3,999
0
3,798
12,848
0
62,183
W
11,491
3,022
0
4,775
8,837
4,376
3,933
882
7,925
0
112,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,267
Gold Earned
41,842
581
Minions Killed
449
0
Camps Cleared
0
1,910,588
Distance Traveled
1,748,144
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,940
471
96
5
0
367,714
7
W
Khepri
10,724
564
41
2
0
378,526
6
W
Nu Wa
11,800
621
145
8
0
364,771
6
L
Loki
8,143
429
76
4
0
384,273
0
L
Bacchus
7,558
398
40
2
0
348,631
9
W
Gilgamesh
11,106
585
90
5
0
447,149
3
L
Agni
8,514
448
124
7
0
341,372
6
W
Achilles
11,568
609
112
6
0
368,700
6
L
Medusa
8,687
457
113
6
0
306,154
3
W
Neith
13,069
688
193
10
0
351,442
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role