Player Matchup

Artio
Artio
Gold V
 
Artio
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold V
ImIntegrity
Achilles
Gold V
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
184W - 176L
1,462 MMR
Solo
Kukulkan
Kukulkan
Gold I
Quickully
Kukulkan
Gold I
Level 85
God Stats
17W - 15L
1,532 SR
Queue Stats
284W - 279L
1,484 MMR
Solo
Arachne
Arachne
Gold V
Skronyz
Arachne
Gold V
Level 107
God Stats
10W - 5L
1,722 SR
Queue Stats
94W - 91L
1,452 MMR
Solo
Hou Yi
Hou Yi
Platinum V
spaceeeeeeeee
Hou Yi
Platinum V
Level 129
God Stats
34W - 32L
1,634 SR
Queue Stats
451W - 441L
1,583 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,578 SR
1,496 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,564 SR
1,492 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
Marz4L
Fenrir
Gold II
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 162L
1,492 MMR
Solo
Izanami
Izanami
Bronze IV
OlTaterBiscut
Izanami
Bronze IV
Level 79
God Stats
12W - 14L
1,500 SR
Queue Stats
141W - 141L
1,500 MMR
Solo
Cliodhna
Cliodhna
Silver I
scamartist
Cliodhna
Silver I
Level 64
God Stats
0W - 2L
1,818 SR
Queue Stats
8W - 15L
1,500 MMR
Solo
Hercules
Hercules
Gold V
sebastian54
Hercules
Gold V
Level 137
God Stats
2W - 2L
1,500 SR
Queue Stats
202W - 205L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
2 / 2 / 13
8,107
579
5,280
10,639
8,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
ImIntegrity
Achilles
14
4 / 2 / 3
9,121
652
8,270
9,840
5,861
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kukulkan
Quickully
Kukulkan
16
4 / 1 / 1
9,303
665
6,646
5,723
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Skronyz
Arachne
14
7 / 1 / 6
8,590
614
8,837
9,475
4,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
9 / 1 / 4
9,231
659
9,919
7,625
2,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
AnubisErlang ShenNemesisThe Morrigan

VS

Bans
Ah Muzen CabThothAmaterasuBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 2 / 2
7,472
534
4,989
7,532
2,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Marz4L
Fenrir
9
3 / 6 / 0
6,668
476
4,155
14,030
6,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
10
0 / 8 / 1
6,461
462
3,160
10,278
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
scamartist
Cliodhna
12
1 / 4 / 3
6,851
489
4,376
9,720
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
sebastian54
Hercules
12
2 / 6 / 0
7,189
514
5,258
13,283
8,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
26
Kills
6
7
Deaths
26
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
2
13
4.25
L
Sol
 
Sol
0
2
2
0.5
W
Achilles
ImIntegrity
Achilles
4
2
3
2.75
L
Fenrir
Marz4L
Fenrir
3
6
0
0.5
L
Izanami
0
8
1
0.06
W
Kukulkan
Quickully
Kukulkan
4
1
1
4.5
W
Arachne
Skronyz
Arachne
7
1
6
10
L
Cliodhna
scamartist
Cliodhna
1
4
3
0.63
L
Hercules
sebastian54
Hercules
2
6
0
0.33
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,952
Damage
21,938
43,302
Taken
54,843
24,432
Mitigated
21,932
15,754
Healing
14,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,280
590
862
2,839
10,639
8,338
85
3,468
7,007
16,065
1,620
L
Sol
 
Sol
4,989
2,115
0
3,236
7,532
2,164
0
3,260
4,272
54,653
0
W
Achilles
ImIntegrity
Achilles
8,270
2,968
0
3,208
9,840
5,861
0
1,511
8,329
0
58,054
L
Fenrir
Marz4L
Fenrir
4,155
974
0
1,465
14,030
6,194
0
4,126
9,716
0
10,801
L
Izanami
3,160
1,397
0
1,340
10,278
1,735
0
844
9,434
0
44,773
W
Kukulkan
Quickully
Kukulkan
6,646
1,261
0
500
5,723
2,522
653
666
5,057
78,816
0
W
Arachne
Skronyz
Arachne
8,837
5,460
0
6,101
9,475
4,998
0
953
8,522
0
49,780
L
Cliodhna
scamartist
Cliodhna
4,376
644
0
4,400
9,720
2,935
0
1,768
7,952
0
40,162
L
Hercules
sebastian54
Hercules
5,258
1,151
0
3,783
13,283
8,904
0
1,368
11,915
7,142
29,240
W
9,919
5,514
0
2,244
7,625
2,713
736
72
7,553
0
56,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,352
Gold Earned
34,641
465
Minions Killed
404
0
Camps Cleared
0
1,446,991
Distance Traveled
1,312,260
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,107
579
26
2
0
305,395
1
L
Sol
7,472
534
121
9
0
268,432
4
W
Achilles
9,121
652
103
7
0
258,120
4
L
Fenrir
6,668
476
14
1
0
265,735
4
L
Izanami
6,461
462
99
7
0
240,394
4
W
Kukulkan
9,303
665
152
11
0
281,943
6
W
Arachne
8,590
614
72
5
0
324,126
3
L
Cliodhna
6,851
489
95
7
0
316,245
3
L
Hercules
7,189
514
75
5
0
221,454
4
W
Hou Yi
9,231
659
112
8
0
277,407
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role