Player Matchup

Bastet
Bastet
Silver IV
PlayboyNumber96
Bastet
Silver IV
Level 145
God Stats
14W - 17L
1,351 SR
Queue Stats
205W - 238L
1,054 MMR
Solo
Cerberus
Cerberus
Bronze IV
Tony Gunk III
Cerberus
Bronze IV
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,042 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze IV
URaDAISEYifUdoo
Kuzenbo
Bronze IV
Level 78
God Stats
0W - 9L
1,228 SR
Queue Stats
0W - 9L
1,128 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 102
1,360 SR
1,075 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,473 SR
1,061 MMR
Ganesha
Ganesha
Silver V
C_Turbo_15
Ganesha
Silver V
Level 126
God Stats
3W - 5L
1,445 SR
Queue Stats
6W - 14L
995 MMR
Solo
Horus
Horus
Silver IV
Deathdealer9232
Horus
Silver IV
Level 160
God Stats
29W - 37L
1,475 SR
Queue Stats
238W - 287L
922 MMR
Solo
Zeus
Zeus
Gold V
FasterBee707106
Zeus
Gold V
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 168L
1,265 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
5,828
583
1,795
5,943
1,092
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Tony Gunk III
Cerberus
11
2 / 5 / 1
7,266
727
5,575
15,417
8,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 4 / 2
6,602
660
4,650
12,582
11,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
FenrirArtioSolMedusaAtlas

VS

Bans
ThothGilgameshVulcanOdinKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
C_Turbo_15
Ganesha
12
0 / 0 / 14
8,142
814
4,288
8,832
8,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
12 / 1 / 2
9,141
914
11,117
8,154
5,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 2 / 10
7,844
784
11,303
4,424
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
14
14
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ganesha
C_Turbo_15
Ganesha
0
0
14
7
W
12
1
2
13
W
2
2
10
3.5
L
1
5
0
0.2
L
Cerberus
Tony Gunk III
Cerberus
2
5
1
0.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,020
Damage
26,708
33,942
Taken
21,410
21,688
Mitigated
15,260
6,102
Healing
6,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
C_Turbo_15
Ganesha
4,288
269
0
2,125
8,832
8,365
597
4,043
4,789
19,950
0
W
11,117
4,959
1,776
2,007
8,154
5,463
1,292
3,824
4,330
0
22,760
W
11,303
863
0
250
4,424
1,432
967
2,785
1,639
40,413
0
L
1,795
70
0
291
5,943
1,092
0
1,852
3,983
0
6,425
L
Cerberus
Tony Gunk III
Cerberus
5,575
201
219
3,387
15,417
8,983
0
7,346
7,625
23,035
0
L
4,650
1,696
0
2,205
12,582
11,613
0
5,879
6,355
13,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,696
Gold Earned
25,127
67
Minions Killed
131
2
Camps Cleared
7
421,522
Distance Traveled
505,416
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,142
814
1
0
0
168,727
0
W
Horus
9,141
914
45
5
2
193,697
2
W
Zeus
7,844
784
85
9
5
142,992
2
L
Bastet
5,828
583
11
1
1
73,375
0
L
Cerberus
7,266
727
34
3
1
166,464
2
L
Kuzenbo
6,602
660
22
2
0
181,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role