Player Matchup

Sylvanus
Sylvanus
Bronze III
ELIT3KILLER420
Sylvanus
Bronze III
Level 85
God Stats
0W - 2L
1,383 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Discordia
Discordia
Silver III
Omega Dark VIII
Discordia
Silver III
Level 154
God Stats
3W - 7L
1,275 SR
Queue Stats
141W - 174L
1,286 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
TacTicalTomatOs
Sun Wukong
Silver III
Level 143
God Stats
22W - 19L
1,406 SR
Queue Stats
142W - 178L
1,286 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 127
1,355 SR
1,357 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,281 SR
1,354 MMR
Skadi
Skadi
Silver III
BombGoKaboom297
Skadi
Silver III
Level 66
God Stats
1W - 1L
1,396 SR
Queue Stats
5W - 15L
1,411 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
DemonMerchant
Gilgamesh
Silver III
Level 158
God Stats
2W - 0L
1,192 SR
Queue Stats
21W - 23L
1,393 MMR
Solo
Hera
Hera
Silver V
waylegit
Hera
Silver V
Level 108
God Stats
36W - 28L
1,254 SR
Queue Stats
97W - 106L
1,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
0 / 4 / 5
9,128
652
5,223
15,905
15,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Omega Dark VIII
Discordia
14
5 / 3 / 1
9,649
689
13,471
9,577
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
TacTicalTomatOs
Sun Wukong
13
1 / 4 / 4
8,864
633
7,588
15,441
12,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
CthulhuZeusIzanamiAchillesChang'e

VS

Bans
CharybdisKumbhakarnaArtemisBacchusNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 7
9,889
706
8,453
10,834
3,713
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
DemonMerchant
Gilgamesh
14
3 / 4 / 8
9,679
691
11,504
16,564
13,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
15
5 / 1 / 5
10,462
747
16,132
8,444
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
6
Kills
11
11
Deaths
6
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
W
Gilgamesh
DemonMerchant
Gilgamesh
3
4
8
1.75
L
Sylvanus
0
4
5
0.63
L
Discordia
Omega Dark VIII
Discordia
5
3
1
1.83
L
Sun Wukong
TacTicalTomatOs
Sun Wukong
1
4
4
0.75
W
Hera
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,282
Damage
36,089
40,923
Taken
35,842
31,554
Mitigated
20,286
11,746
Healing
9,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,453
4,110
811
2,961
10,834
3,713
674
5,943
4,345
0
43,929
W
Gilgamesh
DemonMerchant
Gilgamesh
11,504
3,701
306
1,617
16,564
13,773
907
7,513
8,611
0
30,788
L
Sylvanus
5,223
989
3,229
6,331
15,905
15,408
0
7,119
8,786
15,846
0
L
Discordia
Omega Dark VIII
Discordia
13,471
533
0
1,222
9,577
3,874
0
4,689
4,888
41,813
0
L
Sun Wukong
TacTicalTomatOs
Sun Wukong
7,588
1,370
0
964
15,441
12,272
0
4,662
10,779
0
24,223
W
Hera
16,132
3,717
51
3,876
8,444
2,800
928
4,696
3,480
47,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,641
Gold Earned
30,030
124
Minions Killed
182
4
Camps Cleared
6
771,256
Distance Traveled
771,384
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,889
706
90
6
2
261,000
6
W
Gilgamesh
9,679
691
22
2
1
265,763
3
L
Sylvanus
9,128
652
33
2
0
238,444
0
L
Discordia
9,649
689
55
4
2
252,816
4
L
Sun Wukong
8,864
633
36
3
2
279,996
5
W
Hera
10,462
747
70
5
3
244,621
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role