Player Matchup

Olorun
Olorun
 
Olorun
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Sir-Apoliom
Jormungandr
Level 113
God Stats
12W - 10L
1,641 SR
Queue Stats
281W - 278L
1,549 Elo+
Solo
Agni
Agni
Xz-Rampo_12
Agni
Level 63
God Stats
0W - 6L
1,500 SR
Queue Stats
218W - 227L
1,341 Elo+
Solo
Fenrir
Fenrir
nanosei
Fenrir
Level 104
God Stats
16W - 16L
1,526 SR
Queue Stats
146W - 179L
1,354 Elo+
Solo
Neith
Neith
yraomaha
Neith
Level 120
God Stats
7W - 8L
1,693 SR
Queue Stats
108W - 137L
1,376 Elo+
Solo
Team Averages
Level 107
1,572 SR
1,424 Elo+

VS

Team Averages
Level 85
1,383 SR
1,378 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
B0T-_DI3G00
Ymir
Level 21
God Stats
39W - 43L
1,208 SR
Queue Stats
142W - 196L
1,195 Elo+
Party 1
Thanatos
Thanatos
Bisensang
Thanatos
Level 45
God Stats
4W - 2L
1,450 SR
Queue Stats
7W - 23L
1,211 Elo+
Party 1
Chiron
Chiron
Exarchopoulos
Chiron
Level 144
God Stats
14W - 7L
1,255 SR
Queue Stats
309W - 265L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
1 / 2 / 3
6,942
534
6,205
7,705
3,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jormungandr
Sir-Apoliom
Jormungandr
13
0 / 1 / 2
7,239
557
4,847
7,039
5,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 2
5,870
452
2,925
5,527
1,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
nanosei
Fenrir
9
3 / 5 / 0
6,417
494
4,082
9,385
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Neith
yraomaha
Neith
7
0 / 1 / 1
5,473
421
1,053
3,748
1,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
2 / 2 / 4
7,870
605
4,867
6,465
2,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
 
Erlang Shen
12
1 / 1 / 2
6,682
514
4,325
7,533
4,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 0 / 4
6,924
533
902
6,771
5,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Bisensang
Thanatos
13
9 / 1 / 3
8,152
627
10,157
7,974
3,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 4
7,075
544
5,057
5,560
1,554
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
13
13
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
2
3
1.25
W
Kukulkan
 
Kukulkan
2
2
4
2
W
Erlang Shen
 
Erlang Shen
1
1
2
2
W
0
0
4
2
W
Thanatos
Bisensang
Thanatos
9
1
3
10.5
W
1
1
4
3
L
Jormungandr
Sir-Apoliom
Jormungandr
0
1
2
1
L
1
4
2
0.5
L
Fenrir
nanosei
Fenrir
3
5
0
0.6
L
Neith
yraomaha
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,112
Damage
25,308
33,404
Taken
34,303
13,726
Mitigated
17,821
8,470
Healing
16,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,205
1,531
623
1,117
7,705
3,222
0
540
7,134
38,042
2,304
W
Kukulkan
 
Kukulkan
4,867
139
0
1,327
6,465
2,328
0
1,475
4,878
62,062
0
W
Erlang Shen
 
Erlang Shen
4,325
1,549
0
2,551
7,533
4,989
380
4,408
2,656
0
31,076
W
902
159
0
1,669
6,771
5,877
408
2,509
4,228
26,264
0
W
Thanatos
Bisensang
Thanatos
10,157
2,607
0
8,500
7,974
3,073
0
2,996
4,779
0
44,119
W
5,057
1,470
647
2,143
5,560
1,554
2,391
1,389
4,171
0
49,809
L
Jormungandr
Sir-Apoliom
Jormungandr
4,847
1,505
0
2,424
7,039
5,452
0
1,022
5,640
43,667
0
L
2,925
128
0
1,066
5,527
1,193
0
1,021
4,506
22,816
0
L
Fenrir
nanosei
Fenrir
4,082
588
0
2,176
9,385
2,831
0
3,003
6,323
0
23,550
L
Neith
yraomaha
Neith
1,053
442
56
1,008
3,748
1,028
0
183
3,565
0
18,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,941
Gold Earned
36,703
306
Minions Killed
401
0
Camps Cleared
0
1,027,140
Distance Traveled
1,311,404
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,942
534
78
6
0
233,571
4
W
Kukulkan
7,870
605
122
9
0
258,495
2
W
Erlang Shen
6,682
514
64
5
0
265,202
4
W
Ymir
6,924
533
56
4
0
252,791
1
W
Thanatos
8,152
627
61
5
0
289,430
1
W
Chiron
7,075
544
98
8
0
245,486
5
L
Jormungandr
7,239
557
98
8
0
244,288
1
L
Agni
5,870
452
47
4
0
187,229
2
L
Fenrir
6,417
494
48
4
0
211,734
1
L
Neith
5,473
421
35
3
0
150,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role