Player Matchup

Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum IV
AshvinTheGreat
Bellona
Platinum IV
Level 91
God Stats
6W - 4L
1,649 SR
Queue Stats
206W - 180L
1,939 MMR
Party 1
Hachiman
Hachiman
Platinum IV
Valentrìx
Hachiman
Platinum IV
Level 125
God Stats
2W - 2L
1,323 SR
Queue Stats
109W - 85L
1,941 MMR
Party 1
Artio
Artio
Platinum III
Vеlf
Artio
Platinum III
Level 126
God Stats
3W - 5L
1,535 SR
Queue Stats
385W - 388L
1,700 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
corteiz
Gilgamesh
Platinum II
Level 158
God Stats
2W - 4L
1,469 SR
Queue Stats
56W - 53L
1,944 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,495 SR
1,805 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,725 SR
1,882 MMR
Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Diamond II
HedzeHog
Set
Diamond II
Level 118
God Stats
10W - 2L
1,934 SR
Queue Stats
102W - 68L
2,405 MMR
Solo
Persephone
Persephone
Gold I
JoIene
Persephone
Gold I
Level 144
God Stats
24W - 10L
1,706 SR
Queue Stats
806W - 810L
1,678 MMR
Solo
Amaterasu
Amaterasu
Platinum III
Lperkal
Amaterasu
Platinum III
Level 89
God Stats
1W - 0L
1,733 SR
Queue Stats
58W - 51L
1,684 MMR
Solo
Apollo
Apollo
Diamond IV
VUBVUBflyer
Apollo
Diamond IV
Level 160
God Stats
13W - 8L
1,753 SR
Queue Stats
109W - 92L
2,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
4 / 7 / 2
11,878
540
14,459
14,060
5,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 1 / 3
12,437
565
16,308
20,737
23,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hachiman
Valentrìx
Hachiman
17
0 / 5 / 0
10,509
478
10,751
14,353
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artio
Vеlf
Artio
12
0 / 9 / 2
8,638
393
3,122
22,748
19,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
corteiz
Gilgamesh
19
6 / 6 / 3
12,204
555
18,135
22,598
10,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
Ah Muzen CabAthenaGebThoth

VS

Bans
IzanamiAtlasBastetCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
4 / 1 / 21
12,941
588
17,519
26,391
23,513
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
10 / 5 / 3
13,532
615
17,426
18,621
14,976
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
JoIene
Persephone
19
4 / 3 / 13
13,500
614
13,481
11,079
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Lperkal
Amaterasu
19
2 / 4 / 9
12,746
579
8,715
20,164
20,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
20
8 / 0 / 9
14,854
675
17,345
23,674
9,660
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
83
13
Kills
28
28
Deaths
13
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
7
2
0.71
W
Cerberus
 
Cerberus
4
1
21
14.5
L
3
1
3
4.5
W
10
5
3
2.3
W
Persephone
JoIene
Persephone
4
3
13
3.5
W
Amaterasu
Lperkal
Amaterasu
2
4
9
1.63
W
Apollo
8
0
9
12.5
L
Hachiman
Valentrìx
Hachiman
0
5
0
0
L
Artio
Vеlf
Artio
0
9
2
0.11
L
Gilgamesh
corteiz
Gilgamesh
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,775
Damage
74,486
94,496
Taken
99,929
63,438
Mitigated
72,624
26,979
Healing
42,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
14,459
298
1,636
2,749
14,060
5,601
0
2,941
11,119
103,353
0
W
Cerberus
 
Cerberus
17,519
643
1,332
9,377
26,391
23,513
249
5,793
20,598
53,691
11,214
L
16,308
7,149
0
10,180
20,737
23,073
155
6,104
14,633
0
92,440
W
17,426
5,925
0
4,864
18,621
14,976
1,113
4,982
13,639
0
111,167
W
Persephone
JoIene
Persephone
13,481
1,068
323
3,605
11,079
3,683
760
2,117
8,959
96,974
0
W
Amaterasu
Lperkal
Amaterasu
8,715
2,834
0
7,069
20,164
20,792
509
3,318
16,604
0
73,406
W
Apollo
17,345
10,748
0
16,014
23,674
9,660
4,075
3,035
20,303
0
151,485
L
Hachiman
Valentrìx
Hachiman
10,751
6,124
0
3,992
14,353
4,502
1,446
3,082
11,271
0
84,669
L
Artio
Vеlf
Artio
3,122
272
887
5,073
22,748
19,841
0
10,362
12,386
15,205
0
L
Gilgamesh
corteiz
Gilgamesh
18,135
4,734
0
2,462
22,598
10,421
0
6,397
16,201
0
88,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,666
Gold Earned
67,573
663
Minions Killed
755
0
Camps Cleared
0
2,118,478
Distance Traveled
2,194,239
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,878
540
189
9
0
418,694
8
W
Cerberus
12,941
588
72
3
0
446,783
5
L
Bellona
12,437
565
182
8
0
467,185
4
W
Set
13,532
615
147
7
0
438,147
1
W
Persephone
13,500
614
166
8
0
413,619
3
W
Amaterasu
12,746
579
143
7
0
439,829
6
W
Apollo
14,854
675
227
10
0
455,861
7
L
Hachiman
10,509
478
152
7
0
381,189
6
L
Artio
8,638
393
32
1
0
401,963
8
L
Gilgamesh
12,204
555
108
5
0
449,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role