Player Matchup

Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
FizzytheOne
Guan Yu
Level 68
God Stats
12W - 14L
1,500 SR
Queue Stats
423W - 470L
1,418 Elo+
Solo
Arachne
Arachne
corleone69590
Arachne
Level 95
God Stats
2W - 5L
1,753 SR
Queue Stats
397W - 390L
1,457 Elo+
Solo
Cabrakan
Cabrakan
syzygy_gy
Cabrakan
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,412 Elo+
Solo
Hel
Hel
yavuzao14
Hel
Level 90
God Stats
3W - 9L
1,373 SR
Queue Stats
168W - 174L
1,418 Elo+
Solo
Team Averages
Level 88
1,525 SR
1,441 Elo+

VS

Team Averages
Level 92
1,472 SR
1,461 Elo+
Sol
Sol
AngiLuvsYou
Sol
Level 90
God Stats
23W - 14L
1,681 SR
Queue Stats
40W - 32L
1,590 Elo+
Solo
Bakasura
Bakasura
Fire15781
Bakasura
Level 149
God Stats
4W - 4L
1,144 SR
Queue Stats
108W - 119L
1,248 Elo+
Solo
Bacchus
Bacchus
Minschemaul
Bacchus
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 133L
1,439 Elo+
Solo
Bellona
Bellona
safooma69
Bellona
Level 69
God Stats
30W - 21L
1,536 SR
Queue Stats
149W - 121L
1,567 Elo+
Solo
Nike
Nike
xX_Sosnas_Xx
Nike
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 75L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 4 / 0
7,339
489
7,028
7,365
2,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
FizzytheOne
Guan Yu
14
2 / 4 / 1
8,444
563
6,702
15,590
12,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
11
1 / 5 / 0
6,792
453
3,506
13,574
4,386
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
syzygy_gy
Cabrakan
11
1 / 4 / 0
7,124
475
5,312
10,652
8,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 3 / 0
6,835
456
6,990
9,055
2,925
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 7
9,792
653
12,266
7,247
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
Fire15781
Bakasura
15
8 / 1 / 7
9,656
644
7,907
9,403
3,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Minschemaul
Bacchus
12
3 / 0 / 6
7,816
521
3,506
11,270
11,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
safooma69
Bellona
16
3 / 3 / 0
9,675
645
10,591
10,323
8,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 0 / 3
9,290
619
3,776
11,731
9,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
4
Kills
20
20
Deaths
4
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
0
0
W
4
0
7
7.5
W
Bakasura
Fire15781
Bakasura
8
1
7
11.5
L
Guan Yu
FizzytheOne
Guan Yu
2
4
1
0.63
W
Bacchus
Minschemaul
Bacchus
3
0
6
6
L
Arachne
1
5
0
0.2
W
Bellona
safooma69
Bellona
3
3
0
1
L
Cabrakan
syzygy_gy
Cabrakan
1
4
0
0.25
W
2
0
3
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,538
Damage
38,046
56,236
Taken
49,974
32,013
Mitigated
36,250
17,692
Healing
18,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,028
2,941
0
1,390
7,365
2,797
1,196
1,780
5,425
0
55,107
W
12,266
4,044
259
3,992
7,247
2,663
3,464
2,223
4,720
64,830
7,009
W
Bakasura
Fire15781
Bakasura
7,907
4,940
0
5,153
9,403
3,911
6
1,629
7,646
0
51,666
L
Guan Yu
FizzytheOne
Guan Yu
6,702
1,408
0
5,023
15,590
12,978
476
1,033
14,277
0
49,433
W
Bacchus
Minschemaul
Bacchus
3,506
745
301
4,273
11,270
11,134
320
3,966
7,079
18,600
1,357
L
Arachne
3,506
2,339
125
3,387
13,574
4,386
0
3,963
9,446
0
32,659
W
Bellona
safooma69
Bellona
10,591
4,546
0
2,047
10,323
8,919
884
404
9,919
0
65,776
L
Cabrakan
syzygy_gy
Cabrakan
5,312
996
0
2,399
10,652
8,927
60
3,933
6,503
29,302
0
W
3,776
761
201
2,425
11,731
9,623
1,027
3,343
8,308
0
58,035
L
6,990
351
1,333
4,035
9,055
2,925
696
4,039
4,856
44,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,534
Gold Earned
46,229
422
Minions Killed
531
0
Camps Cleared
0
1,354,488
Distance Traveled
1,485,603
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,339
489
103
7
0
270,622
2
W
Sol
9,792
653
141
9
0
305,236
0
W
Bakasura
9,656
644
99
7
0
354,437
9
L
Guan Yu
8,444
563
126
8
0
232,435
1
W
Bacchus
7,816
521
28
2
0
277,665
2
L
Arachne
6,792
453
58
4
0
298,407
0
W
Bellona
9,675
645
134
9
0
273,792
4
L
Cabrakan
7,124
475
51
3
0
271,181
2
W
Nike
9,290
619
129
9
0
274,473
0
L
Hel
6,835
456
84
6
0
281,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role