Player Matchup

Achilles
Achilles
Avrm
Achilles
Level 145
God Stats
11W - 2L
1,497 SR
Queue Stats
406W - 193L
1,647 Elo+
Party 1
Neith
Neith
DeathBlower1
Neith
Level 107
God Stats
2W - 0L
1,434 SR
Queue Stats
451W - 204L
1,713 Elo+
Party 1
Agni
Agni
xDARKTWINKIEx
Agni
Level 115
God Stats
22W - 7L
2,021 SR
Queue Stats
328W - 161L
1,636 Elo+
Party 1
Team Averages
Level 122
1,651 SR
1,665 Elo+

VS

Team Averages
Level 95
1,417 SR
1,485 Elo+
Medusa
Medusa
GGrunt
Medusa
Level 110
God Stats
7W - 7L
1,516 SR
Queue Stats
76W - 132L
1,455 Elo+
Solo
Poseidon
Poseidon
Kurvve
Poseidon
Level 89
God Stats
0W - 1L
1,234 SR
Queue Stats
24W - 43L
1,500 Elo+
Party 2
Atlas
Atlas
PBNCM
Atlas
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 48L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Avrm
Achilles
16
5 / 3 / 11
11,087
739
12,153
21,407
17,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
8 / 5 / 10
11,977
798
12,785
12,180
4,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
6 / 4 / 12
11,533
769
16,172
9,314
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GGrunt
Medusa
15
3 / 4 / 7
10,090
673
10,652
12,684
5,117
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
Kurvve
Poseidon
15
3 / 10 / 8
10,471
698
11,576
11,808
3,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
PBNCM
Atlas
15
6 / 5 / 4
10,407
694
10,076
20,800
28,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
19
Kills
12
12
Deaths
19
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
Avrm
Achilles
5
3
11
3.5
W
8
5
10
2.6
L
Medusa
GGrunt
Medusa
3
4
7
1.63
L
Poseidon
Kurvve
Poseidon
3
10
8
0.7
L
Atlas
PBNCM
Atlas
6
5
4
1.6
W
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,110
Damage
32,304
42,901
Taken
45,292
24,686
Mitigated
36,944
7,579
Healing
4,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Avrm
Achilles
12,153
4,464
0
2,119
21,407
17,526
208
8,396
12,483
0
30,769
W
12,785
5,795
0
2,793
12,180
4,261
1,311
6,703
5,240
0
41,242
L
Medusa
GGrunt
Medusa
10,652
3,807
0
1,561
12,684
5,117
0
5,362
7,049
0
30,902
L
Poseidon
Kurvve
Poseidon
11,576
1,808
0
780
11,808
3,556
53
3,715
7,841
45,784
0
L
Atlas
PBNCM
Atlas
10,076
2,737
249
2,349
20,800
28,271
378
6,195
14,040
29,168
0
W
16,172
174
86
2,581
9,314
2,899
1,370
5,729
3,421
43,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,597
Gold Earned
30,968
157
Minions Killed
152
4
Camps Cleared
7
783,637
Distance Traveled
750,895
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,087
739
26
2
1
273,059
2
W
Neith
11,977
798
57
4
2
252,332
4
L
Medusa
10,090
673
45
3
3
285,935
6
L
Poseidon
10,471
698
80
5
3
211,450
5
L
Atlas
10,407
694
27
2
1
253,510
3
W
Agni
11,533
769
74
5
1
258,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role