Player Matchup

Heimdallr
Heimdallr
Conqueffadore
Heimdallr
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 22L
1,351 Elo+
Party 3
Charybdis
Charybdis
DABABA4KT
Charybdis
Level 37
God Stats
5W - 7L
1,532 SR
Queue Stats
224W - 295L
1,271 Elo+
Solo
Cthulhu
Cthulhu
DeathlessShinobi
Cthulhu
Level 69
God Stats
4W - 5L
1,728 SR
Queue Stats
316W - 352L
1,377 Elo+
Party 3
Ymir
Ymir
KoolAidMan420
Ymir
Level 17
God Stats
6W - 7L
1,455 SR
Queue Stats
7W - 11L
1,487 Elo+
Party 2
Anubis
Anubis
Moledier
Anubis
Level 109
God Stats
6W - 5L
1,476 SR
Queue Stats
86W - 76L
1,238 Elo+
Party 2
Team Averages
Level 48
1,538 SR
1,345 Elo+

VS

Team Averages
Level 110
1,639 SR
1,466 Elo+
Ganesha
Ganesha
BlackAssassin29
Ganesha
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 17L
1,264 Elo+
Party 4
Guan Yu
Guan Yu
CannabisCrusade
Guan Yu
Level 160
God Stats
6W - 3L
1,829 SR
Queue Stats
143W - 137L
1,546 Elo+
Party 1
Charybdis
Charybdis
FarohGangYT
Charybdis
Level 71
God Stats
4W - 2L
1,517 SR
Queue Stats
67W - 79L
1,468 Elo+
Party 4
Agni
Agni
ProfitTaker
Agni
Level 132
God Stats
21W - 11L
1,923 SR
Queue Stats
428W - 446L
1,549 Elo+
Party 1
Gilgamesh
Gilgamesh
SoapyLycan
Gilgamesh
Level 126
God Stats
2W - 3L
1,424 SR
Queue Stats
144W - 110L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Conqueffadore
Heimdallr
10
0 / 11 / 0
6,679
352
4,389
13,213
1,935
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
DABABA4KT
Charybdis
15
4 / 6 / 2
10,187
536
6,139
15,100
3,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 3
9,152
482
10,072
15,438
11,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

12
2 / 4 / 5
8,244
434
6,762
11,601
3,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Moledier
Anubis
16
5 / 5 / 3
10,358
545
10,826
15,173
4,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 13
9,970
525
5,507
13,930
12,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
4 / 4 / 8
10,517
554
11,006
15,992
14,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
FarohGangYT
Charybdis
16
6 / 1 / 8
9,846
518
10,515
13,800
4,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
8 / 1 / 3
11,897
626
13,786
7,385
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
SoapyLycan
Gilgamesh
17
10 / 5 / 4
11,206
590
12,440
15,063
5,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
12
Kills
28
28
Deaths
13
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
0
2
13
3.25
W
4
4
8
2
L
Heimdallr
Conqueffadore
Heimdallr
0
11
0
0
L
Charybdis
DABABA4KT
Charybdis
4
6
2
0.83
L
1
2
3
1.25
W
Charybdis
FarohGangYT
Charybdis
6
1
8
10
L
2
4
5
1.13
L
Anubis
Moledier
Anubis
5
5
3
1.3
W
8
1
3
9.5
W
Gilgamesh
SoapyLycan
Gilgamesh
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,188
Damage
53,254
70,525
Taken
66,170
24,585
Mitigated
40,586
20,120
Healing
19,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,507
310
669
2,620
13,930
12,467
548
7,420
6,510
19,959
0
W
11,006
773
572
3,758
15,992
14,992
0
6,795
9,197
0
56,290
L
Heimdallr
Conqueffadore
Heimdallr
4,389
2,446
0
634
13,213
1,935
30
3,558
9,490
0
26,055
L
Charybdis
DABABA4KT
Charybdis
6,139
2,887
0
4,238
15,100
3,269
271
7,261
7,393
0
60,689
L
10,072
644
64
4,709
15,438
11,399
0
3,266
11,953
42,918
0
W
Charybdis
FarohGangYT
Charybdis
10,515
6,645
0
6,525
13,800
4,970
3,767
6,131
7,669
0
85,587
L
6,762
1,317
0
3,099
11,601
3,120
201
3,203
8,339
31,734
0
L
Anubis
Moledier
Anubis
10,826
734
300
7,076
15,173
4,862
451
1,376
13,334
65,747
0
W
13,786
431
0
1,406
7,385
2,684
772
462
6,923
99,162
0
W
Gilgamesh
SoapyLycan
Gilgamesh
12,440
2,891
0
3,931
15,063
5,473
0
6,852
7,851
0
67,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,620
Gold Earned
53,436
400
Minions Killed
555
0
Camps Cleared
0
1,653,288
Distance Traveled
1,927,780
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,970
525
9
0
0
404,595
2
W
Guan Yu
10,517
554
108
6
0
391,246
7
L
Heimdallr
6,679
352
38
2
0
298,381
3
L
Charybdis
10,187
536
113
6
0
337,954
7
L
Cthulhu
9,152
482
86
5
0
370,467
3
W
Charybdis
9,846
518
154
8
0
347,843
7
L
Ymir
8,244
434
46
2
0
332,669
0
L
Anubis
10,358
545
117
6
0
313,817
4
W
Agni
11,897
626
185
10
0
392,938
5
W
Gilgamesh
11,206
590
99
5
0
391,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role