Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Danny2
Merlin
Level 149
God Stats
2W - 3L
1,500 SR
Queue Stats
122W - 100L
1,890 Elo+
Party 2
Neith
Neith
TTooxxxiiCC
Neith
Level 128
God Stats
2W - 0L
1,829 SR
Queue Stats
25W - 12L
1,775 Elo+
Solo
Bacchus
Bacchus
TheWolvesVoid
Bacchus
Level 160
God Stats
13W - 9L
1,770 SR
Queue Stats
377W - 251L
1,735 Elo+
Solo
Serqet
Serqet
eddieRF8
Serqet
Level 159
God Stats
1W - 0L
1,287 SR
Queue Stats
230W - 188L
1,940 Elo+
Party 2
Team Averages
Level 151
1,577 SR
1,768 Elo+

VS

Team Averages
Level 135
1,683 SR
1,623 Elo+
Achilles
Achilles
 
Achilles
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FreezeFrame Og
Tsukuyomi
Level 140
God Stats
3W - 5L
1,268 SR
Queue Stats
171W - 102L
1,713 Elo+
Party 3
Vulcan
Vulcan
TTV_La13catorce
Vulcan
Level 89
God Stats
14W - 17L
1,828 SR
Queue Stats
735W - 621L
1,679 Elo+
Solo
Aphrodite
Aphrodite
XPurpleProdigyX
Aphrodite
Level 160
God Stats
16W - 12L
1,448 SR
Queue Stats
387W - 361L
1,618 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
he who naps
Ah Muzen Cab
Level 160
God Stats
7W - 4L
2,373 SR
Queue Stats
530W - 324L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 3 / 1
9,143
571
6,833
10,294
3,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Merlin
Danny2
Merlin
15
5 / 2 / 4
9,264
579
7,172
5,839
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
15 / 0 / 3
11,434
715
23,560
10,956
4,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Bacchus
12
1 / 3 / 9
7,908
494
6,812
13,613
12,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
eddieRF8
Serqet
13
2 / 4 / 4
8,133
508
3,109
11,121
3,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
4 / 6 / 1
7,813
488
5,320
14,320
4,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tsukuyomi
FreezeFrame Og
Tsukuyomi
12
1 / 10 / 0
7,506
469
5,126
13,807
3,434
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 6
8,790
549
9,144
7,487
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Aphrodite
XPurpleProdigyX
Aphrodite
14
3 / 1 / 3
8,247
515
4,042
10,543
8,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
he who naps
Ah Muzen Cab
12
1 / 5 / 6
7,369
461
6,777
16,190
13,382
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
23
Kills
12
12
Deaths
23
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
3
1
0.17
L
Achilles
 
Achilles
4
6
1
0.75
W
Merlin
Danny2
Merlin
5
2
4
3.5
L
Tsukuyomi
FreezeFrame Og
Tsukuyomi
1
10
0
0.1
L
3
1
6
6
W
15
0
3
16.5
W
Bacchus
1
3
9
1.83
L
Aphrodite
XPurpleProdigyX
Aphrodite
3
1
3
4.5
W
Serqet
eddieRF8
Serqet
2
4
4
1
L
Ah Muzen Cab
he who naps
Ah Muzen Cab
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,486
Damage
30,409
51,823
Taken
62,347
25,502
Mitigated
32,508
19,213
Healing
14,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,833
4,560
0
4,048
10,294
3,154
3,475
3,085
6,989
64,938
0
L
Achilles
 
Achilles
5,320
1,254
0
2,713
14,320
4,942
0
4,072
9,900
0
43,324
W
Merlin
Danny2
Merlin
7,172
185
0
780
5,839
1,890
183
2,728
2,929
62,753
0
L
Tsukuyomi
FreezeFrame Og
Tsukuyomi
5,126
1,315
0
783
13,807
3,434
0
1,700
12,107
0
49,590
L
9,144
2,155
0
580
7,487
2,478
0
2,815
4,157
58,197
0
W
23,560
15,730
0
8,216
10,956
4,149
1,614
776
10,098
0
89,653
W
Bacchus
6,812
949
0
2,893
13,613
12,916
16
3,152
10,076
15,777
3,039
L
Aphrodite
XPurpleProdigyX
Aphrodite
4,042
194
858
5,958
10,543
8,272
99
5,946
4,597
43,453
0
W
Serqet
eddieRF8
Serqet
3,109
521
0
3,276
11,121
3,393
0
2,608
8,389
0
44,411
L
Ah Muzen Cab
he who naps
Ah Muzen Cab
6,777
2,519
197
3,809
16,190
13,382
0
5,652
10,538
0
31,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,882
Gold Earned
39,725
534
Minions Killed
438
0
Camps Cleared
0
1,614,151
Distance Traveled
1,496,471
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,143
571
124
8
0
290,929
2
L
Achilles
7,813
488
81
5
0
309,681
0
W
Merlin
9,264
579
142
9
0
301,658
1
L
Tsukuyomi
7,506
469
87
5
0
270,052
3
L
Vulcan
8,790
549
127
8
0
341,631
6
W
Neith
11,434
715
155
10
0
351,326
4
W
Bacchus
7,908
494
34
2
0
324,346
2
L
Aphrodite
8,247
515
90
6
0
301,873
2
W
Serqet
8,133
508
79
5
0
345,892
4
L
Ah Muzen Cab
7,369
461
53
3
0
273,234
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role