Player Matchup

Neith
Neith
Grizzly-Gamer00
Neith
Level 86
God Stats
4W - 5L
1,147 SR
Queue Stats
124W - 128L
1,383 Elo+
Party 1
Zeus
Zeus
Mephiston350
Zeus
Level 77
God Stats
12W - 7L
1,353 SR
Queue Stats
98W - 97L
1,345 Elo+
Party 2
Achilles
Achilles
Orbital-_-Ape
Achilles
Level 25
God Stats
4W - 6L
1,285 SR
Queue Stats
30W - 52L
1,344 Elo+
Party 1
Danzaburou
Danzaburou
Tazanian1-0
Danzaburou
Level 16
God Stats
38W - 39L
1,434 SR
Queue Stats
56W - 61L
1,364 Elo+
Party 1
Geb
Geb
l_e_m_o_n_350
Geb
Level 18
God Stats
3W - 4L
1,387 SR
Queue Stats
14W - 16L
1,351 Elo+
Party 2
Team Averages
Level 44
1,321 SR
1,357 Elo+

VS

Team Averages
Level 65
1,465 SR
1,428 Elo+
Bellona
Bellona
Braunsgi420
Bellona
Level 39
God Stats
62W - 69L
1,242 SR
Queue Stats
74W - 97L
1,151 Elo+
Solo
Neith
Neith
DreamsOfBritain
Neith
Level 66
God Stats
1W - 4L
1,614 SR
Queue Stats
51W - 49L
1,587 Elo+
Solo
Janus
Janus
Flirsk
Janus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 63L
1,413 Elo+
Solo
Gilgamesh
Gilgamesh
LUV Myriad
Gilgamesh
Level 61
God Stats
12W - 9L
1,489 SR
Queue Stats
100W - 101L
1,545 Elo+
Solo
Kali
Kali
Takeov3rShot
Kali
Level 96
God Stats
8W - 7L
1,481 SR
Queue Stats
180W - 168L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
5,824
647
2,440
2,849
954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 3 / 0
6,126
681
3,902
4,229
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Orbital-_-Ape
Achilles
11
1 / 3 / 1
5,957
662
2,276
6,462
3,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Tazanian1-0
Danzaburou
8
0 / 5 / 2
4,933
548
4,876
5,852
1,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 0 / 2
4,874
542
1,250
6,952
2,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Braunsgi420
Bellona
10
2 / 3 / 1
5,607
623
3,501
7,336
5,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
3 / 4 / 2
5,177
575
4,774
5,903
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Flirsk
Janus
2
0 / 1 / 0
3,447
383
214
987
244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
LUV Myriad
Gilgamesh
7
2 / 1 / 3
4,990
554
2,062
7,396
3,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
3 / 0 / 2
5,348
594
3,553
4,775
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
9
Kills
10
11
Deaths
9
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
Braunsgi420
Bellona
2
3
1
0.83
L
3
4
2
1
L
Janus
Flirsk
Janus
0
1
0
0
W
4
0
1
4.5
L
Gilgamesh
LUV Myriad
Gilgamesh
2
1
3
3.5
W
4
3
0
1.33
W
Achilles
Orbital-_-Ape
Achilles
1
3
1
0.5
L
3
0
2
4
W
Danzaburou
Tazanian1-0
Danzaburou
0
5
2
0.2
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,744
Damage
14,104
26,344
Taken
26,397
9,634
Mitigated
12,145
5,758
Healing
8,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Braunsgi420
Bellona
3,501
1,902
0
2,243
7,336
5,191
187
1,614
5,612
0
28,431
L
4,774
2,252
0
1,813
5,903
1,540
419
858
5,005
0
21,939
L
Janus
Flirsk
Janus
214
0
0
385
987
244
0
345
600
2,522
0
W
2,440
953
0
741
2,849
954
495
0
2,516
0
24,121
L
Gilgamesh
LUV Myriad
Gilgamesh
2,062
302
35
1,398
7,396
3,467
0
1,566
5,740
0
14,435
W
3,902
237
0
571
4,229
1,003
0
214
4,015
27,935
0
W
Achilles
Orbital-_-Ape
Achilles
2,276
1,030
0
1,322
6,462
3,359
200
0
6,462
0
24,159
L
3,553
2,087
0
2,267
4,775
1,703
0
407
4,288
0
22,313
W
Danzaburou
Tazanian1-0
Danzaburou
4,876
2,982
0
1,158
5,852
1,361
407
0
5,640
0
22,693
W
1,250
227
0
1,966
6,952
2,957
216
0
6,475
9,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,714
Gold Earned
24,569
220
Minions Killed
165
0
Camps Cleared
0
951,065
Distance Traveled
808,665
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,607
623
61
7
0
194,976
1
L
Neith
5,177
575
35
4
0
167,809
0
L
Janus
3,447
383
4
0
0
41,127
1
W
Neith
5,824
647
46
5
0
189,195
4
L
Gilgamesh
4,990
554
25
3
0
186,333
2
W
Zeus
6,126
681
59
7
0
201,997
0
W
Achilles
5,957
662
56
6
0
179,768
0
L
Kali
5,348
594
40
4
0
218,420
3
W
Danzaburou
4,933
548
41
5
0
176,662
2
W
Geb
4,874
542
18
2
0
203,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role