Player Matchup

Tyr
Tyr
Brave Sir Kyle
Tyr
Level 154
God Stats
0W - 1L
1,599 SR
Queue Stats
183W - 141L
1,701 Elo+
Party 1
Jormungandr
Jormungandr
Kwen the Eskimo
Jormungandr
Level 149
God Stats
18W - 8L
1,739 SR
Queue Stats
212W - 167L
1,712 Elo+
Party 1
Eset
Eset
RockerPhantom9
Eset
Level 142
God Stats
20W - 9L
1,562 SR
Queue Stats
122W - 85L
1,697 Elo+
Party 1
Team Averages
Level 148
1,633 SR
1,703 Elo+

VS

Team Averages
Level 111
1,488 SR
1,595 Elo+
Ares
Ares
Jonesing
Ares
Level 125
God Stats
3W - 1L
1,359 SR
Queue Stats
27W - 26L
1,593 Elo+
Party 2
Sol
Sol
SpookyGhost55
Sol
Level 142
God Stats
5W - 2L
1,607 SR
Queue Stats
43W - 25L
1,707 Elo+
Party 2
Izanami
Izanami
trippysacc
Izanami
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
7,564
688
4,530
10,034
6,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
Kwen the Eskimo
Jormungandr
12
2 / 3 / 2
7,763
706
6,971
11,427
8,785
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
1 / 5 / 0
7,193
654
4,256
7,230
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
1 / 2 / 10
8,702
791
5,427
8,799
8,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
3 / 0 / 8
8,864
806
10,986
6,507
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
trippysacc
Izanami
14
7 / 3 / 2
9,037
822
7,203
5,943
2,061
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
11
11
Deaths
5
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Ares
1
2
10
3
L
Jormungandr
Kwen the Eskimo
Jormungandr
2
3
2
1
L
1
5
0
0.2
W
3
0
8
7
W
Izanami
trippysacc
Izanami
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,757
Damage
23,616
28,691
Taken
21,249
19,137
Mitigated
13,287
2,639
Healing
5,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,530
54
0
305
10,034
6,926
0
6,787
3,247
28
14,881
W
Ares
5,427
454
0
1,439
8,799
8,376
96
3,799
5,000
9,307
0
L
Jormungandr
Kwen the Eskimo
Jormungandr
6,971
738
419
755
11,427
8,785
0
4,320
7,107
24,358
0
L
4,256
145
131
1,029
7,230
3,426
0
4,512
2,718
26,309
0
W
10,986
3,923
0
3,266
6,507
2,850
932
3,779
2,728
43,483
4,372
W
Izanami
trippysacc
Izanami
7,203
3,560
0
308
5,943
2,061
414
4,051
1,892
0
27,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,520
Gold Earned
26,603
104
Minions Killed
147
4
Camps Cleared
8
602,505
Distance Traveled
649,995
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,564
688
26
2
1
210,978
3
W
Ares
8,702
791
6
1
0
230,404
2
L
Jormungandr
7,763
706
30
3
1
204,336
3
L
Eset
7,193
654
48
4
2
187,191
3
W
Sol
8,864
806
87
8
4
218,670
2
W
Izanami
9,037
822
54
5
4
200,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role