Player Matchup

Neith
Neith
BoldKnight69514
Neith
Level 86
God Stats
0W - 1L
1,976 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DeathPhantom022
Nu Wa
Level 99
God Stats
5W - 9L
1,422 SR
Queue Stats
153W - 186L
1,571 Elo+
Party 2
Cthulhu
Cthulhu
RektByDawn
Cthulhu
Level 121
God Stats
2W - 6L
1,757 SR
Queue Stats
222W - 203L
1,329 Elo+
Party 2
Team Averages
Level 102
1,718 SR
1,467 Elo+

VS

Team Averages
Level 126
1,405 SR
1,521 Elo+
Zeus
Zeus
LOGiiC-Dread
Zeus
Level 127
God Stats
4W - 6L
1,302 SR
Queue Stats
254W - 277L
1,564 Elo+
Party 1
Bacchus
Bacchus
LOGiiC-chugZ
Bacchus
Level 127
God Stats
2W - 0L
1,414 SR
Queue Stats
72W - 77L
1,557 Elo+
Party 1
Hou Yi
Hou Yi
NinjaLaker8324
Hou Yi
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 65L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
7,510
683
5,599
7,610
2,893
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 7 / 3
7,057
642
3,987
8,393
3,233
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
RektByDawn
Cthulhu
11
1 / 5 / 4
7,088
644
5,837
12,393
10,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 6
8,489
772
11,218
7,539
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
LOGiiC-chugZ
Bacchus
13
6 / 3 / 4
8,454
769
11,732
11,141
6,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 0 / 5
8,263
751
3,047
3,850
1,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
5
Kills
14
14
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
1
7
3
0.36
W
5
2
6
4
W
Bacchus
LOGiiC-chugZ
Bacchus
6
3
4
2.67
W
3
0
5
5.5
L
Cthulhu
RektByDawn
Cthulhu
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,423
Damage
25,997
28,396
Taken
22,530
16,503
Mitigated
10,166
3,760
Healing
8,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,599
1,095
0
1,615
7,610
2,893
0
6,600
864
0
15,500
L
3,987
1,768
370
290
8,393
3,233
0
7,231
897
17,387
0
W
11,218
805
141
2,095
7,539
2,104
48
3,459
3,863
35,113
0
W
Bacchus
LOGiiC-chugZ
Bacchus
11,732
1,254
172
4,894
11,141
6,684
58
4,509
6,385
32,130
0
W
3,047
888
270
881
3,850
1,378
147
2,067
1,751
0
26,377
L
Cthulhu
RektByDawn
Cthulhu
5,837
456
185
1,300
12,393
10,377
0
8,533
3,685
11,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,655
Gold Earned
25,206
65
Minions Killed
146
1
Camps Cleared
9
575,429
Distance Traveled
578,194
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,510
683
24
2
1
195,767
2
L
Nu Wa
7,057
642
30
3
0
179,140
0
W
Zeus
8,489
772
58
5
2
196,326
3
W
Bacchus
8,454
769
38
3
3
195,595
2
W
Hou Yi
8,263
751
50
5
4
186,273
1
L
Cthulhu
7,088
644
11
1
0
200,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role