Player Matchup

Jing Wei
Jing Wei
Reyben25
Jing Wei
Level 155
God Stats
5W - 0L
1,481 SR
Queue Stats
326W - 250L
1,661 Elo+
Party 1
Sobek
Sobek
Salammander7w7
Sobek
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 111L
1,648 Elo+
Party 1
Nox
Nox
notrapha
Nox
Level 87
God Stats
3W - 1L
1,695 SR
Queue Stats
81W - 48L
1,686 Elo+
Party 1
Team Averages
Level 117
1,559 SR
1,665 Elo+

VS

Team Averages
Level 49
1,514 SR
1,463 Elo+
Cthulhu
Cthulhu
RavusBlack
Cthulhu
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 177L
1,435 Elo+
Solo
Nemesis
Nemesis
SloppyChango
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,603 Elo+
Party 2
Sol
Sol
ckalel420
Sol
Level 49
God Stats
0W - 2L
1,541 SR
Queue Stats
23W - 31L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Reyben25
Jing Wei
13
7 / 0 / 5
8,439
844
12,167
6,039
2,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 1 / 9
7,679
768
3,878
10,102
9,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 1 / 8
7,570
757
7,466
4,295
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RavusBlack
Cthulhu
10
0 / 3 / 1
6,003
600
5,447
10,813
5,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
SloppyChango
Nemesis
8
2 / 6 / 0
6,640
664
4,169
11,430
2,558
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 4 / 1
6,076
608
3,367
7,578
1,280
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
13
Kills
2
2
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
RavusBlack
Cthulhu
0
3
1
0.17
W
Jing Wei
Reyben25
Jing Wei
7
0
5
9.5
W
2
1
9
6.5
L
Nemesis
SloppyChango
Nemesis
2
6
0
0.33
L
0
4
1
0.13
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,511
Damage
12,983
20,436
Taken
29,821
13,203
Mitigated
8,976
3,909
Healing
5,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
RavusBlack
Cthulhu
5,447
355
265
2,001
10,813
5,138
0
4,495
6,318
16,467
0
W
Jing Wei
Reyben25
Jing Wei
12,167
8,723
0
1,431
6,039
2,293
1,334
2,536
3,273
0
43,493
W
3,878
443
0
1,861
10,102
9,334
374
3,735
6,234
8,124
0
L
Nemesis
SloppyChango
Nemesis
4,169
1,792
0
1,655
11,430
2,558
0
4,092
7,338
0
10,996
L
3,367
1,084
386
1,061
7,578
1,280
29
3,110
4,468
16,210
0
W
7,466
1,123
0
617
4,295
1,576
1,078
2,325
1,881
16,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,688
Gold Earned
18,719
100
Minions Killed
64
4
Camps Cleared
3
542,896
Distance Traveled
477,426
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,003
600
20
2
1
149,814
4
W
Jing Wei
8,439
844
68
7
4
186,590
5
W
Sobek
7,679
768
6
1
0
173,251
2
L
Nemesis
6,640
664
18
2
2
176,557
3
L
Sol
6,076
608
26
3
0
151,055
0
W
Nox
7,570
757
26
3
0
183,055
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role