Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
BornClock6829
Kukulkan
Level 104
God Stats
4W - 7L
1,500 SR
Queue Stats
13W - 29L
1,297 Elo+
Party 3
Merlin
Merlin
Ice Ace3245
Merlin
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 20L
1,250 Elo+
Party 3
Geb
Geb
SlothTheBoss623
Geb
Level 99
God Stats
10W - 12L
1,607 SR
Queue Stats
24W - 36L
1,555 Elo+
Party 2
Gilgamesh
Gilgamesh
xxC4SHM0N3Y1xx
Gilgamesh
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 30L
1,250 Elo+
Party 3
Team Averages
Level 92
1,521 SR
1,370 Elo+

VS

Team Averages
Level 48
1,434 SR
1,421 Elo+
Neith
Neith
CactusMigg
Neith
Level 7
God Stats
1W - 4L
1,230 SR
Queue Stats
2W - 11L
1,461 Elo+
Party 1
Yemoja
Yemoja
CaiusMagnus
Yemoja
Level 29
God Stats
2W - 12L
1,367 SR
Queue Stats
13W - 29L
1,195 Elo+
Party 1
Izanami
Izanami
Kcauq17
Izanami
Level 61
God Stats
3W - 3L
1,807 SR
Queue Stats
10W - 20L
1,413 Elo+
Party 1
Bakasura
Bakasura
MrCookie4
Bakasura
Level 17
God Stats
0W - 2L
1,267 SR
Queue Stats
4W - 3L
1,566 Elo+
Party 1
Agni
Agni
PowerRan9er23
Agni
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 99L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
11 / 1 / 7
11,930
852
17,291
11,397
4,801
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
BornClock6829
Kukulkan
19
7 / 1 / 12
11,717
837
14,328
10,021
3,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
16
1 / 2 / 9
9,698
693
8,983
9,377
3,245
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 1 / 12
9,336
667
4,780
16,159
14,869
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
xxC4SHM0N3Y1xx
Gilgamesh
18
7 / 0 / 10
10,840
774
12,236
16,390
12,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
0 / 4 / 0
8,564
612
4,376
7,567
2,910
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
16
2 / 3 / 1
9,913
708
7,903
18,093
24,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Kcauq17
Izanami
17
0 / 7 / 2
10,109
722
14,932
15,722
7,541
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
MrCookie4
Bakasura
16
3 / 7 / 0
10,303
736
10,531
18,132
8,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
0 / 5 / 0
8,940
639
9,211
9,586
3,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
8
26
Kills
5
5
Deaths
26
50
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
11
1
7
14.5
W
Kukulkan
BornClock6829
Kukulkan
7
1
12
13
L
Neith
0
4
0
0
L
Yemoja
2
3
1
0.83
W
Merlin
1
2
9
2.75
L
Izanami
Kcauq17
Izanami
0
7
2
0.14
L
Bakasura
MrCookie4
Bakasura
3
7
0
0.43
L
0
5
0
0
W
0
1
12
6
W
Gilgamesh
xxC4SHM0N3Y1xx
Gilgamesh
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,618
Damage
46,953
63,344
Taken
69,100
39,879
Mitigated
47,174
10,828
Healing
10,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
17,291
8,335
682
2,134
11,397
4,801
1,439
3,866
7,391
0
51,391
W
Kukulkan
BornClock6829
Kukulkan
14,328
2,408
0
1,330
10,021
3,969
954
2,141
7,077
51,665
0
L
Neith
4,376
1,239
0
1,548
7,567
2,910
464
1,801
5,717
0
16,140
L
Yemoja
7,903
912
1,205
1,533
18,093
24,728
364
7,750
9,664
21,905
0
W
Merlin
8,983
426
318
1,422
9,377
3,245
1,482
1,883
6,640
33,515
0
L
Izanami
Kcauq17
Izanami
14,932
7,098
0
1,023
15,722
7,541
786
7,765
7,759
0
51,213
L
Bakasura
MrCookie4
Bakasura
10,531
7,141
942
3,143
18,132
8,106
0
7,496
10,463
0
25,286
L
9,211
195
0
1,176
9,586
3,889
547
3,579
6,007
35,573
0
W
4,780
426
819
2,981
16,159
14,869
118
4,580
11,173
15,749
0
W
Gilgamesh
xxC4SHM0N3Y1xx
Gilgamesh
12,236
2,969
0
1,142
16,390
12,995
84
3,852
11,907
2,445
27,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,521
Gold Earned
47,829
227
Minions Killed
262
0
Camps Cleared
0
1,398,688
Distance Traveled
1,138,702
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,930
852
47
3
0
277,558
0
W
Kukulkan
11,717
837
102
7
0
272,548
0
L
Neith
8,564
612
21
2
0
188,438
0
L
Yemoja
9,913
708
38
3
0
243,261
0
W
Merlin
9,698
693
41
3
0
260,329
3
L
Izanami
10,109
722
91
7
0
230,083
4
L
Bakasura
10,303
736
49
4
0
269,886
3
L
Agni
8,940
639
63
5
0
207,034
1
W
Geb
9,336
667
15
1
0
284,600
0
W
Gilgamesh
10,840
774
22
2
0
303,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role