Player Matchup

Hachiman
Hachiman
DabbinDino
Hachiman
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 35L
1,400 Elo+
Party 3
Jormungandr
Jormungandr
GlitchDraco
Jormungandr
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 88L
1,634 Elo+
Party 3
Osiris
Osiris
NordSage
Osiris
Level 129
God Stats
2W - 1L
1,893 SR
Queue Stats
85W - 61L
1,681 Elo+
Party 3
Fenrir
Fenrir
ShackDadddy
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,534 Elo+
Party 3
Janus
Janus
TranquililtyMD
Janus
Level 147
God Stats
5W - 4L
1,259 SR
Queue Stats
121W - 92L
1,573 Elo+
Party 3
Team Averages
Level 118
1,530 SR
1,564 Elo+

VS

Team Averages
Level 70
1,486 SR
1,541 Elo+
Cliodhna
Cliodhna
IzProlific
Cliodhna
Level 128
God Stats
4W - 4L
1,500 SR
Queue Stats
216W - 201L
1,606 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RoyalCartier318
Morgan Le Fay
Level 88
God Stats
1W - 1L
1,446 SR
Queue Stats
3W - 5L
1,418 Elo+
Party 2
Medusa
Medusa
STANKEN910
Medusa
Level 33
God Stats
7W - 6L
1,672 SR
Queue Stats
264W - 243L
1,618 Elo+
Party 1
Geb
Geb
SuspectDag
Geb
Level 6
God Stats
0W - 2L
1,237 SR
Queue Stats
2W - 4L
1,418 Elo+
Party 2
Gilgamesh
Gilgamesh
VoltaicEskimo
Gilgamesh
Level 97
God Stats
19W - 19L
1,575 SR
Queue Stats
125W - 109L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DabbinDino
Hachiman
13
5 / 1 / 5
7,781
648
4,825
4,779
1,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
GlitchDraco
Jormungandr
12
5 / 2 / 2
7,661
638
8,724
9,947
11,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
NordSage
Osiris
12
4 / 1 / 6
7,324
610
3,951
6,466
3,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
11
6 / 1 / 6
7,585
632
8,317
11,644
6,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 2 / 4
8,244
687
4,635
6,232
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
IzProlific
Cliodhna
11
1 / 6 / 2
6,668
556
5,805
10,925
6,416
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
RoyalCartier318
Morgan Le Fay
10
0 / 4 / 3
5,867
489
5,155
5,854
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
STANKEN910
Medusa
12
2 / 5 / 1
6,744
562
6,751
8,772
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 7 / 0
4,787
399
904
8,113
6,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
VoltaicEskimo
Gilgamesh
12
4 / 3 / 1
7,145
595
4,300
9,017
4,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
25
Kills
7
7
Deaths
25
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DabbinDino
Hachiman
5
1
5
7.5
W
Jormungandr
GlitchDraco
Jormungandr
5
2
2
3
L
Cliodhna
IzProlific
Cliodhna
1
6
2
0.33
W
Osiris
NordSage
Osiris
4
1
6
7
L
Morgan Le Fay
RoyalCartier318
Morgan Le Fay
0
4
3
0.38
L
Medusa
STANKEN910
Medusa
2
5
1
0.5
W
Fenrir
6
1
6
9
L
0
7
0
0
W
5
2
4
3.5
L
Gilgamesh
VoltaicEskimo
Gilgamesh
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,452
Damage
22,915
39,068
Taken
42,681
23,832
Mitigated
21,116
11,710
Healing
6,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DabbinDino
Hachiman
4,825
1,804
0
1,396
4,779
1,090
700
110
4,669
0
41,796
W
Jormungandr
GlitchDraco
Jormungandr
8,724
3,718
0
1,024
9,947
11,246
560
0
9,947
34,308
0
L
Cliodhna
IzProlific
Cliodhna
5,805
1,140
0
2,193
10,925
6,416
0
7,549
3,376
0
34,772
W
Osiris
NordSage
Osiris
3,951
1,570
0
2,539
6,466
3,623
0
459
5,860
0
32,673
L
Morgan Le Fay
RoyalCartier318
Morgan Le Fay
5,155
379
0
447
5,854
1,985
0
2,965
2,717
29,095
0
L
Medusa
STANKEN910
Medusa
6,751
2,928
0
1,630
8,772
2,337
384
0
8,772
0
45,982
W
Fenrir
8,317
1,983
90
4,079
11,644
6,278
401
1,923
9,490
0
27,236
L
904
294
101
660
8,113
6,164
75
366
7,733
6,462
0
W
4,635
254
0
2,582
6,232
1,595
29
3,021
2,795
48,715
0
L
Gilgamesh
VoltaicEskimo
Gilgamesh
4,300
1,172
0
1,825
9,017
4,214
0
2,219
6,724
0
39,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,595
Gold Earned
31,211
342
Minions Killed
313
0
Camps Cleared
0
1,198,988
Distance Traveled
1,143,953
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,781
648
85
7
0
232,251
1
W
Jormungandr
7,661
638
66
6
0
205,853
0
L
Cliodhna
6,668
556
79
7
0
240,291
0
W
Osiris
7,324
610
58
5
0
270,785
1
L
Morgan Le Fay
5,867
489
68
6
0
220,456
5
L
Medusa
6,744
562
80
7
0
225,792
1
W
Fenrir
7,585
632
30
3
0
256,623
1
L
Geb
4,787
399
14
1
0
206,899
2
W
Janus
8,244
687
103
9
0
233,476
2
L
Gilgamesh
7,145
595
72
6
0
250,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role