Player Matchup

Chang'e
Chang'e
Gold IV
 
Chang'e
Gold IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nemesis
Nemesis
Silver I
BlondWasHere
Nemesis
Silver I
Level 146
God Stats
39W - 36L
1,576 SR
Queue Stats
75W - 86L
1,087 MMR
Solo
Mulan
Mulan
Silver I
KingsOfMisery
Mulan
Silver I
Level 121
God Stats
30W - 19L
1,576 SR
Queue Stats
45W - 52L
1,396 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,551 SR
1,328 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,599 SR
1,210 MMR
Hou Yi
Hou Yi
Silver I
DarkViper747
Hou Yi
Silver I
Level 147
God Stats
3W - 3L
1,629 SR
Queue Stats
10W - 9L
1,483 MMR
Party 1
Artio
Artio
Silver I
MotsudaKira
Artio
Silver I
Level 103
God Stats
1W - 2L
1,331 SR
Queue Stats
21W - 19L
1,453 MMR
Party 1
Thoth
Thoth
Bronze II
SisuSamurai
Thoth
Bronze II
Level 68
God Stats
0W - 2L
1,836 SR
Queue Stats
132W - 250L
695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 0 / 8
6,472
809
3,189
3,861
1,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
BlondWasHere
Nemesis
12
5 / 1 / 3
7,084
886
5,104
4,943
1,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 1 / 5
6,744
843
5,528
5,937
3,463
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ZeusBastetChaacGebKumbhakarna

VS

Bans
CerberusPoseidonIzanamiVulcanKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
2 / 3 / 0
6,668
834
5,571
5,602
1,726
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 2 / 1
6,039
755
1,477
9,051
5,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 4 / 0
5,030
629
1,895
4,119
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
2
2
Deaths
9
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
8
5
W
Nemesis
BlondWasHere
Nemesis
5
1
3
6.5
L
Hou Yi
2
3
0
0.67
W
3
1
5
5.5
L
0
2
1
0.25
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,821
Damage
8,943
14,741
Taken
18,772
6,274
Mitigated
8,615
7,089
Healing
5,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,189
275
2,024
1,811
3,861
1,106
385
1,265
2,596
23,336
0
W
Nemesis
BlondWasHere
Nemesis
5,104
1,656
0
1,012
4,943
1,705
532
876
4,067
0
14,484
L
Hou Yi
5,571
1,554
0
701
5,602
1,726
0
1,079
4,441
0
23,059
W
5,528
515
584
1,658
5,937
3,463
194
1,477
4,460
0
17,015
L
1,477
62
180
3,331
9,051
5,793
0
1,481
7,486
7,067
0
L
1,895
0
175
743
4,119
1,096
0
796
3,237
7,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,300
Gold Earned
17,737
104
Minions Killed
67
6
Camps Cleared
3
504,056
Distance Traveled
400,102
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,472
809
47
6
3
174,242
4
W
Nemesis
7,084
886
24
3
2
159,124
1
L
Hou Yi
6,668
834
47
6
1
131,147
1
W
Mulan
6,744
843
33
4
1
170,690
0
L
Artio
6,039
755
10
1
2
169,333
2
L
Thoth
5,030
629
10
1
0
99,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role