Player Matchup

Ah Puch
Ah Puch
Silver I
GODLYBASEKU
Ah Puch
Silver I
Level 86
God Stats
1W - 1L
1,730 SR
Queue Stats
62W - 63L
1,281 MMR
Party 1
Artio
Artio
Bronze III
SlickWillie2000
Artio
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,104 MMR
Party 1
Chaac
Chaac
Silver III
mexicanbeast00
Chaac
Silver III
Level 68
God Stats
17W - 22L
1,571 SR
Queue Stats
259W - 353L
1,129 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 87
1,600 SR
1,171 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 86
1,576 SR
1,024 MMR
Neith
Neith
Silver I
GElVlINI
Neith
Silver I
Level 104
God Stats
4W - 6L
1,652 SR
Queue Stats
163W - 132L
1,190 MMR
Party 2
Geb
Geb
Silver I
Ij9iuJu
Geb
Silver I
Level 60
God Stats
22W - 18L
1,564 SR
Queue Stats
30W - 31L
1,247 MMR
Party 2
Nu Wa
Nu Wa
Silver V
jorge44mengot284
Nu Wa
Silver V
Level 95
God Stats
10W - 12L
1,513 SR
Queue Stats
303W - 410L
636 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GODLYBASEKU
Ah Puch
13
1 / 3 / 2
8,664
666
8,783
7,379
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 2 / 2
7,820
602
2,549
15,970
14,188
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 4 / 0
7,901
608
6,017
15,935
6,536
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
ArtemisZeusBastetAtlasAchilles

VS

Bans
GilgameshBaron SamediBacchusKukulkanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GElVlINI
Neith
15
5 / 1 / 4
9,757
751
12,459
7,791
2,489
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Geb
15
2 / 1 / 7
10,145
780
11,008
13,583
13,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
2 / 1 / 5
9,415
724
11,115
5,003
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
9
9
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
GElVlINI
Neith
5
1
4
7
L
Ah Puch
GODLYBASEKU
Ah Puch
1
3
2
0.67
W
Geb
2
1
7
5.5
L
0
2
2
0.5
W
2
1
5
4.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,349
Damage
34,582
39,284
Taken
26,377
23,352
Mitigated
17,186
8,889
Healing
9,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
GElVlINI
Neith
12,459
7,375
0
3,338
7,791
2,489
2,260
5,501
2,290
0
41,420
L
Ah Puch
GODLYBASEKU
Ah Puch
8,783
173
0
1,367
7,379
2,628
0
4,574
2,805
45,709
0
W
Geb
11,008
1,306
448
4,355
13,583
13,403
98
4,703
8,880
29,436
0
L
2,549
282
457
3,775
15,970
14,188
0
9,796
6,174
12,597
0
W
11,115
4,411
63
809
5,003
1,294
675
1,458
3,545
41,493
0
L
6,017
786
0
3,290
15,935
6,536
0
8,170
7,765
0
40,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,385
Gold Earned
29,317
147
Minions Killed
188
3
Camps Cleared
9
707,817
Distance Traveled
738,961
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,757
751
82
6
6
254,102
2
L
Ah Puch
8,664
666
65
5
3
223,374
5
W
Geb
10,145
780
29
2
1
256,085
4
L
Artio
7,820
602
22
2
0
252,541
0
W
Nu Wa
9,415
724
77
6
2
228,774
0
L
Chaac
7,901
608
60
5
0
231,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role