Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
AstroViperZ2
Vamana
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
214W - 176L
1,661 Elo+
Party 2
Thoth
Thoth
DannyWoooo
Thoth
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 160L
1,680 Elo+
Party 2
Khepri
Khepri
TRIP FIRES
Khepri
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 92L
1,476 Elo+
Party 1
Chaac
Chaac
TRiP Canabiz
Chaac
Level 149
God Stats
17W - 16L
1,745 SR
Queue Stats
291W - 311L
1,481 Elo+
Party 1
Team Averages
Level 130
1,549 SR
1,560 Elo+

VS

Team Averages
Level 129
1,543 SR
1,479 Elo+
Kali
Kali
 
Kali
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
ItsKhasma
Bakasura
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,298 Elo+
Solo
Sobek
Sobek
lxSoullessxl
Sobek
Level 153
God Stats
3W - 2L
1,715 SR
Queue Stats
244W - 261L
1,554 Elo+
Solo
Scylla
Scylla
patoudore
Scylla
Level 89
God Stats
5W - 8L
1,500 SR
Queue Stats
293W - 293L
1,474 Elo+
Solo
Terra
Terra
xD iGrizzlyBear
Terra
Level 118
God Stats
2W - 4L
1,500 SR
Queue Stats
217W - 236L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
3 / 2 / 13
8,454
845
10,612
11,148
11,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vamana
14
4 / 2 / 12
8,647
865
10,245
14,215
14,619
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
17
14 / 2 / 6
10,586
1,059
21,618
7,685
3,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
TRIP FIRES
Khepri
14
0 / 2 / 15
8,587
859
4,853
19,092
16,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 2 / 13
8,807
881
13,398
14,774
13,986
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
0 / 7 / 7
6,547
655
6,127
13,509
6,373
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
ItsKhasma
Bakasura
14
1 / 5 / 9
7,527
753
10,580
15,070
10,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 7
7,143
714
8,199
19,760
23,639
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
patoudore
Scylla
14
8 / 4 / 2
8,587
859
17,174
8,265
3,760
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 3 / 8
7,851
785
4,219
13,047
12,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
43
24
Kills
10
10
Deaths
24
59
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
2
13
4.75
L
Kali
 
Kali
0
7
7
0.5
W
Vamana
4
2
12
5
W
Thoth
14
2
6
8.5
L
Bakasura
ItsKhasma
Bakasura
1
5
9
1.1
W
Khepri
TRIP FIRES
Khepri
0
2
15
3.75
W
3
2
13
4.75
L
0
5
7
0.7
L
Scylla
patoudore
Scylla
8
4
2
2.25
L
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,726
Damage
46,299
66,914
Taken
69,651
59,730
Mitigated
56,445
37,001
Healing
24,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
10,612
2,930
11,384
5,893
11,148
11,129
869
6,492
4,496
16,790
0
L
Kali
 
Kali
6,127
1,747
0
1,647
13,509
6,373
0
6,097
7,098
0
9,336
W
Vamana
10,245
2,928
451
4,046
14,215
14,619
182
5,865
7,863
0
14,705
W
Thoth
21,618
1,120
1,128
1,548
7,685
3,458
2,484
4,126
3,294
40,845
0
L
Bakasura
ItsKhasma
Bakasura
10,580
7,875
989
3,803
15,070
10,476
0
7,112
7,782
0
14,544
W
Khepri
TRIP FIRES
Khepri
4,853
762
567
5,724
19,092
16,538
80
7,040
11,727
9,414
0
W
13,398
1,685
1,494
4,766
14,774
13,986
990
6,069
8,333
0
32,773
L
8,199
264
994
5,283
19,760
23,639
25
10,081
9,398
17,789
0
L
Scylla
patoudore
Scylla
17,174
1,730
1,793
822
8,265
3,760
44
6,302
1,963
25,967
0
L
4,219
603
6,047
3,619
13,047
12,197
28
7,491
5,259
9,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,081
Gold Earned
37,655
92
Minions Killed
85
0
Camps Cleared
0
958,574
Distance Traveled
904,087
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,454
845
6
1
0
171,334
1
L
Kali
6,547
655
12
1
0
168,801
0
W
Vamana
8,647
865
1
0
0
214,055
0
W
Thoth
10,586
1,059
32
3
0
179,437
1
L
Bakasura
7,527
753
32
3
0
201,184
0
W
Khepri
8,587
859
18
2
0
196,570
0
W
Chaac
8,807
881
35
4
0
197,178
1
L
Sobek
7,143
714
12
1
0
175,373
1
L
Scylla
8,587
859
23
2
0
169,525
0
L
Terra
7,851
785
6
1
0
189,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role