Player Matchup

Medusa
Medusa
DabbinDino
Medusa
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 35L
1,295 Elo+
Party 2
Bastet
Bastet
GlitchDraco
Bastet
Level 141
God Stats
4W - 1L
1,742 SR
Queue Stats
81W - 88L
1,614 Elo+
Party 2
Merlin
Merlin
NordSage
Merlin
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 61L
1,661 Elo+
Party 2
Ah Puch
Ah Puch
ShackDadddy
Ah Puch
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,341 Elo+
Party 2
Atlas
Atlas
TranquililtyMD
Atlas
Level 147
God Stats
6W - 5L
1,422 SR
Queue Stats
121W - 92L
1,550 Elo+
Party 2
Team Averages
Level 118
1,533 SR
1,492 Elo+

VS

Team Averages
Level 72
1,455 SR
1,454 Elo+
Neith
Neith
AtlasFlame4
Neith
Level 59
God Stats
13W - 15L
1,647 SR
Queue Stats
37W - 47L
1,449 Elo+
Party 1
Nemesis
Nemesis
GaleWynters
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,399 Elo+
Party 1
Hades
Hades
HeavenHound11
Hades
Level 157
God Stats
77W - 55L
1,511 SR
Queue Stats
163W - 132L
1,513 Elo+
Party 1
Ymir
Ymir
Nezbu
Ymir
Level 100
God Stats
4W - 7L
1,434 SR
Queue Stats
249W - 291L
1,512 Elo+
Party 1
Ra
Ra
SgtFireHawk98
Ra
Level 40
God Stats
0W - 1L
1,183 SR
Queue Stats
4W - 11L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DabbinDino
Medusa
16
4 / 0 / 4
10,323
607
10,205
6,288
2,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
17
7 / 0 / 10
10,608
624
13,251
12,370
5,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Merlin
NordSage
Merlin
16
13 / 2 / 10
10,883
640
16,374
5,720
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
ShackDadddy
Ah Puch
17
4 / 1 / 10
10,647
626
12,980
13,755
8,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 2 / 12
9,803
577
9,163
17,780
17,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,959
409
6,200
10,051
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
GaleWynters
Nemesis
12
2 / 9 / 0
7,419
436
2,607
13,698
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 4 / 2
9,230
543
11,713
20,263
11,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ymir
Nezbu
Ymir
10
1 / 7 / 3
6,884
405
5,649
21,430
14,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 9 / 2
6,644
391
3,281
12,603
3,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
13
32
Kills
5
5
Deaths
33
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Medusa
DabbinDino
Medusa
4
0
4
6
L
Nemesis
GaleWynters
Nemesis
2
9
0
0.22
W
Bastet
7
0
10
12
L
2
4
2
0.75
L
Ymir
Nezbu
Ymir
1
7
3
0.36
W
Merlin
NordSage
Merlin
13
2
10
9
L
0
9
2
0.11
W
Ah Puch
ShackDadddy
Ah Puch
4
1
10
9
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,973
Damage
29,450
55,913
Taken
78,045
36,507
Mitigated
36,022
19,988
Healing
18,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,200
2,378
251
2,861
10,051
2,686
432
2,709
7,342
0
43,180
W
Medusa
DabbinDino
Medusa
10,205
4,689
0
1,500
6,288
2,289
3,404
1,775
4,353
0
73,684
L
Nemesis
GaleWynters
Nemesis
2,607
798
0
1,884
13,698
3,717
64
5,649
8,049
0
29,123
W
Bastet
13,251
3,628
0
4,452
12,370
5,640
103
1,534
10,766
0
83,727
L
11,713
1,705
138
6,711
20,263
11,569
0
10,680
9,583
68,599
0
L
Ymir
Nezbu
Ymir
5,649
1,713
186
4,581
21,430
14,149
0
9,861
11,569
23,062
0
W
Merlin
NordSage
Merlin
16,374
847
0
302
5,720
2,448
612
2,698
2,768
60,027
0
L
3,281
285
129
1,347
12,603
3,901
199
9,618
2,985
26,488
0
W
Ah Puch
ShackDadddy
Ah Puch
12,980
2,097
0
9,078
13,755
8,967
608
8,916
4,807
73,241
0
W
9,163
3,988
0
4,656
17,780
17,163
642
5,454
12,238
27,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,264
Gold Earned
37,136
487
Minions Killed
392
0
Camps Cleared
0
1,608,722
Distance Traveled
1,473,290
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,959
409
89
5
0
286,266
2
W
Medusa
10,323
607
121
7
0
319,710
1
L
Nemesis
7,419
436
56
3
0
346,150
1
W
Bastet
10,608
624
107
6
0
360,305
1
L
Hades
9,230
543
163
10
0
277,959
3
L
Ymir
6,884
405
28
2
0
304,159
2
W
Merlin
10,883
640
102
6
0
318,588
2
L
Ra
6,644
391
56
3
0
258,756
0
W
Ah Puch
10,647
626
135
8
0
293,505
3
W
Atlas
9,803
577
22
1
0
316,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role