Player Matchup

Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Grymalking
Morgan Le Fay
Level 150
God Stats
1W - 1L
1,462 SR
Queue Stats
89W - 78L
1,341 Elo+
Solo
Gilgamesh
Gilgamesh
MistMuskwa
Gilgamesh
Level 130
God Stats
5W - 17L
1,353 SR
Queue Stats
35W - 79L
1,452 Elo+
Party 1
Hou Yi
Hou Yi
Neechimos20
Hou Yi
Level 136
God Stats
1W - 2L
1,251 SR
Queue Stats
50W - 119L
1,410 Elo+
Party 1
Atlas
Atlas
shorty_2
Atlas
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 65L
1,317 Elo+
Party 1
Team Averages
Level 122
1,413 SR
1,404 Elo+

VS

Team Averages
Level 68
1,431 SR
1,397 Elo+
Scylla
Scylla
Deputyslump
Scylla
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,219 Elo+
Party 2
Cliodhna
Cliodhna
Dobryny
Cliodhna
Level 8
God Stats
5W - 10L
1,272 SR
Queue Stats
14W - 33L
1,408 Elo+
Solo
Thoth
Thoth
Kludgge
Thoth
Level 116
God Stats
2W - 1L
1,383 SR
Queue Stats
17W - 10L
1,662 Elo+
Solo
Cerberus
Cerberus
MikeDegraff3
Cerberus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 238L
1,422 Elo+
Solo
Charybdis
Charybdis
ezebej
Charybdis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
8 / 5 / 10
13,134
821
15,818
14,871
5,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Grymalking
Morgan Le Fay
20
8 / 2 / 12
13,512
845
25,609
16,021
6,132
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
MistMuskwa
Gilgamesh
20
8 / 7 / 15
12,651
791
20,439
22,362
8,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hou Yi
20
8 / 4 / 8
12,743
796
16,250
17,029
5,411
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
shorty_2
Atlas
18
2 / 6 / 10
10,927
683
4,669
21,373
20,295
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
4 / 5 / 4
12,085
755
11,004
13,242
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
Dobryny
Cliodhna
18
3 / 10 / 2
11,782
736
9,052
18,645
7,449
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thoth
Kludgge
Thoth
20
7 / 8 / 6
12,105
757
15,853
15,674
5,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
MikeDegraff3
Cerberus
20
4 / 3 / 10
12,598
787
10,441
28,355
36,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
ezebej
Charybdis
19
6 / 8 / 7
12,034
752
13,471
20,747
8,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
53
34
Kills
24
24
Deaths
34
55
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
5
10
2.6
L
Scylla
4
5
4
1.2
L
Cliodhna
Dobryny
Cliodhna
3
10
2
0.4
W
Morgan Le Fay
Grymalking
Morgan Le Fay
8
2
12
7
L
Thoth
Kludgge
Thoth
7
8
6
1.25
L
Cerberus
MikeDegraff3
Cerberus
4
3
10
3
W
Gilgamesh
MistMuskwa
Gilgamesh
8
7
15
2.21
W
Hou Yi
8
4
8
3
L
Charybdis
ezebej
Charybdis
6
8
7
1.19
W
Atlas
shorty_2
Atlas
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,785
Damage
59,821
91,656
Taken
96,663
45,444
Mitigated
62,683
9,561
Healing
9,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
15,818
3,896
0
1,310
14,871
5,358
0
6,672
8,199
0
58,262
L
Scylla
11,004
952
0
724
13,242
4,238
0
3,195
10,047
36,965
0
L
Cliodhna
Dobryny
Cliodhna
9,052
550
135
555
18,645
7,449
0
8,153
10,492
0
48,603
W
Morgan Le Fay
Grymalking
Morgan Le Fay
25,609
3,264
401
3,007
16,021
6,132
2,877
4,946
11,075
76,544
0
L
Thoth
Kludgge
Thoth
15,853
386
0
439
15,674
5,863
821
5,366
10,308
51,733
0
L
Cerberus
MikeDegraff3
Cerberus
10,441
579
341
4,288
28,355
36,331
40
7,071
21,284
44,744
0
W
Gilgamesh
MistMuskwa
Gilgamesh
20,439
6,835
0
1,989
22,362
8,248
212
11,155
11,207
0
42,535
W
Hou Yi
16,250
9,830
0
1,666
17,029
5,411
1,833
5,995
11,034
0
33,071
L
Charybdis
ezebej
Charybdis
13,471
7,405
0
2,987
20,747
8,802
1,415
6,493
14,254
0
27,527
W
Atlas
shorty_2
Atlas
4,669
1,257
449
739
21,373
20,295
371
8,530
12,843
25,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,967
Gold Earned
60,604
282
Minions Killed
346
0
Camps Cleared
0
1,679,303
Distance Traveled
1,377,554
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,134
821
71
4
0
349,764
3
L
Scylla
12,085
755
64
4
0
281,052
5
L
Cliodhna
11,782
736
80
5
0
257,518
0
W
Morgan Le Fay
13,512
845
109
7
0
395,814
1
L
Thoth
12,105
757
101
6
0
261,027
1
L
Cerberus
12,598
787
67
4
0
312,825
1
W
Gilgamesh
12,651
791
37
2
0
333,509
2
W
Hou Yi
12,743
796
35
2
0
319,020
0
L
Charybdis
12,034
752
34
2
0
265,132
1
W
Atlas
10,927
683
30
2
0
281,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role