Player Matchup

Fenrir
Fenrir
CynicalSilence23
Fenrir
Level 64
God Stats
15W - 7L
1,974 SR
Queue Stats
233W - 231L
1,590 Elo+
Party 2
Hun Batz
Hun Batz
Dªdless
Hun Batz
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,683 Elo+
Party 2
Thoth
Thoth
ESMEGMATRON777
Thoth
Level 141
God Stats
8W - 16L
1,675 SR
Queue Stats
168W - 172L
1,513 Elo+
Solo
Chaac
Chaac
King0325
Chaac
Level 103
God Stats
5W - 8L
1,503 SR
Queue Stats
111W - 101L
1,530 Elo+
Solo
Medusa
Medusa
LeFit
Medusa
Level 45
God Stats
5W - 2L
1,744 SR
Queue Stats
29W - 25L
1,615 Elo+
Solo
Team Averages
Level 79
1,679 SR
1,586 Elo+

VS

Team Averages
Level 63
1,605 SR
1,652 Elo+
Heimdallr
Heimdallr
Marck900XD
Heimdallr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,642 Elo+
Party 1
Fenrir
Fenrir
Shakethejake
Fenrir
Level 105
God Stats
4W - 3L
1,247 SR
Queue Stats
265W - 238L
1,637 Elo+
Solo
Ao Kuang
Ao Kuang
SimpleAyee
Ao Kuang
Level 49
God Stats
6W - 4L
1,901 SR
Queue Stats
545W - 378L
1,702 Elo+
Solo
Chronos
Chronos
ThePapiCHAN
Chronos
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,617 Elo+
Party 1
Atlas
Atlas
jarcorsito
Atlas
Level 115
God Stats
4W - 0L
1,875 SR
Queue Stats
159W - 128L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 5
7,755
456
4,928
18,367
17,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Dªdless
Hun Batz
15
5 / 6 / 4
9,603
565
14,021
14,042
6,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
9 / 4 / 2
10,229
602
14,335
8,414
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
King0325
Chaac
15
0 / 3 / 5
9,460
556
8,070
15,342
9,278
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
LeFit
Medusa
17
6 / 3 / 3
10,743
632
16,994
15,097
5,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Marck900XD
Heimdallr
17
3 / 4 / 5
10,166
598
6,538
12,809
3,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
15
5 / 4 / 7
9,349
550
7,057
15,002
8,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
SimpleAyee
Ao Kuang
18
12 / 3 / 4
11,793
694
19,156
18,909
8,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
ThePapiCHAN
Chronos
15
3 / 6 / 6
9,490
558
10,444
18,238
5,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
13
0 / 4 / 12
8,736
514
6,517
18,966
11,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
57
21
Kills
23
23
Deaths
21
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
L
Hun Batz
Dªdless
Hun Batz
5
6
4
1.17
L
9
4
2
2.5
L
Chaac
King0325
Chaac
0
3
5
0.83
L
Medusa
LeFit
Medusa
6
3
3
2.5
W
Heimdallr
Marck900XD
Heimdallr
3
4
5
1.38
W
Fenrir
5
4
7
2.13
W
Ao Kuang
SimpleAyee
Ao Kuang
12
3
4
4.67
W
Chronos
ThePapiCHAN
Chronos
3
6
6
1
W
Atlas
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,348
Damage
49,712
71,262
Taken
83,924
41,830
Mitigated
37,058
15,340
Healing
32,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,928
684
0
1,157
18,367
17,064
21
9,142
8,714
0
23,050
L
Hun Batz
Dªdless
Hun Batz
14,021
4,610
0
2,838
14,042
6,402
0
6,441
7,465
0
70,856
L
14,335
330
102
736
8,414
3,264
182
5,651
2,763
58,822
0
L
Chaac
King0325
Chaac
8,070
1,572
0
4,585
15,342
9,278
0
6,211
8,846
0
60,977
L
Medusa
LeFit
Medusa
16,994
8,012
0
5,922
15,097
5,822
1,250
6,316
8,188
0
87,302
W
Heimdallr
Marck900XD
Heimdallr
6,538
3,950
0
6,118
12,809
3,529
455
529
11,415
0
69,582
W
Fenrir
7,057
1,047
0
3,612
15,002
8,542
50
2,865
12,137
878
34,520
W
Ao Kuang
SimpleAyee
Ao Kuang
19,156
7,654
0
10,827
18,909
8,837
1,045
1,292
17,617
67,358
11,647
W
Chronos
ThePapiCHAN
Chronos
10,444
3,056
0
4,679
18,238
5,125
432
5,414
12,824
62,439
0
W
Atlas
6,517
1,532
2,956
4,649
18,966
11,025
210
4,235
13,839
20,060
2,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,790
Gold Earned
49,534
504
Minions Killed
443
0
Camps Cleared
0
1,742,072
Distance Traveled
1,710,289
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,755
456
32
2
0
335,928
1
L
Hun Batz
9,603
565
95
6
0
370,412
4
L
Thoth
10,229
602
96
6
0
331,632
5
L
Chaac
9,460
556
136
8
0
343,052
10
L
Medusa
10,743
632
145
9
0
361,048
1
W
Heimdallr
10,166
598
126
7
0
313,604
1
W
Fenrir
9,349
550
73
4
0
341,443
1
W
Ao Kuang
11,793
694
103
6
0
372,841
5
W
Chronos
9,490
558
115
7
0
324,053
4
W
Atlas
8,736
514
26
2
0
358,348
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role