Player Matchup

Cu Chulainn
Cu Chulainn
DJuwanT_2016
Cu Chulainn
Level 104
God Stats
4W - 3L
1,500 SR
Queue Stats
60W - 73L
1,376 Elo+
Party 1
Scylla
Scylla
DyralSky
Scylla
Level 88
God Stats
4W - 1L
1,261 SR
Queue Stats
101W - 109L
1,419 Elo+
Party 1
Camazotz
Camazotz
Kujinata
Camazotz
Level 123
God Stats
12W - 12L
1,486 SR
Queue Stats
284W - 307L
1,475 Elo+
Party 3
Horus
Horus
SkeetOnFace
Horus
Level 93
God Stats
3W - 4L
1,500 SR
Queue Stats
283W - 313L
1,479 Elo+
Party 3
Rama
Rama
drew4391
Rama
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 80L
1,392 Elo+
Party 1
Team Averages
Level 105
1,449 SR
1,428 Elo+

VS

Team Averages
Level 68
1,500 SR
1,339 Elo+
Bacchus
Bacchus
AlarmingNeptune
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,239 Elo+
Party 2
Raijin
Raijin
HardlinePoet
Raijin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,398 Elo+
Party 2
Tiamat
Tiamat
Hcrisps
Tiamat
Level 81
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 131L
1,335 Elo+
Solo
Chang'e
Chang'e
MohammadKarzai
Chang'e
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,373 Elo+
Party 2
Fenrir
Fenrir
Valmung
Fenrir
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 114L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DJuwanT_2016
Cu Chulainn
20
12 / 6 / 15
13,049
768
18,946
19,832
15,760
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
DyralSky
Scylla
20
5 / 4 / 26
13,051
768
26,856
14,997
5,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
Kujinata
Camazotz
19
7 / 6 / 16
12,533
737
9,929
21,777
8,599
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
1 / 3 / 26
11,929
702
7,409
18,067
26,379
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rama
20
12 / 3 / 15
13,043
767
25,408
15,815
6,144
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 13
11,699
688
14,347
24,099
41,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
20
7 / 10 / 7
12,664
745
19,297
20,410
10,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Hcrisps
Tiamat
17
2 / 8 / 11
11,184
658
15,838
14,620
11,321
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 8 / 7
12,111
712
16,177
16,736
10,508
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
Valmung
Fenrir
19
6 / 5 / 8
11,738
690
9,822
24,544
14,594
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
68
37
Kills
22
22
Deaths
37
98
Assists
46
Player
Kills
Deaths
Assists
KDA
L
3
6
13
1.58
W
Cu Chulainn
DJuwanT_2016
Cu Chulainn
12
6
15
3.25
W
Scylla
DyralSky
Scylla
5
4
26
4.5
L
Raijin
7
10
7
1.05
L
Tiamat
Hcrisps
Tiamat
2
8
11
0.94
W
Camazotz
Kujinata
Camazotz
7
6
16
2.5
L
4
8
7
0.94
W
1
3
26
4.67
L
Fenrir
Valmung
Fenrir
6
5
8
2
W
Rama
12
3
15
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,548
Damage
75,481
90,488
Taken
100,409
62,643
Mitigated
88,277
45,145
Healing
28,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,347
1,304
1,539
3,189
24,099
41,824
57
4,370
19,379
28,857
0
W
Cu Chulainn
DJuwanT_2016
Cu Chulainn
18,946
4,139
2,374
4,151
19,832
15,760
1,128
12,962
6,583
0
40,467
W
Scylla
DyralSky
Scylla
26,856
2,584
1,837
3,020
14,997
5,761
1,156
12,126
2,612
48,548
0
L
Raijin
19,297
2,739
724
2,380
20,410
10,030
176
7,115
12,886
44,321
0
L
Tiamat
Hcrisps
Tiamat
15,838
758
519
2,576
14,620
11,321
0
2,217
12,248
28,801
0
W
Camazotz
Kujinata
Camazotz
9,929
637
3,879
8,523
21,777
8,599
0
15,511
6,088
0
14,845
L
16,177
1,786
5,339
4,053
16,736
10,508
576
3,530
13,064
29,386
0
W
7,409
3,542
7,951
6,975
18,067
26,379
725
12,130
5,655
0
10,475
L
Fenrir
Valmung
Fenrir
9,822
2,792
616
7,866
24,544
14,594
568
8,146
15,976
0
15,508
W
Rama
25,408
15,496
1,237
5,198
15,815
6,144
2,238
11,678
3,891
0
42,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,605
Gold Earned
59,396
147
Minions Killed
162
0
Camps Cleared
0
1,536,312
Distance Traveled
1,268,742
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,699
688
32
2
0
268,058
3
W
Cu Chulainn
13,049
768
36
2
0
298,652
0
W
Scylla
13,051
768
63
4
0
287,846
1
L
Raijin
12,664
745
67
4
0
222,614
0
L
Tiamat
11,184
658
26
2
0
227,403
0
W
Camazotz
12,533
737
6
0
0
341,600
0
L
Chang'e
12,111
712
24
1
0
282,174
0
W
Horus
11,929
702
9
1
0
320,413
0
L
Fenrir
11,738
690
13
1
0
268,493
1
W
Rama
13,043
767
33
2
0
287,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role