Player Matchup

Cthulhu
Cthulhu
ChrisPeacawk
Cthulhu
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
37W - 42L
1,511 Elo+
Party 2
Anubis
Anubis
FancyFireball
Anubis
Level 17
God Stats
17W - 15L
1,696 SR
Queue Stats
33W - 36L
1,489 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ikeyboy97
Morgan Le Fay
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,573 Elo+
Party 2
Medusa
Medusa
RiggyRicka
Medusa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 91L
1,434 Elo+
Party 2
Vamana
Vamana
TannyTella
Vamana
Level 100
God Stats
5W - 4L
1,500 SR
Queue Stats
84W - 101L
1,488 Elo+
Party 2
Team Averages
Level 55
1,539 SR
1,499 Elo+

VS

Team Averages
Level 41
1,554 SR
1,490 Elo+
Chaac
Chaac
Franciscocho
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Neith
Neith
Ingrimo
Neith
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
Nemesis13593
Merlin
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 59L
1,517 Elo+
Party 3
Nemesis
Nemesis
Sausage_Party14
Nemesis
Level 63
God Stats
9W - 2L
1,705 SR
Queue Stats
58W - 66L
1,457 Elo+
Party 3
Heimdallr
Heimdallr
kinGsLaY_er17
Heimdallr
Level 68
God Stats
15W - 11L
1,567 SR
Queue Stats
126W - 120L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChrisPeacawk
Cthulhu
19
2 / 2 / 13
13,263
780
10,627
19,175
18,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

20
12 / 5 / 6
13,723
807
19,371
17,459
8,328
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Ikeyboy97
Morgan Le Fay
20
3 / 2 / 10
12,939
761
7,624
7,994
2,959
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
RiggyRicka
Medusa
20
5 / 3 / 7
13,013
765
9,942
12,054
6,168
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vamana
TannyTella
Vamana
20
6 / 1 / 15
14,419
848
17,850
16,482
14,643
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 2
12,997
765
11,158
12,620
11,263
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Ingrimo
Neith
19
1 / 2 / 7
11,363
668
11,088
13,504
4,460
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
19
3 / 6 / 3
11,392
670
13,331
15,866
5,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 9 / 8
12,110
712
11,913
19,026
7,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
kinGsLaY_er17
Heimdallr
17
1 / 6 / 3
10,430
614
5,425
13,004
4,208
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
36
28
Kills
13
13
Deaths
28
51
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ChrisPeacawk
Cthulhu
2
2
13
4.25
W
12
5
6
3
L
6
5
2
1.4
W
Morgan Le Fay
Ikeyboy97
Morgan Le Fay
3
2
10
4
L
Neith
Ingrimo
Neith
1
2
7
2.25
L
Merlin
3
6
3
0.75
W
Medusa
RiggyRicka
Medusa
5
3
7
2.83
L
2
9
8
0.67
W
Vamana
TannyTella
Vamana
6
1
15
13.5
L
Heimdallr
kinGsLaY_er17
Heimdallr
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,414
Damage
52,915
73,164
Taken
74,020
50,780
Mitigated
33,445
20,828
Healing
14,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ChrisPeacawk
Cthulhu
10,627
100
3,004
4,426
19,175
18,682
1,477
2,704
16,252
38,829
0
W
19,371
575
0
7,805
17,459
8,328
2,221
3,367
13,828
44,408
0
L
11,158
877
0
1,985
12,620
11,263
0
5,301
7,254
1,718
30,537
W
Morgan Le Fay
Ikeyboy97
Morgan Le Fay
7,624
721
48
1,665
7,994
2,959
2,117
1,643
6,101
39,652
0
L
Neith
Ingrimo
Neith
11,088
3,088
0
2,792
13,504
4,460
0
7,169
6,183
0
47,861
L
Merlin
13,331
557
378
4,723
15,866
5,910
0
8,086
7,686
51,616
0
W
Medusa
RiggyRicka
Medusa
9,942
3,549
0
728
12,054
6,168
1,863
1,401
10,519
0
58,296
L
11,913
4,629
0
3,613
19,026
7,604
0
9,186
9,616
351
29,632
W
Vamana
TannyTella
Vamana
17,850
8,759
0
3,152
16,482
14,643
918
4,184
12,048
422
51,834
L
Heimdallr
kinGsLaY_er17
Heimdallr
5,425
2,402
18
916
13,004
4,208
0
8,275
4,568
0
26,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,357
Gold Earned
58,292
350
Minions Killed
263
0
Camps Cleared
0
1,748,744
Distance Traveled
1,497,758
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,263
780
48
3
0
337,102
0
W
Anubis
13,723
807
67
4
0
343,131
0
L
Chaac
12,997
765
49
3
0
346,117
1
W
Morgan Le Fay
12,939
761
71
4
0
325,586
0
L
Neith
11,363
668
73
4
0
315,165
1
L
Merlin
11,392
670
60
4
0
276,985
0
W
Medusa
13,013
765
87
5
0
317,362
0
L
Nemesis
12,110
712
35
2
0
311,587
1
W
Vamana
14,419
848
77
5
0
425,563
0
L
Heimdallr
10,430
614
46
3
0
247,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role