Player Matchup

Izanami
Izanami
BigButtz69
Izanami
Level 111
God Stats
3W - 0L
1,767 SR
Queue Stats
8W - 4L
1,691 Elo+
Party 1
Arachne
Arachne
Bubblegumbuns
Arachne
Level 147
God Stats
2W - 1L
1,370 SR
Queue Stats
12W - 8L
1,607 Elo+
Party 1
Vulcan
Vulcan
Bunbombardment
Vulcan
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,590 Elo+
Party 1
Cliodhna
Cliodhna
ChodeMaster420
Cliodhna
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,630 Elo+
Party 1
Skadi
Skadi
T2Chillinn
Skadi
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 8L
1,855 Elo+
Party 1
Team Averages
Level 109
1,528 SR
1,675 Elo+

VS

Team Averages
Level 107
1,532 SR
1,545 Elo+
Terra
Terra
Clutchens
Terra
Level 141
God Stats
6W - 5L
1,759 SR
Queue Stats
327W - 325L
1,607 Elo+
Party 3
Sol
Sol
NxJxLaw732
Sol
Level 88
God Stats
1W - 1L
1,652 SR
Queue Stats
13W - 6L
1,630 Elo+
Party 2
Mercury
Mercury
StickyKeys072
Mercury
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,544 Elo+
Party 2
Artio
Artio
VipMars
Artio
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 76L
1,541 Elo+
Party 3
Izanami
Izanami
m0j0machine
Izanami
Level 108
God Stats
18W - 18L
1,250 SR
Queue Stats
241W - 280L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigButtz69
Izanami
11
2 / 3 / 4
6,558
596
7,117
6,240
1,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
12
6 / 1 / 5
7,185
653
7,680
8,053
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
6 / 2 / 3
7,189
654
6,597
3,922
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
12
2 / 1 / 3
6,916
629
3,462
5,245
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
11
5 / 1 / 7
7,091
645
7,789
7,378
2,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Clutchens
Terra
8
1 / 4 / 2
5,087
462
3,072
8,657
6,736
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
3 / 5 / 0
6,133
558
3,394
8,336
1,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
9
1 / 3 / 2
5,497
500
2,020
6,469
1,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
VipMars
Artio
6
0 / 4 / 2
4,949
450
1,467
10,320
2,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
m0j0machine
Izanami
10
3 / 5 / 1
6,015
547
5,218
7,858
1,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
21
Kills
8
8
Deaths
21
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
BigButtz69
Izanami
2
3
4
1.33
W
Arachne
6
1
5
8.5
W
6
2
3
3.75
W
Cliodhna
2
1
3
3.5
L
Terra
Clutchens
Terra
1
4
2
0.5
L
3
5
0
0.6
L
Mercury
1
3
2
0.67
W
Skadi
5
1
7
8.5
L
Artio
VipMars
Artio
0
4
2
0.25
L
Izanami
m0j0machine
Izanami
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,645
Damage
15,171
30,838
Taken
41,640
10,608
Mitigated
14,332
10,912
Healing
9,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BigButtz69
Izanami
7,117
5,459
0
1,505
6,240
1,208
550
931
5,309
0
41,081
W
Arachne
7,680
5,025
0
3,717
8,053
3,364
9
2,834
5,219
0
38,909
W
6,597
1,589
0
500
3,922
1,435
174
1,220
2,702
35,077
0
W
Cliodhna
3,462
371
0
2,510
5,245
1,900
57
600
4,645
0
35,491
L
Terra
Clutchens
Terra
3,072
208
499
1,654
8,657
6,736
0
1,303
7,260
17,737
0
L
3,394
1,236
0
1,447
8,336
1,855
0
3,342
4,872
21,720
0
L
Mercury
2,020
398
0
2,047
6,469
1,424
0
1,702
4,733
0
23,805
W
Skadi
7,789
4,125
0
2,680
7,378
2,701
90
2,348
4,896
0
33,324
L
Artio
VipMars
Artio
1,467
170
966
1,814
10,320
2,945
0
0
10,320
9,463
0
L
Izanami
m0j0machine
Izanami
5,218
4,065
0
1,320
7,858
1,372
0
0
7,858
0
36,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,939
Gold Earned
27,681
375
Minions Killed
231
0
Camps Cleared
0
1,080,305
Distance Traveled
990,891
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,558
596
88
8
0
188,897
3
W
Arachne
7,185
653
70
6
0
232,279
0
W
Vulcan
7,189
654
75
7
0
221,205
5
W
Cliodhna
6,916
629
92
8
0
212,952
0
L
Terra
5,087
462
36
3
0
194,034
2
L
Sol
6,133
558
54
5
0
196,049
3
L
Mercury
5,497
500
47
4
0
247,741
1
W
Skadi
7,091
645
50
5
0
224,972
5
L
Artio
4,949
450
22
2
0
170,141
0
L
Izanami
6,015
547
72
7
0
182,926
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role