Player Matchup

Set
Set
Feelgooder
Set
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,349 Elo+
Party 1
Atlas
Atlas
LammRod
Atlas
Level 7
God Stats
5W - 0L
1,280 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
Miitorchiicken
Tiamat
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,359 Elo+
Party 1
Zeus
Zeus
TOXICD69
Zeus
Level 85
God Stats
3W - 1L
1,683 SR
Queue Stats
9W - 9L
1,385 Elo+
Party 1
Neith
Neith
lazyllama117
Neith
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 61
1,493 SR
1,419 Elo+

VS

Team Averages
Level 19
1,378 SR
1,473 Elo+
Sylvanus
Sylvanus
DaGodRico
Sylvanus
Level 11
God Stats
5W - 6L
1,614 SR
Queue Stats
21W - 19L
1,293 Elo+
Solo
King Arthur
King Arthur
FormerGoosling
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
MJKB
Yemoja
Level 13
God Stats
0W - 1L
1,139 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mulan
Mulan
Misterbuttcheeks
Mulan
Level 28
God Stats
4W - 6L
1,491 SR
Queue Stats
57W - 56L
1,571 Elo+
Solo
Sol
Sol
thestonermua
Sol
Level 28
God Stats
0W - 1L
1,144 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 11
9,091
826
9,144
8,476
4,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Atlas
LammRod
Atlas
14
1 / 1 / 15
8,514
774
7,684
12,705
9,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 1 / 24
9,126
830
11,853
9,680
5,600
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
17
14 / 1 / 10
9,902
900
16,672
5,942
1,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
9 / 2 / 21
9,872
897
12,658
6,115
2,429
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DaGodRico
Sylvanus
15
3 / 5 / 1
8,198
745
7,387
13,043
7,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
FormerGoosling
King Arthur
12
0 / 9 / 3
6,780
616
5,690
15,815
10,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
MJKB
Yemoja
12
0 / 7 / 1
6,655
605
1,219
10,957
3,615
13
2 / 7 / 1
7,346
668
10,890
14,477
8,109
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 7 / 1
7,229
657
5,765
13,755
4,130
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
13
35
Kills
6
6
Deaths
35
81
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
DaGodRico
Sylvanus
3
5
1
0.7
W
7
1
11
12.5
L
King Arthur
FormerGoosling
King Arthur
0
9
3
0.17
W
Atlas
LammRod
Atlas
1
1
15
8.5
L
Yemoja
MJKB
Yemoja
0
7
1
0.07
W
4
1
24
16
L
2
7
1
0.36
W
Zeus
14
1
10
19
W
9
2
21
9.75
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,011
Damage
30,951
42,918
Taken
68,047
24,605
Mitigated
33,693
11,292
Healing
6,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
DaGodRico
Sylvanus
7,387
2,087
361
3,025
13,043
7,719
0
7,195
5,656
20,228
5,580
W
9,144
4,920
0
1,632
8,476
4,850
1,888
2,850
5,522
0
21,838
L
King Arthur
FormerGoosling
King Arthur
5,690
910
0
425
15,815
10,120
0
7,705
7,832
0
10,514
W
Atlas
LammRod
Atlas
7,684
3,923
169
1,344
12,705
9,775
198
4,035
8,155
22,895
0
L
Yemoja
MJKB
Yemoja
1,219
544
749
0
10,957
3,615
0
5,732
5,077
8,325
0
W
11,853
1,585
794
5,166
9,680
5,600
796
2,152
7,360
31,462
0
L
10,890
1,642
0
1,832
14,477
8,109
0
6,394
7,876
0
17,284
W
Zeus
16,672
676
277
321
5,942
1,951
445
2,844
2,947
29,036
0
W
12,658
6,554
0
1,589
6,115
2,429
3,237
1,664
4,259
0
25,427
L
5,765
1,476
0
571
13,755
4,130
0
8,041
5,397
14,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,505
Gold Earned
36,208
178
Minions Killed
92
0
Camps Cleared
0
1,075,435
Distance Traveled
870,628
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,198
745
40
4
0
158,888
2
W
Set
9,091
826
41
4
0
232,449
2
L
King Arthur
6,780
616
10
1
0
193,741
0
W
Atlas
8,514
774
18
2
0
199,626
1
L
Yemoja
6,655
605
11
1
0
169,349
4
W
Tiamat
9,126
830
42
4
0
224,857
1
L
Mulan
7,346
668
14
1
0
160,285
1
W
Zeus
9,902
900
30
3
0
212,774
2
W
Neith
9,872
897
47
4
0
205,729
0
L
Sol
7,229
657
17
2
0
188,365
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role